Show rendertarget.cpp syntax highlighted
/***************************************************************************
rendertarget.cpp - Base class for render targets
-------------------
begin : Fri Apr 25 2003
copyright : (C) 2003 by Reality Rift Studios
email : mattias@realityrift.com
***************************************************************************
The contents of this file are subject to the Mozilla Public License Version
1.1 (the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the NeoEngine, NeoDevOpenGL, rendertarget.cpp
The Initial Developer of the Original Code is Mattias Jansson.
Portions created by Mattias Jansson are Copyright (C) 2003
Reality Rift Studios. All Rights Reserved.
***************************************************************************/
#include "rendertarget.h"
#include "framebuffertarget.h"
#include "pixelbuffertarget.h"
#include "renderqueue.h"
#include "device.h"
#include <neoengine/logstream.h>
using namespace std;
using namespace NeoEngine;
namespace NeoOGL
{
unsigned int Device::SetRenderTarget( unsigned int uiTarget )
{
unsigned int uiOldTarget = INVALIDBUFFER;
if( uiTarget == INVALIDBUFFER )
return uiOldTarget;
RenderTarget *pkOldTarget = 0;
if( m_pkCurTarget )
{
if( m_pkCurTarget->GetID() == uiTarget )
return uiTarget;
uiOldTarget = m_pkCurTarget->GetID();
pkOldTarget = m_pkCurTarget;
}
if( uiTarget == FRAMEBUFFER )
m_pkCurTarget = m_pkFrameBufferTarget;
else if( ( uiTarget & 0xFF000000 ) == PIXELBUFFER )
{
if( m_pkPixelBufferTarget->SetPixelBuffer( uiTarget & 0x00FFFFFF ) ){
m_pkCurTarget = m_pkPixelBufferTarget;
}
else
neolog << LogLevel( ERROR ) << "*** Unable to set render target: Pixel buffer [" << ( ( uiTarget & 0x00FFFFFF ) >> 24 ) << "] failed" << endl;
}
else
neolog << LogLevel( ERROR ) << "*** Unable to set render target: Unimplemented target [" << uiTarget << "]" << endl;
m_pkCurTarget->Activate();
if( !m_pkCurTarget->IsActive() )
{
m_pkCurTarget = 0;
return SetRenderTarget( uiOldTarget );
}
else if( pkOldTarget )
pkOldTarget->Deactivate();
return uiOldTarget;
}
void Device::SetTargetMask( bool bWrite )
{
if( bWrite )
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
else
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
}
RenderTarget::RenderTarget( Device *pkDevice ) :
m_pkDevice( pkDevice )
{
//Create render groups
m_pkNormalQueue = new RenderQueue( pkDevice, 50, 5, false );
m_pkNoTransQueue = new RenderQueue( pkDevice, 5, 1, true );
}
RenderTarget::~RenderTarget()
{
delete m_pkNormalQueue;
delete m_pkNoTransQueue;
}
void RenderTarget::DeleteQueues()
{
delete m_pkNormalQueue, m_pkNormalQueue = 0;
delete m_pkNoTransQueue, m_pkNoTransQueue = 0;
}
};
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