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FdebugNode.h from Magnus at Krugle


Show FdebugNode.h syntax highlighted

#ifndef Frank_FdebugNode
#define Frank_FdebugNode
#include "FGLwalkNode.h"

class FdebugNode: public FGLwalkNode{
public:
	long verticesNo,maximalEdgesNo,basisEdgesNo;
	Boolean oldDebug,corruptEdge;
	FdebugNode(ostream &s,FGLvar *v);
	virtual Boolean vertex(void);
	virtual Boolean maximalEdge(void);
	virtual Boolean basisEdge(void);
	virtual Boolean checkEdgeIntegrity(void);
	virtual void goodbyeKiss(void);
};
#endif





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Magnus

Magnus is a special purpose mathematical package for Infinite Group Theory computations

Project homepage: http://sourceforge.net/projects/magnus
Programming language(s): C,C++
License: other

  FBlockManager.C
  FBlockManager.h
  FGLink.C
  FGLink.h
  FGLnode.C
  FGLnode.h
  FGLrecycleStack.C
  FGLrecycleStack.h
  FGLstack.C
  FGLstack.h
  FGLstepper.C
  FGLstepper.h
  FGLwalkNode.C
  FGLwalkNode.h
  FcleanUpNode.C
  FcleanUpNode.h
  FcloneNode.C
  FcloneNode.h
  FdebugNode.C
  FdebugNode.h
  FfoldNode.C
  FfoldNode.h
  FfoldStepper.C
  FfoldStepper.h
  FgrowNode.C
  FgrowNode.h
  FrandomRef.C
  FrandomRef.h
  FreducedFoldNode.C
  FreducedFoldNode.h
  FreducedVertexFolder.C
  FreducedVertexFolder.h
  FvertexFolder.C
  FvertexFolder.h
  GLfunctions.C
  GLfunctions.h
  GLref.h
  _FnameNode.cp_
  _FnameNode.h_
  _FrankNode.cp_
  _FrankNode.h_
  _FstrToGLvarNode.cp_
  _FstrToGLvarNode.h_
  debugGLink.C
  debugGLink.h