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3d.h from Allegro game programming library at Krugle


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/*         ______   ___    ___
 *        /\  _  \ /\_ \  /\_ \
 *        \ \ \L\ \\//\ \ \//\ \      __     __   _ __   ___
 *         \ \  __ \ \ \ \  \ \ \   /'__`\ /'_ `\/\`'__\/ __`\
 *          \ \ \/\ \ \_\ \_ \_\ \_/\  __//\ \L\ \ \ \//\ \L\ \
 *           \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
 *            \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
 *                                           /\____/
 *                                           \_/__/
 *
 *      3D al_draw_polygon drawing routines.
 *
 *      By Shawn Hargreaves.
 *
 *      See readme.txt for copyright information.
 */


#ifndef ALLEGRO_3D_H
#define ALLEGRO_3D_H

#ifdef __cplusplus
   extern "C" {
#endif

#include "base.h"
#include "fixed.h"

struct AL_BITMAP;

typedef struct AL_V3D                  /* a 3d point (fixed point version) */
{
   fixed x, y, z;                   /* position */
   fixed u, v;                      /* texture map coordinates */
   int c;                           /* color */
} AL_V3D;


typedef struct AL_V3D_F                /* a 3d point (floating point version) */
{
   float x, y, z;                   /* position */
   float u, v;                      /* texture map coordinates */
   int c;                           /* color */
} AL_V3D_F;


#define POLYTYPE_FLAT               0
#define POLYTYPE_GCOL               1
#define POLYTYPE_GRGB               2
#define POLYTYPE_ATEX               3
#define POLYTYPE_PTEX               4
#define POLYTYPE_ATEX_MASK          5
#define POLYTYPE_PTEX_MASK          6
#define POLYTYPE_ATEX_LIT           7
#define POLYTYPE_PTEX_LIT           8
#define POLYTYPE_ATEX_MASK_LIT      9
#define POLYTYPE_PTEX_MASK_LIT      10
#define POLYTYPE_ATEX_TRANS         11
#define POLYTYPE_PTEX_TRANS         12
#define POLYTYPE_ATEX_MASK_TRANS    13
#define POLYTYPE_PTEX_MASK_TRANS    14
#define POLYTYPE_MAX                15
#define POLYTYPE_ZBUF               16

AL_VAR(float, al_scene_gap);

AL_FUNC(void, al_draw_polygon_3d, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, int vc, AL_V3D *vtx[]));
AL_FUNC(void, al_draw_polygon_3d_f, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, int vc, AL_V3D_F *vtx[]));
AL_FUNC(void, al_draw_triangle_3d, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, AL_V3D *v1, AL_V3D *v2, AL_V3D *v3));
AL_FUNC(void, al_draw_triangle_3d_f, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, AL_V3D_F *v1, AL_V3D_F *v2, AL_V3D_F *v3));
AL_FUNC(void, al_quad_3d, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, AL_V3D *v1, AL_V3D *v2, AL_V3D *v3, AL_V3D *v4));
AL_FUNC(void, al_quad_3d_f, (struct AL_BITMAP *bmp, int type, struct AL_BITMAP *texture, AL_V3D_F *v1, AL_V3D_F *v2, AL_V3D_F *v3, AL_V3D_F *v4));
AL_FUNC(int, al_clip_3d, (int type, fixed min_z, fixed max_z, int vc, AL_CONST AL_V3D *vtx[], AL_V3D *vout[], AL_V3D *vtmp[], int out[]));
AL_FUNC(int, al_clip_3d_f, (int type, float min_z, float max_z, int vc, AL_CONST AL_V3D_F *vtx[], AL_V3D_F *vout[], AL_V3D_F *vtmp[], int out[]));

AL_FUNC(fixed, polygon_z_normal, (AL_CONST AL_V3D *v1, AL_CONST AL_V3D *v2, AL_CONST AL_V3D *v3));
AL_FUNC(float, al_polygon_z_normal_f, (AL_CONST AL_V3D_F *v1, AL_CONST AL_V3D_F *v2, AL_CONST AL_V3D_F *v3));

/* Note: You are not supposed to mix AL_ZBUFFER with AL_BITMAP even though it is
 * currently possible. This is just the internal representation, and it may
 * change in the future.
 */
typedef struct AL_BITMAP AL_ZBUFFER;

AL_FUNC(AL_ZBUFFER *, al_create_zbuffer, (struct AL_BITMAP *bmp));
AL_FUNC(AL_ZBUFFER *, al_create_sub_zbuffer, (AL_ZBUFFER *parent, int x, int y, int width, int height));
AL_FUNC(void, al_set_zbuffer, (AL_ZBUFFER *zbuf));
AL_FUNC(void, al_clear_zbuffer, (AL_ZBUFFER *zbuf, float z));
AL_FUNC(void, al_destroy_zbuffer, (AL_ZBUFFER *zbuf));

AL_FUNC(int, al_create_scene, (int nedge, int npoly));
AL_FUNC(void, al_clear_scene, (struct AL_BITMAP* bmp));
AL_FUNC(void, al_destroy_scene, (void));
AL_FUNC(int, al_scene_polygon_3d, (int type, struct AL_BITMAP *texture, int vx, AL_V3D *vtx[]));
AL_FUNC(int, al_scene_polygon_3d_f, (int type, struct AL_BITMAP *texture, int vx, AL_V3D_F *vtx[]));
AL_FUNC(void, al_render_scene, (void));

#ifdef __cplusplus
   }
#endif

#endif          /* ifndef ALLEGRO_3D_H */






See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  inline/
    3dmaths.inl
    asm.inl
    color.inl
    draw.inl
    file.inl
    fix.inl
    fmaths.inl
    gfx.inl
    gui.inl
    matrix.inl
    rle.inl
    system.inl
  internal/
    aintern.h
    aintvga.h
    alconfig.h
  platform/
    aintbeos.h
    aintdos.h
    aintlnx.h
    aintmac.h
    aintqnx.h
    aintunix.h
    aintwin.h
    al386gcc.h
    al386vc.h
    al386wat.h
    albcc32.h
    albecfg.h
    albeos.h
    aldjgpp.h
    aldos.h
    almac.h
    almaccfg.h
    almngw32.h
    almsvc.h
    alqnx.h
    alqnxcfg.h
    alucfg.h
    alunix.h
    alwatcom.h
    alwin.h
    macdef.h
  3d.h
  3dmaths.h
  alcompat.h
  alinline.h
  base.h
  color.h
  compiled.h
  config.h
  datafile.h
  debug.h
  digi.h
  draw.h
  file.h
  fix.h
  fixed.h
  fli.h
  fmaths.h
  gfx.h
  gui.h
  joystick.h
  keyboard.h
  matrix.h
  midi.h
  mouse.h
  palette.h
  quat.h
  rle.h
  sound.h
  stream.h
  system.h
  text.h
  timer.h
  unicode.h