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0.30-changelog.txt from Lightweight Java Game Library at Krugle


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2002-10-28 21:01  exocet

	* src/java/org/lwjgl/vector/: Matrix4f.java, Matrix3f.java: Fixed
	  inversion error.

2002-10-26 20:54  exocet

	* src/native/win32/:
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpSafe.cpp:
	  Fixed some bugs.

2002-10-19 16:27  cix_foo

	* src/native/win32/: org_lwjgl_input_GamePad.cpp,
	  org_lwjgl_input_Joystick.cpp: Ready to fill in. Go on, you know
	  you want to.

2002-10-19 01:28  cix_foo

	* src/java/org/lwjgl/: Display.java, DisplayMode.java, Math.java,
	  Sys.java, opengl/CoreGL.java, opengl/GLConstants.java: ***
	  keyword substitution change ***

2002-10-19 01:21  cix_foo

	* src/java/org/lwjgl/opengl/: CoreGL.java, GL.java,
	  GLConstants.java: New extensions

2002-10-17 00:34  exocet

	* src/java/org/lwjgl/vector/: Matrix2f.java, Matrix3f.java,
	  Matrix4f.java: added invert/determinant

2002-10-16 23:00  exocet

	* src/native/win32/MatrixOpCommon.cpp: fixed some memory errors

2002-10-15 22:30  cix_foo

	* src/native/: win32/org_lwjgl_opengl_CoreGL.cpp,
	  win32/MatrixOpCommon.cpp, common/org_lwjgl_opengl_CoreGL.h: Fixed
	  native matrix code so it compiles. Added EXT_paletted_texture
	  functions to CoreGL - whoops

2002-10-06 23:34  cix_foo

	* src/java/org/lwjgl/vector/: Vector3f.java, Vector4f.java: Added
	  load method

2002-09-28 18:53  exocet

	* src/native/win32/: MatrixOpCommon.cpp, MatrixOpCommon.h,
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpSafe.cpp: Optimised INVERT
	  cases for Orthogonal Matricies (Rotations)

2002-09-20 19:00  cix_foo

	* src/native/win32/org_lwjgl_opengl_GL.cpp: Fixed
	  wglGetExtensionsStringARB problem

2002-09-20 18:57  cix_foo

	* src/java/org/lwjgl/opengl/GL.java: Catching up

2002-09-20 18:53  cix_foo

	* doc/tutorial/skeleton_code.html: Catching up

2002-09-12 03:42  matzon

	* src/native/win32/org_lwjgl_opengl_eax_CoreEAX.cpp: fix: don't do
	  the whole initializing thingy - just assume that OpenAL is
	  initialized fix:: wrong comment fix: changed ifndef to ifdef DOH!

2002-09-12 03:26  matzon

	* src/java/org/lwjgl/openal/eax/BaseEAX.java: add: added finalizer

2002-09-11 18:57  matzon

	* src/java/org/lwjgl/openal/eax/EAXListenerProperties.java: fix:
	  now reading ints instead of longs - buffer overflow, since longs
	  are 64 bit in java

2002-09-11 18:46  matzon

	* src/java/org/lwjgl/openal/eax/EAXBufferProperties.java: fix: now
	  reading ints instead of longs - buffer overflow, since longs are
	  64 bit in java

2002-09-10 16:35  matzon

	* doc/CREDITS: add: Added Gregory Pierce to credits list

2002-09-09 18:41  matzon

	* doc/: openal_c-to-java.html, openal_c-to-java.txt: mod: changed
	  text file to html, so that it can be included on website

2002-09-09 01:57  exocet

	* src/native/win32/: MatrixOpCommon.cpp, MatrixOpCommon.h,
	  org_lwjgl_Math_MatrixOpAdd_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpAdd_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpCopy_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpCopy_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpInvert_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpMultiply_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpMultiply_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpNegate_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpNegate_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpNormalise_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpNormalise_MatrixOpSafe.cpp,
	  org_lwjgl_Math_MatrixOpSubtract_MatrixOpDirect.cpp,
	  org_lwjgl_Math_MatrixOpSubtract_MatrixOpSafe.cpp: Cleaned up the
	  code, all test cases I have sent at it work.	check current
	  compatibility at:
	  http://www.happypedestrian.com/lwjgl/matrixop.html

2002-09-08 08:20  gregorypierce

	* src/native/macosx/: RenderingContext.h, RenderingContext.cpp:
	  RenderingContext - OpenGL context

2002-09-08 08:19  gregorypierce

	* src/native/macosx/org_lwjgl_Display.cpp: Updated to use
	  RenderingContext



See more files for this project here

Lightweight Java Game Library

A Java Game Library extension: 1. Handles the graphics, sound, and input simply 2. Wraps OpenGL, OpenAL, fmod3 and DevIL 3. Hires timers LWJGL currently supports Linux, Mac OS X (10.2 and above) and Windows (98 and above).

Project homepage: http://sourceforge.net/projects/java-game-lib
Programming language(s): C,Java
License: other

  0.10-changelog.txt
  0.20-changelog.txt
  0.30-changelog.txt
  0.40-changelog.txt
  0.50-changelog.txt
  0.60-changelog.txt
  0.70-changelog.txt
  0.80-changelog.txt
  0.89-changelog.txt
  0.90-changelog.txt
  0.92-changelog.txt
  0.93-changelog.txt
  0.94-changelog.txt
  0.95-changelog.txt
  0.96-changelog.txt
  0.97-changelog.txt
  0.98-changelog.txt
  0.99-changelog.txt
  1.0-changelog.txt
  1.0-rc1-changelog.txt
  1.0beta-changelog.txt
  1.0beta2-changelog.txt
  1.0beta3-changelog.txt
  1.0beta4-changelog.txt
  1.1-changelog.txt
  1.1.1-changelog.txt
  full-changelog.txt