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vmap_assembler.cpp from MaNGOS at Krugle


Show vmap_assembler.cpp syntax highlighted

#include <stdlib.h>
#include <stdio.h>
#include <string>

#include "TileAssembler.h"

//=======================================================
// remove last return or LF and tailing SPACE
// remove all char after a #

void chompAndTrim(std::string& str)
{
    for(unsigned int i=0;i<str.length(); ++i) {
        char lc = str[i];
        if(lc == '#') {
            str = str.substr(0,i);
            break;
        }
    }

    while(str.length() >0) {
        char lc = str[str.length()-1];
        if(lc == '\r' || lc == '\n' || lc == ' ') {
            str = str.substr(0,str.length()-1);
        } else {
            break;
        }
    }
}

//=======================================================
/**
This callback method is called for each model found in the dir file.
return true if it should be included in the vmap
*/
bool modelNameFilter(char *pName)
{
#if 0
    bool result;
    result = !Wildcard::wildcardfit("*bush[0-9]*", pName);
    if(result) result = !Wildcard::wildcardfit("*shrub[0-9]*", pName);
    if(result) result = !Wildcard::wildcardfit("*_Bushes_*", pName);
    if(result) result = !Wildcard::wildcardfit("*_Bush_*", pName);
    if(!result) {
        printf("%s",pName);
    }
#endif
    return true;
}

//=======================================================
/**
File contains map names that should be split into tiles
A '#' at the beginning of a line defines a comment
*/

bool readConfigFile(char *pConffile, VMAP::TileAssembler* pTa)
{
    bool result = false;
    char buffer[501];
    FILE *cf = fopen(pConffile, "rb");
    if(cf) {
        while(fgets(buffer, 500, cf)) {
            std::string name = std::string(buffer);
            size_t pos = name.find_first_not_of(' ');
            name = name.substr(pos);
            chompAndTrim(name); // just to be sure
            if(name[0] != '#' && name.size() >0) { // comment?
                unsigned int mapId = atoi(name.c_str());
                pTa->addWorldAreaMapId(mapId);
            }
        }
        fclose(cf);
        result = true;
    }
    return(result);
}
//=======================================================
int main(int argc, char* argv[])
{
    if(argc == 3 || argc == 4)
    {
        bool ok = true;
        char *src = argv[1];
        char *dest = argv[2];
        char *conffile = NULL;
        if(argc >= 4) {
            conffile = argv[3];
        }
        VMAP::TileAssembler* ta = new VMAP::TileAssembler(std::string(src), std::string(dest));
        ta->setModelNameFilterMethod(modelNameFilter);

        /*
        All the names in the list are considered to be world maps or huge instances.
        These maps will be spilt into tiles in the vmap assemble process
        */
        if(conffile != NULL) {
            ok = readConfigFile(conffile, ta);
            if(!ok) {
                printf("Can not open file config file: %s\n", conffile);
            }
        }
        if(ok) { ok = ta->convertWorld(); }
        if(ok) {
            printf("Ok, all done\n");
        } else {
            printf("exit with errors\n");
            return 1;
        }
        delete ta;
    }
    else
    {
        printf("\nusage: %s <raw data dir> <vmap dest dir> [config file name]\n", argv[0]);
        return 1;
    }
    return 0;
}




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MaNGOS

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It\'s an educational project, to help developers get familar with large scale C++ and C# development projects.

Project homepage: http://sourceforge.net/projects/mangos
Programming language(s): C,C++,SQL
License: gpl2

  VC71/
    vmap_assembler.vcproj
  VC80/
    vmap_assembler.vcproj
  splitConfig.txt
  vmap_assembler.cpp
  vmap_assemblerVC71.sln
  vmap_assemblerVC80.sln