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atmosphere.h from Boson at Krugle


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/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_ATMOSPHERE_H
#define INCLUDED_LIB3DS_ATMOSPHERE_H
/*
 * The 3D Studio File Format Library
 * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
 * All rights reserved.
 *
 * This program is  free  software;  you can redistribute it and/or modify it
 * under the terms of the  GNU Lesser General Public License  as published by 
 * the  Free Software Foundation;  either version 2.1 of the License,  or (at 
 * your option) any later version.
 *
 * This  program  is  distributed in  the  hope that it will  be useful,  but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or  FITNESS FOR A  PARTICULAR PURPOSE.  See the  GNU Lesser General Public  
 * License for more details.
 *
 * You should  have received  a copy of the GNU Lesser General Public License
 * along with  this program;  if not, write to the  Free Software Foundation,
 * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 * $Id: atmosphere.h,v 1.6 2004/12/31 16:17:15 reed Exp $
 */

#ifndef INCLUDED_LIB3DS_TYPES_H
#include <lib3ds/types.h>
#endif

#ifdef __cplusplus
extern "C" {
#endif

/*!
 * Fog atmosphere settings
 * \ingroup atmosphere
 */
typedef struct _Lib3dsFog {
    Lib3dsBool use;
    Lib3dsRgb col;
    Lib3dsBool fog_background;
    Lib3dsFloat near_plane;
    Lib3dsFloat near_density;
    Lib3dsFloat far_plane;
    Lib3dsFloat far_density;
} Lib3dsFog;

/*!
 * Layer fog atmosphere flags
 * \ingroup atmosphere
 */
typedef enum _Lib3dsLayerFogFlags {
  LIB3DS_BOTTOM_FALL_OFF =0x00000001,
  LIB3DS_TOP_FALL_OFF    =0x00000002,
  LIB3DS_FOG_BACKGROUND  =0x00100000
} Lib3dsLayerFogFlags;

/*!
 * Layer fog atmosphere settings
 * \ingroup atmosphere
 */
typedef struct _Lib3dsLayerFog {
    Lib3dsBool use;
    Lib3dsDword flags;
    Lib3dsRgb col;
    Lib3dsFloat near_y;
    Lib3dsFloat far_y;
    Lib3dsFloat density;
} Lib3dsLayerFog;

/*!
 * Distance cue atmosphere settings
 * \ingroup atmosphere
 */
typedef struct _Lib3dsDistanceCue {
    Lib3dsBool use;
    Lib3dsBool cue_background;
    Lib3dsFloat near_plane;
    Lib3dsFloat near_dimming;
    Lib3dsFloat far_plane;
    Lib3dsFloat far_dimming;
} Lib3dsDistanceCue;

/*!
 * Atmosphere settings
 * \ingroup atmosphere
 */
struct _Lib3dsAtmosphere {
    Lib3dsFog fog;
    Lib3dsLayerFog layer_fog;
    Lib3dsDistanceCue dist_cue;
};

extern LIB3DSAPI Lib3dsBool lib3ds_atmosphere_read(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io);
extern LIB3DSAPI Lib3dsBool lib3ds_atmosphere_write(Lib3dsAtmosphere *atmosphere, Lib3dsIo *io);

#ifdef __cplusplus
}
#endif
#endif




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  atmosphere.c
  atmosphere.h
  background.c
  background.h
  camera.c
  camera.h
  chunk.c
  chunk.h
  chunktable.h
  chunktable.sed
  ease.c
  ease.h
  file.c
  file.h
  float.c
  float.h
  io.c
  io.h
  light.c
  light.h
  material.c
  material.h
  matrix.c
  matrix.h
  mesh.c
  mesh.h
  node.c
  node.h
  quat.c
  quat.h
  shadow.c
  shadow.h
  tcb.c
  tcb.h
  tracks.c
  tracks.h
  types.h
  vector.c
  vector.h
  version.h
  viewport.c
  viewport.h