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FGLstepper.h from Magnus at Krugle


Show FGLstepper.h syntax highlighted

#ifndef Frank_CGLstepper
#define Frank_CGLstepper

#include "GLref.h"
#include "FObject.h"

class FGLvar;

class FGLstepper:public FObject{
public:
	FGLvar *v;
	GLref edgeRef,packetRef,refDatum;
	long edgeRefOffset,orientedEdgesNo,edgeIndex,edgeSign,count;
	FGLstepper(FGLvar *v,long edgeRefOffset,long orientedEdgesNo);
	virtual Boolean firstEdge(const GLref& entryPacketRef);
	virtual Boolean nextEdge(void);
};
#endif





See more files for this project here

Magnus

Magnus is a special purpose mathematical package for Infinite Group Theory computations

Project homepage: http://sourceforge.net/projects/magnus
Programming language(s): C,C++
License: other

  FBlockManager.C
  FBlockManager.h
  FGLink.C
  FGLink.h
  FGLnode.C
  FGLnode.h
  FGLrecycleStack.C
  FGLrecycleStack.h
  FGLstack.C
  FGLstack.h
  FGLstepper.C
  FGLstepper.h
  FGLwalkNode.C
  FGLwalkNode.h
  FcleanUpNode.C
  FcleanUpNode.h
  FcloneNode.C
  FcloneNode.h
  FdebugNode.C
  FdebugNode.h
  FfoldNode.C
  FfoldNode.h
  FfoldStepper.C
  FfoldStepper.h
  FgrowNode.C
  FgrowNode.h
  FrandomRef.C
  FrandomRef.h
  FreducedFoldNode.C
  FreducedFoldNode.h
  FreducedVertexFolder.C
  FreducedVertexFolder.h
  FvertexFolder.C
  FvertexFolder.h
  GLfunctions.C
  GLfunctions.h
  GLref.h
  _FnameNode.cp_
  _FnameNode.h_
  _FrankNode.cp_
  _FrankNode.h_
  _FstrToGLvarNode.cp_
  _FstrToGLvarNode.h_
  debugGLink.C
  debugGLink.h