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render.cpp from NeoEngineNG at Krugle


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/***************************************************************************
                   render.cpp  -  Render primitive batching
                             -------------------
    begin                : Tue Apr 1 2003
    copyright            : (C) 2003 by Reality Rift Studios
    email                : mattias@realityrift.com
 ***************************************************************************

 The contents of this file are subject to the Mozilla Public License Version
 1.1 (the "License"); you may not use this file except in compliance with
 the License. You may obtain a copy of the License at 
 http://www.mozilla.org/MPL/

 Software distributed under the License is distributed on an "AS IS" basis,
 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 for the specific language governing rights and limitations under the
 License.

 The Original Code is the NeoEngine, NeoDevOpenGL, render.cpp

 The Initial Developer of the Original Code is Mattias Jansson.
 Portions created by Mattias Jansson are Copyright (C) 2003
 Reality Rift Studios. All Rights Reserved.

 ***************************************************************************/

#include "device.h"
#include "rendertarget.h"
#include "renderqueue.h"
#include "op.h"

#include <neoengine/vertex.h>
#include <neoengine/polygon.h>
#include <neoengine/logstream.h>

using namespace std;
using namespace NeoEngine;


namespace NeoOGL
{


inline uint64_t MakeStateBits( const MaterialPtr &pkMaterial, unsigned int uiPass );

void	Device::SetPolygonOffset( float inFactor, float inUnit){
	glPolygonOffset( inFactor, inUnit);
}
void	Device::EnablePolygonOffset( ){
	glEnable( GL_POLYGON_OFFSET_FILL );
}
void	Device::DisablePolygonOffset( ){
	glDisable( GL_POLYGON_OFFSET_FILL );
}

GLuint g_OclQuery    = -1;
void Device::StartOccluderTest(){
	neoglGenQueriesARB( 1, &g_OclQuery );
	neoglBeginQueryARB( GL_SAMPLES_PASSED_ARB, g_OclQuery );
	glColorMask(0, 0, 0, 0);

}
void Device::StopOccluderTest(){
	GLint result = 0;
	neoglEndQueryARB( GL_SAMPLES_PASSED_ARB );
	neoglGetQueryObjectuivARB( g_OclQuery, GL_QUERY_RESULT_ARB, &result);
	this->SetOclCounter((long) result + this->GetOclCounter() );
	neoglDeleteQueriesARB( 1, &g_OclQuery );
	glColorMask(1, 1, 1, 1);

}

void Device::Render( const RenderPrimitive &rkData, unsigned int uiFlags )
{
	m_pkCurTarget->Queue( rkData, uiFlags );
}


RenderDevice::CULLMODE Device::SetCullMode( RenderDevice::CULLMODE eCullMode )
{
	CULLMODE eLastMode = m_eCullMode;

	m_eCullMode = eCullMode;

	if( eCullMode == CULLNONE )
		glDisable( GL_CULL_FACE );
	else
	{
		if( !m_bIsRenderingTexture  )
			glCullFace( ( eCullMode == CULLFRONT ) ? GL_FRONT : ( ( eCullMode == CULLBACK ) ? GL_BACK  : GL_FRONT_AND_BACK ) );
		else
			glCullFace( ( eCullMode == CULLFRONT ) ? GL_BACK  : ( ( eCullMode == CULLBACK ) ? GL_FRONT : GL_FRONT_AND_BACK ) );

		glEnable( GL_CULL_FACE );
	}

	return eLastMode;
}



ImageData *Device::ReadPixels()
{
        ImageData *pkImage = new ImageData;
	int iWidth  = m_pkCurTarget->GetWidth();
	int iHeight = m_pkCurTarget->GetHeight();

	pkImage->m_pucData   = new unsigned char[ iWidth * iHeight * 3 ];
	pkImage->m_iWidth    = iWidth;
	pkImage->m_iHeight   = iHeight;
	pkImage->m_eFormat   = NeoEngine::Texture::RGB;
	pkImage->m_iChannels = 3;
	pkImage->m_iBPP      = 24;

	glReadPixels( 0, 0, iWidth, iHeight, GL_RGB, GL_UNSIGNED_BYTE, pkImage->m_pucData );

	return pkImage;
}




void RenderTarget::Queue( const RenderPrimitive &rkData, unsigned int uiFlags )
{
	RenderQueue *pkQueue = ( uiFlags & RenderPrimitive::NOTRANSLATION ) ? m_pkNoTransQueue : m_pkNormalQueue;

	unsigned int uiPasses = rkData.m_pkMaterial ? ( rkData.m_pkMaterial->m_vpkPasses.size() + 1 ) : 1;
	RenderPrimitive *pkOp = 0;

	for( unsigned int uiPass = 0; uiPass < uiPasses; ++uiPass )
	{
		if( pkQueue->m_iNumOps >= pkQueue->m_iMaxOps )
			pkQueue->AllocArray();
		
		int iOp = pkQueue->m_iNumOps++;

		pkOp = &pkQueue->m_ppkOpArray[ iOp >> OpArray::ARRAYSHIFT ]->m_akOps[ iOp & OpArray::ARRAYMASK ];

		pkOp->m_ePrimitive      = rkData.m_ePrimitive;
		pkOp->m_pkMaterial      = ( (bool)rkData.m_pkMaterial && !m_pkDevice->m_bForceDefaultMaterial ) ? rkData.m_pkMaterial : m_pkDevice->m_pkDefaultMaterial;
		pkOp->m_kModelMatrix    = rkData.m_kModelMatrix;
		pkOp->m_kInvModelMatrix = rkData.m_kInvModelMatrix;
		pkOp->m_uiNumPrimitives = rkData.m_uiNumPrimitives;
		pkOp->m_uiPass          = uiPass;

		switch( rkData.m_ePrimitive )
		{
			case RenderPrimitive::TRIANGLES:
			{
				pkOp->m_pkVertexBuffer       = rkData.m_pkVertexBuffer;
				pkOp->m_pkPolygonBuffer      = rkData.m_pkPolygonBuffer;
				pkOp->m_pkPolygonStripBuffer = 0;

				pkQueue->m_puiOpSort[iOp]    = MakeStateBits( pkOp->m_pkMaterial, uiPass );

				break;
			}

			case RenderPrimitive::TRIANGLESTRIP:
			{
				pkOp->m_pkVertexBuffer       = rkData.m_pkVertexBuffer;
				pkOp->m_pkPolygonBuffer      = 0;
				pkOp->m_pkPolygonStripBuffer = rkData.m_pkPolygonStripBuffer;

				pkQueue->m_puiOpSort[iOp]    = MakeStateBits( pkOp->m_pkMaterial, uiPass );

				break;
			}

			case RenderPrimitive::POINTSPRITES:
			{
				pkOp->m_fSize                = ( rkData.m_fSize > 0.0f ) ? rkData.m_fSize : 1.0f;
				pkOp->m_pkVertexBuffer       = rkData.m_pkVertexBuffer;
				pkOp->m_pkPolygonBuffer      = 0;
				pkOp->m_pkPolygonStripBuffer = 0;

				pkQueue->m_puiOpSort[iOp]    = MakeStateBits( pkOp->m_pkMaterial, uiPass );

				break;
			}

			case RenderPrimitive::LINES:
			case RenderPrimitive::LINESTRIP:
			{
				pkOp->m_fSize                = ( rkData.m_fSize > 0.0f ) ? rkData.m_fSize : 1.0f; //Line width
				pkOp->m_pkVertexBuffer       = rkData.m_pkVertexBuffer;
				pkOp->m_pkPolygonBuffer      = 0;
				pkOp->m_pkPolygonStripBuffer = 0;

				//Sort after polygons but before points
				pkQueue->m_puiOpSort[iOp]    = 0xFFFFFFFE;

				break;
			}

			case RenderPrimitive::POINTS:
			{
				pkOp->m_fSize                = ( rkData.m_fSize > 0.0f ) ? rkData.m_fSize : 1.0f; //Point size
				pkOp->m_pkVertexBuffer       = rkData.m_pkVertexBuffer;
				pkOp->m_pkPolygonBuffer      = 0;
				pkOp->m_pkPolygonStripBuffer = 0;

				//Sort last
				pkQueue->m_puiOpSort[iOp]    = 0xFFFFFFFF;

				break;
			}

			default:
			{
				assert( !"Invalid primitive" );
				break;
			}
		}
	}

	if( Buffer::s_eUploadPolicy == Buffer::ONRENDER )
	{
		if( pkOp->m_pkVertexBuffer->IsDirty() )
			pkOp->m_pkVertexBuffer->Upload();

		if( pkOp->m_pkPolygonBuffer )
			if( pkOp->m_pkPolygonBuffer->IsDirty() )
				pkOp->m_pkPolygonBuffer->Upload();

		if( pkOp->m_pkPolygonStripBuffer )
			if( pkOp->m_pkPolygonStripBuffer->IsDirty() )
				pkOp->m_pkPolygonStripBuffer->Upload();
	}
}


//STATE BITFIELD LAYOUT
//
// F000 0000 0000 0000 - Blend on/off bit and z buffer bits
// 00FF F000 0000 0000 - Vertex shader identifier
// 0000 0FFF 0000 0000 - Fragment shader identifier
// 0000 0000 FFF0 0000 - Primary texture identifier
// 0000 0000 000F F000 - Secondary texture identifier
// 0000 0000 0000 00F0 - Destination framebuffer blend mode
// 0000 0000 0000 000F - Source framebuffer blend mode
//
// 0F00 0000 0000 0F00 - Unused

#ifndef __GNUC__
#  define MAKE64BIT(x)                 x
#else
#  define MAKE64BIT(x)                 x##LL
#endif


//State bits
#define NEOGL_BLEND_ENABLED              MAKE64BIT( 0x8000000000000000 )
#define NEOGL_BLEND_DISABLED             MAKE64BIT( 0x0000000000000000 )
#define NEOGL_BLENDBITS                  MAKE64BIT( 0x8000000000000000 )
#define NEOGL_BLENDBITS_SHIFT            63

#define NEOGL_ZTEST_GEQUAL               MAKE64BIT( 0x0000000000000000 )
#define NEOGL_ZTEST_GREATER              MAKE64BIT( 0x0000000000000000 )
#define NEOGL_ZTEST_LESS                 MAKE64BIT( 0x2000000000000000 )
#define NEOGL_ZTEST_LEQUAL               MAKE64BIT( 0x2000000000000000 )
#define NEOGL_ZTEST_EQUAL                MAKE64BIT( 0x4000000000000000 )
#define NEOGL_ZTEST_ALWAYS               MAKE64BIT( 0x6000000000000000 )
#define NEOGL_ZTESTBITS                  MAKE64BIT( 0x6000000000000000 )
#define NEOGL_ZTESTBITS_SHIFT            61

#define NEOGL_ZWRITE_ENABLED             MAKE64BIT( 0x0000000000000000 )
#define NEOGL_ZWRITE_DISABLED            MAKE64BIT( 0x1000000000000000 )
#define NEOGL_ZWRITEBITS                 MAKE64BIT( 0x1000000000000000 )
#define NEOGL_ZWRITEBITS_SHIFT           60

#define NEOGL_VERTEXSHADERBITS           MAKE64BIT( 0x00FFF00000000000 )
#define NEOGL_VERTEXSHADERBITS_SHIFT     44

#define NEOGL_FRAGMENTSHADERBITS         MAKE64BIT( 0x00000FFF00000000 )
#define NEOGL_FRAGMENTSHADERBITS_SHIFT   32

#define NEOGL_TEXTUREBITS                MAKE64BIT( 0x00000000FFF00000 )
#define NEOGL_TEXTUREBITS_SHIFT          20

#define NEOGL_SECTEXTUREBITS             MAKE64BIT( 0x00000000000FF000 )
#define NEOGL_SECTEXTUREBITS_SHIFT       12

#define NEOGL_DSTBLENDBITS               MAKE64BIT( 0x00000000000000F0 )
#define NEOGL_DSTBLENDBITS_SHIFT         4

#define NEOGL_SRCBLENDBITS               MAKE64BIT( 0x000000000000000F )
#define NEOGL_SRCBLENDBITS_SHIFT         0


uint64_t MakeStateBits( const MaterialPtr &pkMaterial, unsigned int uiPass )
{
	uint64_t uiStateBits = 0;

	const MaterialPass *pkMat = !uiPass ? (const MaterialPass*)((const Material*)pkMaterial) : pkMaterial->m_vpkPasses[ uiPass - 1 ];

	//Add blend bit
	if( pkMat->m_kBlendMode.Get() != BlendMode::NORMAL )
		uiStateBits |= NEOGL_BLEND_ENABLED;

	//Add Z test / write bits
	switch( pkMat->m_kZBufferMode.Get() )
	{
		case ZBufferMode::LESSWRITE:
			uiStateBits |= ( NEOGL_ZTEST_LESS | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::LEQUALWRITE:
		default:
			uiStateBits |= ( NEOGL_ZTEST_LEQUAL | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::EQUALWRITE:
			uiStateBits |= ( NEOGL_ZTEST_EQUAL | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::GEQUALWRITE:
			uiStateBits |= ( NEOGL_ZTEST_GEQUAL | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::GREATERWRITE:
			uiStateBits |= ( NEOGL_ZTEST_GREATER | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::ALWAYSWRITE:
			uiStateBits |= ( NEOGL_ZTEST_ALWAYS | NEOGL_ZWRITE_ENABLED );
			break;

		case ZBufferMode::LESSNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_LESS | NEOGL_ZWRITE_DISABLED );
			break;

		case ZBufferMode::LEQUALNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_LEQUAL | NEOGL_ZWRITE_DISABLED );
			break;

		case ZBufferMode::EQUALNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_EQUAL | NEOGL_ZWRITE_DISABLED );
			break;

		case ZBufferMode::GEQUALNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_GEQUAL | NEOGL_ZWRITE_DISABLED );
			break;

		case ZBufferMode::GREATERNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_GREATER | NEOGL_ZWRITE_DISABLED );
			break;

		case ZBufferMode::ALWAYSNOWRITE:
			uiStateBits |= ( NEOGL_ZTEST_ALWAYS | NEOGL_ZWRITE_DISABLED );
			break;
	}

	if( ((TextureLayer*)pkMat)->GetTexture() )
	{
		uiStateBits |= ( ((TextureLayer*)pkMat)->GetTexture()->GetID() << NEOGL_TEXTUREBITS_SHIFT ) & NEOGL_TEXTUREBITS;

		if( pkMat->m_vpkTextureLayers.size() && pkMat->m_vpkTextureLayers[0]->GetTexture() )
			uiStateBits |= ( pkMat->m_vpkTextureLayers[0]->GetTexture()->GetID() << NEOGL_SECTEXTUREBITS_SHIFT ) & NEOGL_SECTEXTUREBITS;
	}

	if( pkMat->m_pkProgramShader )
		uiStateBits |= ( (uint64_t)pkMat->m_pkProgramShader->GetID() << NEOGL_FRAGMENTSHADERBITS_SHIFT ) & NEOGL_FRAGMENTSHADERBITS;

	//Add blend src/dst mode bits
	uiStateBits |= ( pkMaterial->m_kBlendMode.Get() & BlendMode::SRCBITS  ) & NEOGL_SRCBLENDBITS;
	uiStateBits |= ( pkMaterial->m_kBlendMode.Get() & BlendMode::DESTBITS ) & NEOGL_DSTBLENDBITS;

	return uiStateBits;
}


}; // namespace NeoOGL





See more files for this project here

NeoEngineNG

NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n

Project homepage: http://sourceforge.net/projects/neoengineng
Programming language(s): C,C++
License: other

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