ClientConnectionAcceptHandler.h from Scorched 3D at Krugle
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////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2003
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#ifndef _clientConnectionAcceptHandler_h
#define _clientConnectionAcceptHandler_h
#include <coms/ComsMessageHandler.h>
class ClientConnectionAcceptHandler :
public ComsMessageHandlerI
{
public:
static ClientConnectionAcceptHandler* instance();
// Inherited from ComsMessageHandlerI
virtual bool processMessage(
NetMessage &message,
const char *messageType,
NetBufferReader &reader);
protected:
static ClientConnectionAcceptHandler* instance_;
private:
ClientConnectionAcceptHandler();
virtual ~ClientConnectionAcceptHandler();
ClientConnectionAcceptHandler(const ClientConnectionAcceptHandler &);
const ClientConnectionAcceptHandler & operator=(const ClientConnectionAcceptHandler &);
};
#endif // _clientConnectionAcceptHandler_h
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