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chunk.h from Boson at Krugle


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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CHUNK_H
#define INCLUDED_LIB3DS_CHUNK_H
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: chunk.h,v 1.13 2004/12/31 16:17:15 reed Exp $
 */

#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

typedef enum _Lib3dsChunks {
  LIB3DS_NULL_CHUNK             =0x0000,
  LIB3DS_M3DMAGIC               =0x4D4D,    /*3DS file*/
  LIB3DS_SMAGIC                 =0x2D2D,    
  LIB3DS_LMAGIC                 =0x2D3D,    
  LIB3DS_MLIBMAGIC              =0x3DAA,    /*MLI file*/
  LIB3DS_MATMAGIC               =0x3DFF,    
  LIB3DS_CMAGIC                 =0xC23D,    /*PRJ file*/
  LIB3DS_M3D_VERSION            =0x0002,
  LIB3DS_M3D_KFVERSION          =0x0005,

  LIB3DS_COLOR_F                =0x0010,
  LIB3DS_COLOR_24               =0x0011,
  LIB3DS_LIN_COLOR_24           =0x0012,
  LIB3DS_LIN_COLOR_F            =0x0013,
  LIB3DS_INT_PERCENTAGE         =0x0030,
  LIB3DS_FLOAT_PERCENTAGE       =0x0031,

  LIB3DS_MDATA                  =0x3D3D,
  LIB3DS_MESH_VERSION           =0x3D3E,
  LIB3DS_MASTER_SCALE           =0x0100,
  LIB3DS_LO_SHADOW_BIAS         =0x1400,
  LIB3DS_HI_SHADOW_BIAS         =0x1410,
  LIB3DS_SHADOW_MAP_SIZE        =0x1420,
  LIB3DS_SHADOW_SAMPLES         =0x1430,
  LIB3DS_SHADOW_RANGE           =0x1440,
  LIB3DS_SHADOW_FILTER          =0x1450,
  LIB3DS_RAY_BIAS               =0x1460,
  LIB3DS_O_CONSTS               =0x1500,
  LIB3DS_AMBIENT_LIGHT          =0x2100,
  LIB3DS_BIT_MAP                =0x1100,
  LIB3DS_SOLID_BGND             =0x1200,
  LIB3DS_V_GRADIENT             =0x1300,
  LIB3DS_USE_BIT_MAP            =0x1101,
  LIB3DS_USE_SOLID_BGND         =0x1201,
  LIB3DS_USE_V_GRADIENT         =0x1301,
  LIB3DS_FOG                    =0x2200,
  LIB3DS_FOG_BGND               =0x2210,
  LIB3DS_LAYER_FOG              =0x2302,
  LIB3DS_DISTANCE_CUE           =0x2300,
  LIB3DS_DCUE_BGND              =0x2310,
  LIB3DS_USE_FOG                =0x2201,
  LIB3DS_USE_LAYER_FOG          =0x2303,
  LIB3DS_USE_DISTANCE_CUE       =0x2301,

  LIB3DS_MAT_ENTRY              =0xAFFF,
  LIB3DS_MAT_NAME               =0xA000,
  LIB3DS_MAT_AMBIENT            =0xA010,
  LIB3DS_MAT_DIFFUSE            =0xA020,
  LIB3DS_MAT_SPECULAR           =0xA030,
  LIB3DS_MAT_SHININESS          =0xA040,
  LIB3DS_MAT_SHIN2PCT           =0xA041,
  LIB3DS_MAT_TRANSPARENCY       =0xA050,
  LIB3DS_MAT_XPFALL             =0xA052,
  LIB3DS_MAT_USE_XPFALL         =0xA240,
  LIB3DS_MAT_REFBLUR            =0xA053,
  LIB3DS_MAT_SHADING            =0xA100,
  LIB3DS_MAT_USE_REFBLUR        =0xA250,
  LIB3DS_MAT_SELF_ILLUM         =0xA080,
  LIB3DS_MAT_TWO_SIDE           =0xA081,
  LIB3DS_MAT_DECAL              =0xA082,
  LIB3DS_MAT_ADDITIVE           =0xA083,
  LIB3DS_MAT_SELF_ILPCT         =0xA084,
  LIB3DS_MAT_WIRE               =0xA085,
  LIB3DS_MAT_FACEMAP            =0xA088,
  LIB3DS_MAT_PHONGSOFT          =0xA08C,
  LIB3DS_MAT_WIREABS            =0xA08E,
  LIB3DS_MAT_WIRE_SIZE          =0xA087,
  LIB3DS_MAT_TEXMAP             =0xA200,
  LIB3DS_MAT_SXP_TEXT_DATA      =0xA320,
  LIB3DS_MAT_TEXMASK            =0xA33E,
  LIB3DS_MAT_SXP_TEXTMASK_DATA  =0xA32A,
  LIB3DS_MAT_TEX2MAP            =0xA33A,
  LIB3DS_MAT_SXP_TEXT2_DATA     =0xA321,
  LIB3DS_MAT_TEX2MASK           =0xA340,
  LIB3DS_MAT_SXP_TEXT2MASK_DATA =0xA32C,
  LIB3DS_MAT_OPACMAP            =0xA210,
  LIB3DS_MAT_SXP_OPAC_DATA      =0xA322,
  LIB3DS_MAT_OPACMASK           =0xA342,
  LIB3DS_MAT_SXP_OPACMASK_DATA  =0xA32E,
  LIB3DS_MAT_BUMPMAP            =0xA230,
  LIB3DS_MAT_SXP_BUMP_DATA      =0xA324,
  LIB3DS_MAT_BUMPMASK           =0xA344,
  LIB3DS_MAT_SXP_BUMPMASK_DATA  =0xA330,
  LIB3DS_MAT_SPECMAP            =0xA204,
  LIB3DS_MAT_SXP_SPEC_DATA      =0xA325,
  LIB3DS_MAT_SPECMASK           =0xA348,
  LIB3DS_MAT_SXP_SPECMASK_DATA  =0xA332,
  LIB3DS_MAT_SHINMAP            =0xA33C,
  LIB3DS_MAT_SXP_SHIN_DATA      =0xA326,
  LIB3DS_MAT_SHINMASK           =0xA346,
  LIB3DS_MAT_SXP_SHINMASK_DATA  =0xA334,
  LIB3DS_MAT_SELFIMAP           =0xA33D,
  LIB3DS_MAT_SXP_SELFI_DATA     =0xA328,
  LIB3DS_MAT_SELFIMASK          =0xA34A,
  LIB3DS_MAT_SXP_SELFIMASK_DATA =0xA336,
  LIB3DS_MAT_REFLMAP            =0xA220,
  LIB3DS_MAT_REFLMASK           =0xA34C,
  LIB3DS_MAT_SXP_REFLMASK_DATA  =0xA338,
  LIB3DS_MAT_ACUBIC             =0xA310,
  LIB3DS_MAT_MAPNAME            =0xA300,
  LIB3DS_MAT_MAP_TILING         =0xA351,
  LIB3DS_MAT_MAP_TEXBLUR        =0xA353,
  LIB3DS_MAT_MAP_USCALE         =0xA354,
  LIB3DS_MAT_MAP_VSCALE         =0xA356,
  LIB3DS_MAT_MAP_UOFFSET        =0xA358,
  LIB3DS_MAT_MAP_VOFFSET        =0xA35A,
  LIB3DS_MAT_MAP_ANG            =0xA35C,
  LIB3DS_MAT_MAP_COL1           =0xA360,
  LIB3DS_MAT_MAP_COL2           =0xA362,
  LIB3DS_MAT_MAP_RCOL           =0xA364,
  LIB3DS_MAT_MAP_GCOL           =0xA366,
  LIB3DS_MAT_MAP_BCOL           =0xA368,

  LIB3DS_NAMED_OBJECT           =0x4000,
  LIB3DS_N_DIRECT_LIGHT         =0x4600,
  LIB3DS_DL_OFF                 =0x4620,
  LIB3DS_DL_OUTER_RANGE         =0x465A,
  LIB3DS_DL_INNER_RANGE         =0x4659,
  LIB3DS_DL_MULTIPLIER          =0x465B,
  LIB3DS_DL_EXCLUDE             =0x4654,
  LIB3DS_DL_ATTENUATE           =0x4625,
  LIB3DS_DL_SPOTLIGHT           =0x4610,
  LIB3DS_DL_SPOT_ROLL           =0x4656,
  LIB3DS_DL_SHADOWED            =0x4630,
  LIB3DS_DL_LOCAL_SHADOW2       =0x4641,
  LIB3DS_DL_SEE_CONE            =0x4650,
  LIB3DS_DL_SPOT_RECTANGULAR    =0x4651,
  LIB3DS_DL_SPOT_ASPECT         =0x4657,
  LIB3DS_DL_SPOT_PROJECTOR      =0x4653,
  LIB3DS_DL_SPOT_OVERSHOOT      =0x4652,
  LIB3DS_DL_RAY_BIAS            =0x4658,
  LIB3DS_DL_RAYSHAD             =0x4627,
  LIB3DS_N_CAMERA               =0x4700,
  LIB3DS_CAM_SEE_CONE           =0x4710,
  LIB3DS_CAM_RANGES             =0x4720,
  LIB3DS_OBJ_HIDDEN             =0x4010,
  LIB3DS_OBJ_VIS_LOFTER         =0x4011,
  LIB3DS_OBJ_DOESNT_CAST        =0x4012,
  LIB3DS_OBJ_DONT_RECVSHADOW    =0x4017,
  LIB3DS_OBJ_MATTE              =0x4013,
  LIB3DS_OBJ_FAST               =0x4014,
  LIB3DS_OBJ_PROCEDURAL         =0x4015,
  LIB3DS_OBJ_FROZEN             =0x4016,
  LIB3DS_N_TRI_OBJECT           =0x4100,
  LIB3DS_POINT_ARRAY            =0x4110,
  LIB3DS_POINT_FLAG_ARRAY       =0x4111,
  LIB3DS_FACE_ARRAY             =0x4120,
  LIB3DS_MSH_MAT_GROUP          =0x4130,
  LIB3DS_SMOOTH_GROUP           =0x4150,
  LIB3DS_MSH_BOXMAP             =0x4190,
  LIB3DS_TEX_VERTS              =0x4140,
  LIB3DS_MESH_MATRIX            =0x4160,
  LIB3DS_MESH_COLOR             =0x4165,
  LIB3DS_MESH_TEXTURE_INFO      =0x4170,

  LIB3DS_KFDATA                 =0xB000,
  LIB3DS_KFHDR                  =0xB00A,
  LIB3DS_KFSEG                  =0xB008,
  LIB3DS_KFCURTIME              =0xB009,
  LIB3DS_AMBIENT_NODE_TAG       =0xB001,
  LIB3DS_OBJECT_NODE_TAG        =0xB002,
  LIB3DS_CAMERA_NODE_TAG        =0xB003,
  LIB3DS_TARGET_NODE_TAG        =0xB004,
  LIB3DS_LIGHT_NODE_TAG         =0xB005,
  LIB3DS_L_TARGET_NODE_TAG      =0xB006,
  LIB3DS_SPOTLIGHT_NODE_TAG     =0xB007,
  LIB3DS_NODE_ID                =0xB030,
  LIB3DS_NODE_HDR               =0xB010,
  LIB3DS_PIVOT                  =0xB013,
  LIB3DS_INSTANCE_NAME          =0xB011,
  LIB3DS_MORPH_SMOOTH           =0xB015,
  LIB3DS_BOUNDBOX               =0xB014,
  LIB3DS_POS_TRACK_TAG          =0xB020,
  LIB3DS_COL_TRACK_TAG          =0xB025,
  LIB3DS_ROT_TRACK_TAG          =0xB021,
  LIB3DS_SCL_TRACK_TAG          =0xB022,
  LIB3DS_MORPH_TRACK_TAG        =0xB026,
  LIB3DS_FOV_TRACK_TAG          =0xB023,
  LIB3DS_ROLL_TRACK_TAG         =0xB024,
  LIB3DS_HOT_TRACK_TAG          =0xB027,
  LIB3DS_FALL_TRACK_TAG         =0xB028,
  LIB3DS_HIDE_TRACK_TAG         =0xB029,

  LIB3DS_POLY_2D                = 0x5000,
  LIB3DS_SHAPE_OK               = 0x5010,
  LIB3DS_SHAPE_NOT_OK           = 0x5011,
  LIB3DS_SHAPE_HOOK             = 0x5020,
  LIB3DS_PATH_3D                = 0x6000,
  LIB3DS_PATH_MATRIX            = 0x6005,
  LIB3DS_SHAPE_2D               = 0x6010,
  LIB3DS_M_SCALE                = 0x6020,
  LIB3DS_M_TWIST                = 0x6030,
  LIB3DS_M_TEETER               = 0x6040,
  LIB3DS_M_FIT                  = 0x6050,
  LIB3DS_M_BEVEL                = 0x6060,
  LIB3DS_XZ_CURVE               = 0x6070,
  LIB3DS_YZ_CURVE               = 0x6080,
  LIB3DS_INTERPCT               = 0x6090,
  LIB3DS_DEFORM_LIMIT           = 0x60A0,

  LIB3DS_USE_CONTOUR            = 0x6100,
  LIB3DS_USE_TWEEN              = 0x6110,
  LIB3DS_USE_SCALE              = 0x6120,
  LIB3DS_USE_TWIST              = 0x6130,
  LIB3DS_USE_TEETER             = 0x6140,
  LIB3DS_USE_FIT                = 0x6150,
  LIB3DS_USE_BEVEL              = 0x6160,

  LIB3DS_DEFAULT_VIEW           = 0x3000,
  LIB3DS_VIEW_TOP               = 0x3010,
  LIB3DS_VIEW_BOTTOM            = 0x3020,
  LIB3DS_VIEW_LEFT              = 0x3030,
  LIB3DS_VIEW_RIGHT             = 0x3040,
  LIB3DS_VIEW_FRONT             = 0x3050,
  LIB3DS_VIEW_BACK              = 0x3060,
  LIB3DS_VIEW_USER              = 0x3070,
  LIB3DS_VIEW_CAMERA            = 0x3080,
  LIB3DS_VIEW_WINDOW            = 0x3090,

  LIB3DS_VIEWPORT_LAYOUT_OLD    = 0x7000,
  LIB3DS_VIEWPORT_DATA_OLD      = 0x7010,
  LIB3DS_VIEWPORT_LAYOUT        = 0x7001,
  LIB3DS_VIEWPORT_DATA          = 0x7011,
  LIB3DS_VIEWPORT_DATA_3        = 0x7012,
  LIB3DS_VIEWPORT_SIZE          = 0x7020,
  LIB3DS_NETWORK_VIEW           = 0x7030
} Lib3dsChunks;

typedef struct _Lib3dsChunk {
    Lib3dsWord chunk;
    Lib3dsDword size;
    Lib3dsDword end;
    Lib3dsDword cur;
} Lib3dsChunk; 

extern LIB3DSAPI void lib3ds_chunk_enable_dump(Lib3dsBool enable, Lib3dsBool unknown);
extern LIB3DSAPI Lib3dsBool lib3ds_chunk_read(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_chunk_read_start(Lib3dsChunk *c, Lib3dsWord chunk, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_chunk_read_tell(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsWord lib3ds_chunk_read_next(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_chunk_read_reset(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI void lib3ds_chunk_read_end(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_chunk_write(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_chunk_write_start(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_chunk_write_end(Lib3dsChunk *c, Lib3dsIo *io);
extern LIB3DSAPI const char* lib3ds_chunk_name(Lib3dsWord chunk);
extern LIB3DSAPI void lib3ds_chunk_unknown(Lib3dsWord chunk);
extern LIB3DSAPI void lib3ds_chunk_dump_info(const char *format, ...);

#ifdef __cplusplus
}
#endif
#endif






See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h