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io.c from Boson at Krugle


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/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: io.c,v 1.4 2005/12/30 10:24:44 madmac Exp $
 */
#define LIB3DS_EXPORT
#include <lib3ds/io.h>
#include <stdlib.h>
#include <string.h>


/*!
 * \defgroup io Binary Input/Ouput Abstraction Layer
 *
 * \author J.E. Hoffmann <je-h@gmx.net>
 */


struct _Lib3dsIo {
  void *self;
  Lib3dsIoErrorFunc error_func;
  Lib3dsIoSeekFunc seek_func;
  Lib3dsIoTellFunc tell_func;
  Lib3dsIoReadFunc read_func;
  Lib3dsIoWriteFunc write_func;
};


Lib3dsIo* 
lib3ds_io_new(void *self, Lib3dsIoErrorFunc error_func, Lib3dsIoSeekFunc seek_func,
  Lib3dsIoTellFunc tell_func, Lib3dsIoReadFunc read_func, Lib3dsIoWriteFunc write_func)
{
  Lib3dsIo *io = calloc(sizeof(Lib3dsIo),1);
  ASSERT(io);
  if (!io) {
    return 0;
  }

  io->self = self;
  io->error_func = error_func;
  io->seek_func = seek_func;
  io->tell_func = tell_func;
  io->read_func = read_func;
  io->write_func = write_func;

  return io;
}


void 
lib3ds_io_free(Lib3dsIo *io)
{
  ASSERT(io);
  if (!io) {
    return;
  }
  free(io);
}


Lib3dsBool
lib3ds_io_error(Lib3dsIo *io)
{
  ASSERT(io);
  if (!io || !io->error_func) {
    return 0;
  }
  return (*io->error_func)(io->self);
}


long 
lib3ds_io_seek(Lib3dsIo *io, long offset, Lib3dsIoSeek origin)
{
  ASSERT(io);
  if (!io || !io->seek_func) {
    return 0;
  }
  return (*io->seek_func)(io->self, offset, origin);
}


long 
lib3ds_io_tell(Lib3dsIo *io)
{
  ASSERT(io);
  if (!io || !io->tell_func) {
    return 0;
  }
  return (*io->tell_func)(io->self);
}


int 
lib3ds_io_read(Lib3dsIo *io, Lib3dsByte *buffer, int size)
{
  ASSERT(io);
  if (!io || !io->read_func) {
    return 0;
  }
  return (*io->read_func)(io->self, buffer, size);
}


int 
lib3ds_io_write(Lib3dsIo *io, const Lib3dsByte *buffer, int size)
{
  ASSERT(io);
  if (!io || !io->write_func) {
    return 0;
  }
  return (*io->write_func)(io->self, buffer, size);
}


/*!
 * \ingroup io
 *
 * Read a byte from a file stream.  
 */
Lib3dsByte
lib3ds_io_read_byte(Lib3dsIo *io)
{
  Lib3dsByte b;

  ASSERT(io);
  lib3ds_io_read(io, &b, 1);
  return(b);
}


/**
 * Read a word from a file stream in little endian format.   
 */
Lib3dsWord
lib3ds_io_read_word(Lib3dsIo *io)
{
  Lib3dsByte b[2];
  Lib3dsWord w;

  ASSERT(io);
  lib3ds_io_read(io, b, 2);
  w=((Lib3dsWord)b[1] << 8) |
    ((Lib3dsWord)b[0]);
  return(w);
}


/*!
 * \ingroup io
 *
 * Read a dword from file a stream in little endian format.   
 */
Lib3dsDword
lib3ds_io_read_dword(Lib3dsIo *io)
{
  Lib3dsByte b[4];
  Lib3dsDword d;        
                         
  ASSERT(io);
  lib3ds_io_read(io, b, 4);
  d=((Lib3dsDword)b[3] << 24) |
    ((Lib3dsDword)b[2] << 16) |
    ((Lib3dsDword)b[1] << 8) |
    ((Lib3dsDword)b[0]);
  return(d);
}


/*!
 * \ingroup io
 *
 * Read a signed byte from a file stream.   
 */
Lib3dsIntb
lib3ds_io_read_intb(Lib3dsIo *io)
{
  Lib3dsIntb b;

  ASSERT(io);
  lib3ds_io_read(io, &b, 1);
  return(b);
}


/*!
 * \ingroup io
 *
 * Read a signed word from a file stream in little endian format.   
 */
Lib3dsIntw
lib3ds_io_read_intw(Lib3dsIo *io)
{
  Lib3dsByte b[2];
  Lib3dsWord w;

  ASSERT(io);
  lib3ds_io_read(io, b, 2);
  w=((Lib3dsWord)b[1] << 8) |
    ((Lib3dsWord)b[0]);
  return((Lib3dsIntw)w);
}


/*!
 * \ingroup io
 *
 * Read a signed dword a from file stream in little endian format.   
 */
Lib3dsIntd
lib3ds_io_read_intd(Lib3dsIo *io)
{
  Lib3dsByte b[4];
  Lib3dsDword d;        
                         
  ASSERT(io);
  lib3ds_io_read(io, b, 4);
  d=((Lib3dsDword)b[3] << 24) |
    ((Lib3dsDword)b[2] << 16) |
    ((Lib3dsDword)b[1] << 8) |
    ((Lib3dsDword)b[0]);
  return((Lib3dsIntd)d);
}


/*!
 * \ingroup io
 *
 * Read a float from a file stream in little endian format.   
 */
Lib3dsFloat
lib3ds_io_read_float(Lib3dsIo *io)
{
  union f_and_dw { Lib3dsDword dwval; Lib3dsFloat fval;};
  Lib3dsByte b[4];
  union f_and_dw d;

  ASSERT(io);
  lib3ds_io_read(io, b, 4);
  d.dwval=((Lib3dsDword)b[3] << 24) |
    ((Lib3dsDword)b[2] << 16) |
    ((Lib3dsDword)b[1] << 8) |
    ((Lib3dsDword)b[0]);
  return d.fval;
}


/*!
 * \ingroup io
 * \ingroup vector
 *
 * Read a vector from a file stream in little endian format.   
 *
 * \param io IO input handle. 
 * \param v  The vector to store the data. 
 */
Lib3dsBool
lib3ds_io_read_vector(Lib3dsIo *io, Lib3dsVector v)
{
  ASSERT(io);
  
  v[0]=lib3ds_io_read_float(io);
  v[1]=lib3ds_io_read_float(io);
  v[2]=lib3ds_io_read_float(io);

  return(!lib3ds_io_error(io));
}


/*!
 * \ingroup io
 */
Lib3dsBool
lib3ds_io_read_rgb(Lib3dsIo *io, Lib3dsRgb rgb)
{
  ASSERT(io);

  rgb[0]=lib3ds_io_read_float(io);
  rgb[1]=lib3ds_io_read_float(io);
  rgb[2]=lib3ds_io_read_float(io);

  return(!lib3ds_io_error(io));
}


/*!
 * \ingroup io
 *
 * Read a zero-terminated string from a file stream.
 *
 * \param io      IO input handle. 
 * \param s       The buffer to store the read string.
 * \param buflen  Buffer length.
 *
 * \return        True on success, False otherwise.
 */
Lib3dsBool
lib3ds_io_read_string(Lib3dsIo *io, char *s, int buflen)
{
  char c;
  int k=0;

  ASSERT(io);
  for (;;) {
    if (lib3ds_io_read(io, &c, 1)!=1) {
      return LIB3DS_FALSE;
    }
    *s++ = c;
    if (!c) {
      break;
    }
    ++k;
    if (k>=buflen) {
      return(LIB3DS_FALSE);
    }
  }

  return(!lib3ds_io_error(io));
}


/*!
 * \ingroup io
 *
 * Writes a byte into a file stream.
 */
Lib3dsBool
lib3ds_io_write_byte(Lib3dsIo *io, Lib3dsByte b)
{
  ASSERT(io);
  if (lib3ds_io_write(io, &b, 1)!=1) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a word into a little endian file stream.
 */
Lib3dsBool
lib3ds_io_write_word(Lib3dsIo *io, Lib3dsWord w)
{
  Lib3dsByte b[2];

  ASSERT(io);
  b[1]=((Lib3dsWord)w & 0xFF00) >> 8;
  b[0]=((Lib3dsWord)w & 0x00FF);
  if (lib3ds_io_write(io, b, 2)!=2) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a dword into a little endian file stream.
 */
Lib3dsBool
lib3ds_io_write_dword(Lib3dsIo *io, Lib3dsDword d)
{
  Lib3dsByte b[4];

  ASSERT(io);
  b[3]=(Lib3dsByte)(((Lib3dsDword)d & 0xFF000000) >> 24);
  b[2]=(Lib3dsByte)(((Lib3dsDword)d & 0x00FF0000) >> 16);
  b[1]=(Lib3dsByte)(((Lib3dsDword)d & 0x0000FF00) >> 8);
  b[0]=(Lib3dsByte)(((Lib3dsDword)d & 0x000000FF));
  if (lib3ds_io_write(io, b, 4)!=4) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a signed byte in a file stream.
 */
Lib3dsBool
lib3ds_io_write_intb(Lib3dsIo *io, Lib3dsIntb b)
{
  ASSERT(io);
  if (lib3ds_io_write(io, &b, 1)!=1) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a signed word into a little endian file stream.
 */
Lib3dsBool
lib3ds_io_write_intw(Lib3dsIo *io, Lib3dsIntw w)
{
  Lib3dsByte b[2];

  ASSERT(io);
  b[1]=((Lib3dsWord)w & 0xFF00) >> 8;
  b[0]=((Lib3dsWord)w & 0x00FF);
  if (lib3ds_io_write(io, b, 2)!=2) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a signed dword into a little endian file stream.
 */
Lib3dsBool
lib3ds_io_write_intd(Lib3dsIo *io, Lib3dsIntd d)
{
  Lib3dsByte b[4];

  ASSERT(io);
  b[3]=(Lib3dsByte)(((Lib3dsDword)d & 0xFF000000) >> 24);
  b[2]=(Lib3dsByte)(((Lib3dsDword)d & 0x00FF0000) >> 16);
  b[1]=(Lib3dsByte)(((Lib3dsDword)d & 0x0000FF00) >> 8);
  b[0]=(Lib3dsByte)(((Lib3dsDword)d & 0x000000FF));
  if (lib3ds_io_write(io, b, 4)!=4) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a float into a little endian file stream.
 */
Lib3dsBool
lib3ds_io_write_float(Lib3dsIo *io, Lib3dsFloat l)
{
  Lib3dsByte b[4];
  Lib3dsDword d;

  ASSERT(io);
  d=*((Lib3dsDword*)&l);
  b[3]=(Lib3dsByte)(((Lib3dsDword)d & 0xFF000000) >> 24);
  b[2]=(Lib3dsByte)(((Lib3dsDword)d & 0x00FF0000) >> 16);
  b[1]=(Lib3dsByte)(((Lib3dsDword)d & 0x0000FF00) >> 8);
  b[0]=(Lib3dsByte)(((Lib3dsDword)d & 0x000000FF));
  if (lib3ds_io_write(io, b, 4)!=4) {
    return(LIB3DS_FALSE);
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 * \ingroup vector
 *
 * Writes a vector into a file stream in little endian format.   
 */
Lib3dsBool
lib3ds_io_write_vector(Lib3dsIo *io, Lib3dsVector v)
{
  int i;
  for (i=0; i<3; ++i) {
    if (!lib3ds_io_write_float(io, v[i])) {
      return(LIB3DS_FALSE);
    }
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 */
Lib3dsBool
lib3ds_io_write_rgb(Lib3dsIo *io, Lib3dsRgb rgb)
{
  int i;
  for (i=0; i<3; ++i) {
    if (!lib3ds_io_write_float(io, rgb[i])) {
      return(LIB3DS_FALSE);
    }
  }
  return(LIB3DS_TRUE);
}


/*!
 * \ingroup io
 *
 * Writes a zero-terminated string into a file stream.
 */
Lib3dsBool
lib3ds_io_write_string(Lib3dsIo *io, const char *s)
{
  ASSERT(s);
  ASSERT(io);
  lib3ds_io_write(io, s, strlen(s)+1);
  return(!lib3ds_io_error(io));
}




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h