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running.h from Allegro game programming library at Krugle


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/* Allegro data file object indexes, produced by grabber v2.1 + WIP */
/* Datafile: c:\allegro\examples\running.dat */
/* Date: Sun Dec  1 19:24:13 1996 */
/* Do not hand edit! */

#define FRAME_01                         0        /* BMP  */
#define FRAME_02                         1        /* BMP  */
#define FRAME_03                         2        /* BMP  */
#define FRAME_04                         3        /* BMP  */
#define FRAME_05                         4        /* BMP  */
#define FRAME_06                         5        /* BMP  */
#define FRAME_07                         6        /* BMP  */
#define FRAME_08                         7        /* BMP  */
#define FRAME_09                         8        /* BMP  */
#define FRAME_10                         9        /* BMP  */
#define AL_PALETTE_001                      10       /* PAL  */





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Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  allegro.pcx
  ex12bit.c
  ex3buf.c
  ex3d.c
  exaccel.c
  exalpha.c
  example.dat
  example.h
  examples.txt
  exbitmap.c
  exblend.c
  excamera.c
  excolmap.c
  excustom.c
  exdata.c
  exdbuf.c
  exdodgy.c
  exexedat.c
  exfixed.c
  exflame.c
  exflip.c
  exgui.c
  exhello.c
  exjoy.c
  exkeys.c
  exlights.c
  exmem.c
  exmidi.c
  exmouse.c
  expal.c
  expat.c
  exquat.c
  exrgbhsv.c
  exsample.c
  exscale.c
  exscn3d.c
  exscroll.c
  exshade.c
  exspline.c
  exsprite.c
  exstars.c
  exstream.c
  exswitch.c
  extimer.c
  extrans.c
  extruec.c
  exunicod.c
  exupdate.c
  exxfade.c
  exzbuf.c
  mysha.pcx
  planet.pcx
  running.dat
  running.h
  unifont.dat