Code Search for Developers
 
 
  

bmousapi.cpp from Allegro game programming library at Krugle


Show bmousapi.cpp syntax highlighted

/*         ______   ___    ___ 
 *        /\  _  \ /\_ \  /\_ \ 
 *        \ \ \L\ \\//\ \ \//\ \      __     __   _ __   ___ 
 *         \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `\/\`'__\/ __`\
 *          \ \ \/\ \ \_\ \_ \_\ \_/\  __//\ \L\ \ \ \//\ \L\ \
 *           \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
 *            \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
 *                                           /\____/
 *                                           \_/__/
 *
 *      Stuff for BeOS.
 *
 *      By Jason Wilkins.
 *
 *      Windowed mode modifications by Peter Wang.
 *
 *      Cursor show/hide in windowed mode added by Angelo Mottola.
 *
 *      See readme.txt for copyright information.
 */

#include "bealleg.h"
#include "allegro/internal/aintern.h"
#include "allegro/platform/aintbeos.h"

#ifndef ALLEGRO_BEOS
#error something is wrong with the makefile
#endif                

#define MOUSE_THREAD_NAME     "mouse driver"
#define MOUSE_THREAD_PRIORITY 60
#define MOUSE_THREAD_PERIOD   20000 // microseconds, 1/50th of a second

#define CLAMP(low, var, high) (((var) < (low))?(low):(((var) > (high))?(high):(var)))



static thread_id     mouse_thread_id      = -1;
static volatile bool mouse_thread_running = false;

sem_id   _be_mouse_view_attached = -1;
BWindow *_be_mouse_window        = NULL;
BView   *_be_mouse_view          = NULL;
bool	 _be_mouse_window_mode   = false;

static int be_mouse_x  = 0;
static int be_mouse_y  = 0;
static int be_mouse_b  = 0;

static int be_mickey_x = 0;
static int be_mickey_y = 0;

static int limit_up     = 0;
static int limit_down   = 0;
static int limit_left   = 0;
static int limit_right  = 0;

static bool be_mouse_warped = false;


int32 mouse_thread(void *mouse_started)
{
   BPoint cursor(0, 0);
   uint32 buttons;

   if (!_be_mouse_window_mode) {
      set_mouse_position(320, 240);
   }

   release_sem(*(sem_id *)mouse_started);

   for (;;) {
      acquire_sem(_be_mouse_view_attached);

      if (mouse_thread_running == false) {
         release_sem(_be_mouse_view_attached);
         AL_TRACE("mouse thread exited\n");

         return 0;
      }

      if ((_be_focus_count > 0) && _be_mouse_window->Lock()) {
         _be_mouse_view->GetMouse(&cursor, &buttons);
	 if (!_be_mouse_window_mode) {
	    int dx = (int)cursor.x - 320;
	    int dy = (int)cursor.y - 240;

	    if (be_mouse_warped) {
	       dx = 0;
	       dy = 0;
	       be_mouse_warped = false;
	    }
	    be_mickey_x = dx;
	    be_mickey_y = dy;
	    be_mouse_x += dx;
	    be_mouse_y += dy;
	    
	    if (dx != 0 || dy != 0) {
	       set_mouse_position(320, 240);
	    }
	 }
	 else {
	    BRect bounds = _be_mouse_window->Bounds();
	    
	    if (bounds.Contains(cursor)) {
	       int old_x = be_mouse_x;
	       int old_y = be_mouse_y;
	       
	       _mouse_on = TRUE;
	       if (!be_app->IsCursorHidden()) {
	          be_app->HideCursor();
	       }

	       be_mouse_x = (int)(cursor.x - bounds.left);
	       be_mouse_y = (int)(cursor.y - bounds.top);
	       if (!be_mouse_warped) {
	          be_mickey_x += (be_mouse_x - old_x);
	          be_mickey_y += (be_mouse_y - old_y);
	       }
	       else {
	          be_mouse_warped = false;
	          be_mickey_x = 0;
	          be_mickey_y = 0;
	       }
	    }
	    else {
	       buttons = 0;
	       _mouse_on = FALSE;
	       if (be_app->IsCursorHidden()) {
	          be_app->ShowCursor();
	       }
	    }
	 }

	 _be_mouse_window->Unlock();
	    
	 be_mouse_x = CLAMP(limit_left, be_mouse_x, limit_right);
	 be_mouse_y = CLAMP(limit_up,   be_mouse_y, limit_down);
	 
	 be_mouse_b = 0;
	 be_mouse_b |= (buttons & B_PRIMARY_MOUSE_BUTTON)   ? 1 : 0;
	 be_mouse_b |= (buttons & B_SECONDARY_MOUSE_BUTTON) ? 2 : 0;
	 be_mouse_b |= (buttons & B_TERTIARY_MOUSE_BUTTON)  ? 4 : 0;

	 _mouse_x = be_mouse_x;
	 _mouse_y = be_mouse_y;
	 _mouse_z = _be_mouse_z;
	 _mouse_b = be_mouse_b;
	 _handle_mouse_input();
      }

      release_sem(_be_mouse_view_attached);

      snooze(MOUSE_THREAD_PERIOD);
   }
}



extern "C" int be_mouse_init(void)
{
   sem_id mouse_started;
   int32  num_buttons;

   mouse_started = create_sem(0, "starting mouse driver...");

   if (mouse_started < 0) {
      goto cleanup;
   }

   mouse_thread_id = spawn_thread(mouse_thread, MOUSE_THREAD_NAME,
                        MOUSE_THREAD_PRIORITY, &mouse_started); 

   if (mouse_thread_id < 0) {
      goto cleanup;
   }

   mouse_thread_running = true;
   resume_thread(mouse_thread_id);
   acquire_sem(mouse_started);
   delete_sem(mouse_started);

   be_mickey_x = 0;
   be_mickey_y = 0;

   be_mouse_x = 0;
   be_mouse_y = 0;
   be_mouse_b = 0;

   limit_up     = 0;
   limit_down   = 0;
   limit_left   = 0;
   limit_right  = 0;

   get_mouse_type(&num_buttons);

   return num_buttons;

   cleanup: {
      if (mouse_started > 0) {
         delete_sem(mouse_started);
      }

      be_mouse_exit();
      return 0;
   }
}



extern "C" void be_mouse_exit(void)
{
   be_mickey_x = 0;
   be_mickey_y = 0;

   be_mouse_x = 0;
   be_mouse_y = 0;
   be_mouse_b = 0;

   limit_up     = 0;
   limit_down   = 0;
   limit_left   = 0;
   limit_right  = 0;

   mouse_thread_running = false;

   if (mouse_thread_id > 0) {
      release_sem(_be_mouse_view_attached);
      wait_for_thread(mouse_thread_id, &ignore_result);
      acquire_sem(_be_mouse_view_attached);
      mouse_thread_id = -1;
   }
}



extern "C" void be_mouse_position(int x, int y)
{
   acquire_sem(_be_mouse_view_attached);
   _mouse_x = be_mouse_x = CLAMP(limit_left, x, limit_right);
   _mouse_y = be_mouse_y = CLAMP(limit_up,   y, limit_down);
   be_mouse_warped = true;
   if (!_be_mouse_window_mode)
      set_mouse_position(320, 240);
   release_sem(_be_mouse_view_attached);
}



extern "C" void be_mouse_set_range(int x1, int y1, int x2, int y2)
{
   acquire_sem(_be_mouse_view_attached);
   limit_up     = y1;
   limit_down   = y2;
   limit_left   = x1;
   limit_right  = x2;
   release_sem(_be_mouse_view_attached);
}



extern "C" void be_mouse_set_speed(int xspeed, int yspeed)
{
}



extern "C" void be_mouse_get_mickeys(int *mickeyx, int *mickeyy)
{
   acquire_sem(_be_mouse_view_attached);
   if (mickeyx != NULL) {
      *mickeyx = be_mickey_x;
   }

   if (mickeyy != NULL) {
      *mickeyy = be_mickey_y;
   }

   be_mickey_x = 0;
   be_mickey_y = 0;
   release_sem(_be_mouse_view_attached);
}




See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  baccel.cpp
  bclasses.cpp
  bdispsw.cpp
  bgfx.c
  bgfxapi.cpp
  bgfxdrv.c
  bjoy.c
  bjoyapi.cpp
  bjoydrv.c
  bkey.c
  bkeyapi.cpp
  bkeydrv.c
  bmidi.c
  bmidiapi.cpp
  bmididrv.c
  bmousapi.cpp
  bmousdrv.c
  bmouse.c
  bsnd.c
  bsndapi.cpp
  bsnddrv.c
  bswitch.s
  bsysapi.cpp
  bsysdrv.c
  bsystem.c
  btimeapi.cpp
  btimedrv.c
  btimer.c