Show shadowmap.h syntax highlighted
/***************************************************************************
shadowmap.h - shadowmapmanager
-------------------
begin : Mon Oct 03 2005
copyright : (C) 2005 by Arcadia Design s.r.l.
email : dariodeledda@hotmail.com
***************************************************************************
The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the NeoEngine, NeoDevOpenGL, shadowmap.h
The Initial Developer of the Original Code is Dario Deledda.
Portions created by Dario Deledda are Copyright (C) 2005
Arcadia Design s.r.l. . All Rights Reserved.
***************************************************************************/
#ifndef __NEOGLSHADOWMAP_H
#define __NEOGLSHADOWMAP_H
#include "device.h"
#include <neoengine/nemath.h>
#include <neoengine/config.h>
#include <neoengine/aabb.h>
#include <neoengine/frustum.h>
void calcFocusedLightVolumePoints( NeoEngine::Vector3d points, NeoEngine::Matrix invEyeProjView,
NeoEngine::Vector3d lightDir, NeoEngine::AABB sceneAABox);
#endif
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