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Reference.h from MaNGOS at Krugle


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/* 
 * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _REFERENCE_H
#define _REFERENCE_H

#include "Utilities/LinkedList.h"

//=====================================================

template <class TO, class FROM> class Reference : public LinkedListElement
{
    private:
        TO* iRefTo;
        FROM* iRefFrom;
    protected:
        // Tell our refTo (target) object that we have a link
        virtual void targetObjectBuildLink() = 0;

        // Tell our refTo (taget) object, that the link is cut
        virtual void targetObjectDestroyLink() = 0;

        // Tell our refFrom (source) object, that the link is cut (Target destroyed)
        virtual void sourceObjectDestroyLink() = 0;
    public:
        Reference() { iRefTo = NULL; iRefFrom = NULL; }
        virtual ~Reference() {}

        // Create new link
        inline void link(TO* toObj, FROM* fromObj)
        {
            assert(fromObj);                                // fromObj MUST not be NULL
            if(isValid())
                unlink();
            if(toObj != NULL)
            {
                iRefTo = toObj;
                iRefFrom = fromObj;
                targetObjectBuildLink();
            }
        }

        // We don't need the reference anymore. Call comes from the refFrom object
        // Tell our refTo object, that the link is cut
        inline void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; }

        // Link is invalid due to destruction of referenced traget object. Call comes from the refTo object
        // Tell our refFrom object, that the link is cut
        inline void invalidate()                            // the iRefFrom MUST remain!!
        {
            sourceObjectDestroyLink(); delink(); iRefTo = NULL;
        }

        inline bool isValid() const                         // Only check the iRefTo
        {
            return iRefTo != NULL;
        }

        Reference<TO,FROM>* next() { return((Reference<TO,FROM>*)LinkedListElement::next()); }
        Reference<TO,FROM>* prev() { return((Reference<TO,FROM>*)LinkedListElement::prev()); }

        inline TO* operator ->() const { return iRefTo; }
        inline TO* getTarget() const { return iRefTo; }

        inline FROM* getSource() const { return iRefFrom; }
};

//=====================================================
#endif




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MaNGOS

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It\'s an educational project, to help developers get familar with large scale C++ and C# development projects.

Project homepage: http://sourceforge.net/projects/mangos
Programming language(s): C,C++,SQL
License: gpl2

  RefManager.h
  Reference.h