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kgamedebugdialog.h from Boson at Krugle


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/*
    This file is part of the KDE games library
    Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
    Copyright (C) 2001 Martin Heni (martin@heni-online.de)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License version 2 as published by the Free Software Foundation.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#ifndef __KGAMEDEBUGDIALOG_H__
#define __KGAMEDEBUGDIALOG_H__

#include <kdialogbase.h>

class KGame;
class KGameIO;
class KPlayer;
class KGamePropertyBase;

class KGameDebugDialogPrivate;

class KGameDebugDialog : public KDialogBase
{
	Q_OBJECT
public:
	KGameDebugDialog(KGame* g, QWidget* parent, bool modal = false);
	~KGameDebugDialog();

	/**
	 * Automatically connects the KGame object to all error dependant slots. 
	 * Create a KGameErrorDialog object, call this function and forget
	 * everything.
	 * @param g The KGame which will emit the erorrs (or not ;-) )
	 **/
	void setKGame(const KGame* g);

public slots:
	/**
	 * Unsets a @ref KGame which has been set using @ref setKGame before.
	 * This is called automatically when the @ref KGame object is destroyed
	 * and you normally don't have to call this yourself.
	 *
	 * Note that @ref setKGame also unsets an already existing @ref KGame
	 * object if exising.
	 **/
	void slotUnsetKGame();

	/**
	 * Update the data of the @ref KGame object
	 **/
	void slotUpdateGameData();

	/**
	 * Update the properties of the currently selected player
	 **/
	void slotUpdatePlayerData();

	/**
	 * Updates the list of players and calls @ref clearPlayerData. Note that
	 * after this call NO player is selected anymore.
	 **/
	void slotUpdatePlayerList();

	void slotClearMessages();

signals:
	/**
	 * This signal is emitted when the "debug messages" page couldn't find
	 * the name of a message id. This is usually the case for user-defined
	 * messages. KGameDebugDialog asks you to give the msgid a name.
	 * @param messageid The ID of the message. As given to @ref
	 * KGame::sendMessage
	 * @param userid User defined msgIds are internally increased by
	 * @ref KGameMessage::IdUser. You don't have to care about this but if
	 * this signal is emitted with userid=false (shouldn't happen) then the
	 * name of an internal message as defined in @ref
	 * KGameMessage::GameMessageIds couldn't be found.
	 * @param name The name of the msgid. You have to fill this!
	 **/
	void signalRequestIdName(int messageid, bool userid, QString& name);

protected:
	void clearPages();

	/**
	 * Clear the data of the player view. Note that the player list is NOT
	 * cleared.
	 **/
	void clearPlayerData();

	/**
	 * Clear the data view of the @ref KGame object
	 **/
	void clearGameData();

	/**
	 * Add a new player to the player list
	 **/
	void addPlayer(KPlayer* p);

	/**
	 * Remove a player from the list
	 **/
	void removePlayer(QListBoxItem* item);

	/**
	 * @return Whether messages with this msgid shall be displayed or not
	 **/
	bool showId(int msgid);

protected slots:
	/**
	 * Update the data of the player specified in item
	 * @param item The @ref QListBoxItem of the player to be updated. Note
	 * that the text of this item MUST be the ID of the player
	 **/
	void slotUpdatePlayerData(QListBoxItem* item);

	void slotShowId();
	void slotHideId();

	/**
	 * A message has been received - see @ref KGame::signalMessageUpdate
	 **/
	void slotMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender);

private:
	void initGamePage();
	void initPlayerPage();
	void initMessagePage();

private:
	KGameDebugDialogPrivate* d;
};


#endif




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  CMakeLists.txt
  DESIGN
  kchatbase.cpp
  kchatbase.h
  kgame.cpp
  kgame.h
  kgamechat.cpp
  kgamechat.h
  kgamedebugdialog.cpp
  kgamedebugdialog.h
  kgameerror.cpp
  kgameerror.h
  kgameio.cpp
  kgameio.h
  kgamemessage.cpp
  kgamemessage.h
  kgamenetwork.cpp
  kgamenetwork.h
  kgameprocess.cpp
  kgameprocess.h
  kgameprogress.cpp
  kgameprogress.h
  kgameproperty.cpp
  kgameproperty.h
  kgamepropertyarray.h
  kgamepropertyhandler.cpp
  kgamepropertyhandler.h
  kgamepropertylist.h
  kgamesequence.cpp
  kgamesequence.h
  kgameversion.h
  kmessageclient.cpp
  kmessageclient.h
  kmessageio.cpp
  kmessageio.h
  kmessageserver.cpp
  kmessageserver.h
  kmessageserver.png
  kplayer.cpp
  kplayer.h
  kstdgameaction.cpp
  kstdgameaction.h
  libkdegames.html
  messages.txt
  scenario0.png
  scenario1.png
  scenario2.png