Code Search for Developers
 
 
  

FgrowNode.h from Magnus at Krugle


Show FgrowNode.h syntax highlighted

#ifndef Frank_CgrowNode
#define Frank_CgrowNode

#include "FGLnode.h"

class FcloneNode;

class FgrowNode: public FGLnode{

public: 
	FGLvar *v,*vClones;
	long lettersNo,startEdge,startVerticesNo,currentEdge;
	Boolean needToClone,done;

	FgrowNode(FGLnode *aSupervisor,FGLvar *v,FGLvar *vClones,long lettersNo);
	static Boolean growFunc(FGLnode *node);
	virtual Boolean grow(void);	
	virtual void auRevoir(void);
	virtual void goodbyeKiss(void);
private:
	enum growPoints{GLstart,GLgrowEdge};
	growPoints entryPoint;
};

#endif





See more files for this project here

Magnus

Magnus is a special purpose mathematical package for Infinite Group Theory computations

Project homepage: http://sourceforge.net/projects/magnus
Programming language(s): C,C++
License: other

  FBlockManager.C
  FBlockManager.h
  FGLink.C
  FGLink.h
  FGLnode.C
  FGLnode.h
  FGLrecycleStack.C
  FGLrecycleStack.h
  FGLstack.C
  FGLstack.h
  FGLstepper.C
  FGLstepper.h
  FGLwalkNode.C
  FGLwalkNode.h
  FcleanUpNode.C
  FcleanUpNode.h
  FcloneNode.C
  FcloneNode.h
  FdebugNode.C
  FdebugNode.h
  FfoldNode.C
  FfoldNode.h
  FfoldStepper.C
  FfoldStepper.h
  FgrowNode.C
  FgrowNode.h
  FrandomRef.C
  FrandomRef.h
  FreducedFoldNode.C
  FreducedFoldNode.h
  FreducedVertexFolder.C
  FreducedVertexFolder.h
  FvertexFolder.C
  FvertexFolder.h
  GLfunctions.C
  GLfunctions.h
  GLref.h
  _FnameNode.cp_
  _FnameNode.h_
  _FrankNode.cp_
  _FrankNode.h_
  _FstrToGLvarNode.cp_
  _FstrToGLvarNode.h_
  debugGLink.C
  debugGLink.h