Code Search for Developers
 
 
  

file.h from Boson at Krugle


Show file.h syntax highlighted

/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_FILE_H
#define INCLUDED_LIB3DS_FILE_H
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: file.h,v 1.19 2005/06/13 11:29:10 madmac Exp $
 */
/* The symbol LIB3DS_VERSION contains the current version number                
   which can be used to check the version at compile time.                      
   The major, minor and micro version number is encoded as follows:             
   Version x.y.z becomes the decimal number xyyzz. */                             
#define LIB3DS_VERSION  10300                                                   

#ifndef INCLUDED_LIB3DS_BACKGROUND_H
#include <lib3ds/background.h>
#endif
#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
#include <lib3ds/atmosphere.h>
#endif
#ifndef INCLUDED_LIB3DS_SHADOW_H
#include <lib3ds/shadow.h>
#endif
#ifndef INCLUDED_LIB3DS_VIEWPORT_H
#include <lib3ds/viewport.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

/*!
 * 3ds file structure
 * \ingroup file
 */
struct _Lib3dsFile {
    Lib3dsDword mesh_version;
    Lib3dsWord keyf_revision;
    char name[12+1];
    Lib3dsFloat master_scale;
    Lib3dsVector construction_plane;
    Lib3dsRgb ambient;
    Lib3dsShadow shadow;
    Lib3dsBackground background;
    Lib3dsAtmosphere atmosphere;
    Lib3dsViewport viewport;
    Lib3dsViewport viewport_keyf;
    Lib3dsIntd frames;
    Lib3dsIntd segment_from;
    Lib3dsIntd segment_to;
    Lib3dsIntd current_frame;
    Lib3dsMaterial *materials;
    Lib3dsMesh *meshes;
    Lib3dsCamera *cameras;
    Lib3dsLight *lights;
    Lib3dsNode *nodes;
}; 

extern LIB3DSAPI Lib3dsFile* lib3ds_file_load(const char *filename);
extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename);
extern LIB3DSAPI Lib3dsFile* lib3ds_file_new();
extern LIB3DSAPI void lib3ds_file_free(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_eval(Lib3dsFile *file, Lib3dsFloat t);
extern LIB3DSAPI Lib3dsBool lib3ds_file_read(Lib3dsFile *file, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_file_insert_material(Lib3dsFile *file, Lib3dsMaterial *material);
extern LIB3DSAPI void lib3ds_file_remove_material(Lib3dsFile *file, Lib3dsMaterial *material);
extern LIB3DSAPI Lib3dsMaterial* lib3ds_file_material_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_materials(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
extern LIB3DSAPI void lib3ds_file_remove_mesh(Lib3dsFile *file, Lib3dsMesh *mesh);
extern LIB3DSAPI Lib3dsMesh* lib3ds_file_mesh_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_meshes(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_dump_instances(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_camera(Lib3dsFile *file, Lib3dsCamera *camera);
extern LIB3DSAPI void lib3ds_file_remove_camera(Lib3dsFile *file, Lib3dsCamera *camera);
extern LIB3DSAPI Lib3dsCamera* lib3ds_file_camera_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_cameras(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_file_insert_light(Lib3dsFile *file, Lib3dsLight *light);
extern LIB3DSAPI void lib3ds_file_remove_light(Lib3dsFile *file, Lib3dsLight *light);
extern LIB3DSAPI Lib3dsLight* lib3ds_file_light_by_name(Lib3dsFile *file, const char *name);
extern LIB3DSAPI void lib3ds_file_dump_lights(Lib3dsFile *file);
extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_name(Lib3dsFile *file, const char* name,
  Lib3dsNodeTypes type);
extern LIB3DSAPI Lib3dsNode* lib3ds_file_node_by_id(Lib3dsFile *file, Lib3dsWord node_id);
extern LIB3DSAPI void lib3ds_file_insert_node(Lib3dsFile *file, Lib3dsNode *node);
extern LIB3DSAPI Lib3dsBool lib3ds_file_remove_node(Lib3dsFile *file, Lib3dsNode *node);
extern LIB3DSAPI void lib3ds_file_dump_nodes(Lib3dsFile *file);
extern LIB3DSAPI void lib3ds_object_bounding_box(Lib3dsFile *file,
				Lib3dsVector min, Lib3dsVector max);
extern LIB3DSAPI void lib3ds_file_bounding_box(Lib3dsFile *file,
				Lib3dsVector min, Lib3dsVector max);

#ifdef __cplusplus
}
#endif
#endif





See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h