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io.h from Boson at Krugle


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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_IO_H
#define INCLUDED_LIB3DS_IO_H
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: io.h,v 1.3 2004/12/31 16:17:15 reed Exp $
 */

#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

typedef enum _Lib3dsIoSeek {
  LIB3DS_SEEK_SET  =0,
  LIB3DS_SEEK_CUR  =1,
  LIB3DS_SEEK_END  =2
} Lib3dsIoSeek;
  
typedef Lib3dsBool (*Lib3dsIoErrorFunc)(void *self);
typedef long (*Lib3dsIoSeekFunc)(void *self, long offset, Lib3dsIoSeek origin);
typedef long (*Lib3dsIoTellFunc)(void *self);
typedef int (*Lib3dsIoReadFunc)(void *self, Lib3dsByte *buffer, int size);
typedef int (*Lib3dsIoWriteFunc)(void *self, const Lib3dsByte *buffer, int size);

extern LIB3DSAPI Lib3dsIo* lib3ds_io_new(void *self, Lib3dsIoErrorFunc error_func,
  Lib3dsIoSeekFunc seek_func, Lib3dsIoTellFunc tell_func,
  Lib3dsIoReadFunc read_func, Lib3dsIoWriteFunc write_func);
extern LIB3DSAPI void lib3ds_io_free(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_io_error(Lib3dsIo *io);
extern LIB3DSAPI long lib3ds_io_seek(Lib3dsIo *io, long offset, Lib3dsIoSeek origin);
extern LIB3DSAPI long lib3ds_io_tell(Lib3dsIo *io);
extern LIB3DSAPI int lib3ds_io_read(Lib3dsIo *io, Lib3dsByte *buffer, int size);
extern LIB3DSAPI int lib3ds_io_write(Lib3dsIo *io, const Lib3dsByte *buffer, int size);

extern LIB3DSAPI Lib3dsByte lib3ds_io_read_byte(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsWord lib3ds_io_read_word(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsDword lib3ds_io_read_dword(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsIntb lib3ds_io_read_intb(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsIntw lib3ds_io_read_intw(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsIntd lib3ds_io_read_intd(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsFloat lib3ds_io_read_float(Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_io_read_vector(Lib3dsIo *io, Lib3dsVector v);
extern LIB3DSAPI Lib3dsBool lib3ds_io_read_rgb(Lib3dsIo *io, Lib3dsRgb rgb);
extern LIB3DSAPI Lib3dsBool lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen);

extern LIB3DSAPI Lib3dsBool lib3ds_io_write_byte(Lib3dsIo *io, Lib3dsByte b);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_word(Lib3dsIo *io, Lib3dsWord w);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_dword(Lib3dsIo *io, Lib3dsDword d);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intb(Lib3dsIo *io, Lib3dsIntb b);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intw(Lib3dsIo *io, Lib3dsIntw w);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_intd(Lib3dsIo *io, Lib3dsIntd d);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_float(Lib3dsIo *io, Lib3dsFloat l);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_vector(Lib3dsIo *io, Lib3dsVector v);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_rgb(Lib3dsIo *io, Lib3dsRgb rgb);
extern LIB3DSAPI Lib3dsBool lib3ds_io_write_string(Lib3dsIo *io, const char *s);

#ifdef __cplusplus
}
#endif
#endif





See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h