Code Search for Developers
 
 
  

tk3d.c from Gdb at Krugle


Show tk3d.c syntax highlighted

/* 
 * tk3d.c --
 *
 *	This module provides procedures to draw borders in
 *	the three-dimensional Motif style.
 *
 * Copyright (c) 1990-1994 The Regents of the University of California.
 * Copyright (c) 1994-1997 Sun Microsystems, Inc.
 *
 * See the file "license.terms" for information on usage and redistribution
 * of this file, and for a DISCLAIMER OF ALL WARRANTIES.
 *
 * RCS: @(#) $Id: tk3d.c,v 1.13 2002/08/05 04:30:38 dgp Exp $
 */

#include "tk3d.h"

/*
 * The following table defines the string values for reliefs, which are
 * used by Tk_GetReliefFromObj.
 */

static CONST char *reliefStrings[] = {"flat", "groove", "raised",
				    "ridge", "solid", "sunken", 
				    (char *) NULL};

/*
 * Forward declarations for procedures defined in this file:
 */

static void		BorderInit _ANSI_ARGS_((TkDisplay *dispPtr));
static void		DupBorderObjProc _ANSI_ARGS_((Tcl_Obj *srcObjPtr,
			    Tcl_Obj *dupObjPtr));
static void		FreeBorderObjProc _ANSI_ARGS_((Tcl_Obj *objPtr));
static int		Intersect _ANSI_ARGS_((XPoint *a1Ptr, XPoint *a2Ptr,
			    XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr));
static void		InitBorderObj _ANSI_ARGS_((Tcl_Obj *objPtr));
static void		ShiftLine _ANSI_ARGS_((XPoint *p1Ptr, XPoint *p2Ptr,
			    int distance, XPoint *p3Ptr));

/*
 * The following structure defines the implementation of the "border" Tcl
 * object, used for drawing. The border object remembers the hash table entry
 * associated with a border. The actual allocation and deallocation of the
 * border should be done by the configuration package when the border option
 * is set.
 */

Tcl_ObjType tkBorderObjType = {
    "border",			/* name */
    FreeBorderObjProc,		/* freeIntRepProc */
    DupBorderObjProc,		/* dupIntRepProc */
    NULL,			/* updateStringProc */
    NULL			/* setFromAnyProc */
};

/*
 *----------------------------------------------------------------------
 *
 * Tk_Alloc3DBorderFromObj --
 *
 *	Given a Tcl_Obj *, map the value to a corresponding
 *	Tk_3DBorder structure based on the tkwin given.
 *
 * Results:
 *	The return value is a token for a data structure describing a
 *	3-D border.  This token may be passed to procedures such as
 *	Tk_Draw3DRectangle and Tk_Free3DBorder.  If an error prevented
 *	the border from being created then NULL is returned and an error
 *	message will be left in the interp's result.
 *
 * Side effects:
 *	The border is added to an internal database with a reference
 *	count. For each call to this procedure, there should eventually
 *	be a call to FreeBorderObjProc so that the database is
 *	cleaned up when borders aren't in use anymore.
 *
 *----------------------------------------------------------------------
 */

Tk_3DBorder
Tk_Alloc3DBorderFromObj(interp, tkwin, objPtr)
    Tcl_Interp *interp;		/* Interp for error results. */
    Tk_Window tkwin;		/* Need the screen the border is used on.*/
    Tcl_Obj *objPtr;		/* Object giving name of color for window
				 * background. */
{
    TkBorder *borderPtr;

    if (objPtr->typePtr != &tkBorderObjType) {
	InitBorderObj(objPtr);
    }
    borderPtr = (TkBorder *) objPtr->internalRep.twoPtrValue.ptr1;

    /*
     * If the object currently points to a TkBorder, see if it's the
     * one we want.  If so, increment its reference count and return.
     */

    if (borderPtr != NULL) {
	if (borderPtr->resourceRefCount == 0) {
	    /*
	     * This is a stale reference: it refers to a border that's
	     * no longer in use.  Clear the reference.
	     */

	    FreeBorderObjProc(objPtr);
	    borderPtr = NULL;
	} else if ((Tk_Screen(tkwin) == borderPtr->screen)
		&& (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	    borderPtr->resourceRefCount++;
	    return (Tk_3DBorder) borderPtr;
	}
    }

    /*
     * The object didn't point to the border that we wanted.  Search
     * the list of borders with the same name to see if one of the
     * others is the right one.
     */

    /*
     * If the cached value is NULL, either the object type was not a
     * color going in, or the object is a color type but had
     * previously been freed.
     *
     * If the value is not NULL, the internal rep is the value
     * of the color the last time this object was accessed. Check
     * the screen and colormap of the last access, and if they
     * match, we are done.
     */

    if (borderPtr != NULL) {
	TkBorder *firstBorderPtr = 
		(TkBorder *) Tcl_GetHashValue(borderPtr->hashPtr);
	FreeBorderObjProc(objPtr);
	for (borderPtr = firstBorderPtr ; borderPtr != NULL;
		borderPtr = borderPtr->nextPtr) {
	    if ((Tk_Screen(tkwin) == borderPtr->screen)
		&& (Tk_Colormap(tkwin) == borderPtr->colormap)) {
		borderPtr->resourceRefCount++;
		borderPtr->objRefCount++;
		objPtr->internalRep.twoPtrValue.ptr1 = (VOID *) borderPtr;
		return (Tk_3DBorder) borderPtr;
	    }
	}
    }

    /*
     * Still no luck.  Call Tk_Get3DBorder to allocate a new border.
     */

    borderPtr = (TkBorder *) Tk_Get3DBorder(interp, tkwin,
	    Tcl_GetString(objPtr));
    objPtr->internalRep.twoPtrValue.ptr1 = (VOID *) borderPtr;
    if (borderPtr != NULL) {
	borderPtr->objRefCount++;
    }
    return (Tk_3DBorder) borderPtr;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Get3DBorder --
 *
 *	Create a data structure for displaying a 3-D border.
 *
 * Results:
 *	The return value is a token for a data structure describing a
 *	3-D border.  This token may be passed to procedures such as
 *	Tk_Draw3DRectangle and Tk_Free3DBorder.  If an error prevented
 *	the border from being created then NULL is returned and an error
 *	message will be left in the interp's result.
 *
 * Side effects:
 *	Data structures, graphics contexts, etc. are allocated.
 *	It is the caller's responsibility to eventually call
 *	Tk_Free3DBorder to release the resources.
 *
 *--------------------------------------------------------------
 */

Tk_3DBorder
Tk_Get3DBorder(interp, tkwin, colorName)
    Tcl_Interp *interp;		/* Place to store an error message. */
    Tk_Window tkwin;		/* Token for window in which border will
				 * be drawn. */
    Tk_Uid colorName;		/* String giving name of color
				 * for window background. */
{
    Tcl_HashEntry *hashPtr;
    TkBorder *borderPtr, *existingBorderPtr;
    int new;
    XGCValues gcValues;
    XColor *bgColorPtr;
    TkDisplay *dispPtr;

    dispPtr = ((TkWindow *) tkwin)->dispPtr;

    if (!dispPtr->borderInit) {
	BorderInit(dispPtr);
    }

    hashPtr = Tcl_CreateHashEntry(&dispPtr->borderTable, colorName, &new);
    if (!new) {
	existingBorderPtr = (TkBorder *) Tcl_GetHashValue(hashPtr);
	for (borderPtr = existingBorderPtr; borderPtr != NULL;
		borderPtr = borderPtr->nextPtr) {
	    if ((Tk_Screen(tkwin) == borderPtr->screen)
		    && (Tk_Colormap(tkwin) == borderPtr->colormap)) {
		borderPtr->resourceRefCount++;
		return (Tk_3DBorder) borderPtr;
	    }
	}
    } else {
	existingBorderPtr = NULL;
    }

    /*
     * No satisfactory border exists yet.  Initialize a new one.
     */

    bgColorPtr = Tk_GetColor(interp, tkwin, colorName);
    if (bgColorPtr == NULL) {
	if (new) {
	    Tcl_DeleteHashEntry(hashPtr);
	}
	return NULL;
    }

    borderPtr = TkpGetBorder();
    borderPtr->screen = Tk_Screen(tkwin);
    borderPtr->visual = Tk_Visual(tkwin);
    borderPtr->depth = Tk_Depth(tkwin);
    borderPtr->colormap = Tk_Colormap(tkwin);
    borderPtr->resourceRefCount = 1;
    borderPtr->objRefCount = 0;
    borderPtr->bgColorPtr = bgColorPtr;
    borderPtr->darkColorPtr = NULL;
    borderPtr->lightColorPtr = NULL;
    borderPtr->shadow = None;
    borderPtr->bgGC = None;
    borderPtr->darkGC = None;
    borderPtr->lightGC = None;
    borderPtr->hashPtr = hashPtr;
    borderPtr->nextPtr = existingBorderPtr;
    Tcl_SetHashValue(hashPtr, borderPtr);

    /*
     * Create the information for displaying the background color,
     * but delay the allocation of shadows until they are actually
     * needed for drawing.
     */

    gcValues.foreground = borderPtr->bgColorPtr->pixel;
    borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues);
    return (Tk_3DBorder) borderPtr;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Draw3DRectangle --
 *
 *	Draw a 3-D border at a given place in a given window.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	A 3-D border will be drawn in the indicated drawable.
 *	The outside edges of the border will be determined by x,
 *	y, width, and height.  The inside edges of the border
 *	will be determined by the borderWidth argument.
 *
 *--------------------------------------------------------------
 */

void
Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, height,
	borderWidth, relief)
    Tk_Window tkwin;		/* Window for which border was allocated. */
    Drawable drawable;		/* X window or pixmap in which to draw. */
    Tk_3DBorder border;		/* Token for border to draw. */
    int x, y, width, height;	/* Outside area of region in
				 * which border will be drawn. */
    int borderWidth;		/* Desired width for border, in
				 * pixels. */
    int relief;			/* Type of relief: TK_RELIEF_RAISED,
				 * TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */
{
    if (width < 2*borderWidth) {
	borderWidth = width/2;
    }
    if (height < 2*borderWidth) {
	borderWidth = height/2;
    }
    Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height,
	    1, relief);
    Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y,
	    borderWidth, height, 0, relief);
    Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth,
	    1, 1, 1, relief);
    Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth,
	    width, borderWidth, 0, 0, 0, relief);
}

/*
 *--------------------------------------------------------------
 *
 * Tk_NameOf3DBorder --
 *
 *	Given a border, return a textual string identifying the
 *	border's color.
 *
 * Results:
 *	The return value is the string that was used to create
 *	the border.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

CONST char *
Tk_NameOf3DBorder(border)
    Tk_3DBorder border;		/* Token for border. */
{
    TkBorder *borderPtr = (TkBorder *) border;

    return borderPtr->hashPtr->key.string;
}

/*
 *--------------------------------------------------------------------
 *
 * Tk_3DBorderColor --
 *
 *	Given a 3D border, return the X color used for the "flat"
 *	surfaces.
 *
 * Results:
 *	Returns the color used drawing flat surfaces with the border.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------------
 */
XColor *
Tk_3DBorderColor(border)
    Tk_3DBorder border;		/* Border whose color is wanted. */
{
    return(((TkBorder *) border)->bgColorPtr);
}

/*
 *--------------------------------------------------------------------
 *
 * Tk_3DBorderGC --
 *
 *	Given a 3D border, returns one of the graphics contexts used to
 *	draw the border.
 *
 * Results:
 *	Returns the graphics context given by the "which" argument.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------------
 */
GC
Tk_3DBorderGC(tkwin, border, which)
    Tk_Window tkwin;		/* Window for which border was allocated. */
    Tk_3DBorder border;		/* Border whose GC is wanted. */
    int which;			/* Selects one of the border's 3 GC's:
				 * TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or
				 * TK_3D_DARK_GC. */
{
    TkBorder * borderPtr = (TkBorder *) border;

    if ((borderPtr->lightGC == None) && (which != TK_3D_FLAT_GC)) {
	TkpGetShadows(borderPtr, tkwin);
    }
    if (which == TK_3D_FLAT_GC) {
	return borderPtr->bgGC;
    } else if (which == TK_3D_LIGHT_GC) {
	return borderPtr->lightGC;
    } else if (which == TK_3D_DARK_GC){
	return borderPtr->darkGC;
    }
    panic("bogus \"which\" value in Tk_3DBorderGC");

    /*
     * The code below will never be executed, but it's needed to
     * keep compilers happy.
     */

    return (GC) None;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Free3DBorder --
 *
 *	This procedure is called when a 3D border is no longer
 *	needed.  It frees the resources associated with the
 *	border.  After this call, the caller should never again
 *	use the "border" token.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Resources are freed.
 *
 *--------------------------------------------------------------
 */

void
Tk_Free3DBorder(border)
    Tk_3DBorder border;		/* Token for border to be released. */
{
    TkBorder *borderPtr = (TkBorder *) border;
    Display *display = DisplayOfScreen(borderPtr->screen);
    TkBorder *prevPtr;

    borderPtr->resourceRefCount--;
    if (borderPtr->resourceRefCount > 0) {
	return;
    }

    prevPtr = (TkBorder *) Tcl_GetHashValue(borderPtr->hashPtr);
    TkpFreeBorder(borderPtr);
    if (borderPtr->bgColorPtr != NULL) {
	Tk_FreeColor(borderPtr->bgColorPtr);
    }
    if (borderPtr->darkColorPtr != NULL) {
	Tk_FreeColor(borderPtr->darkColorPtr);
    }
    if (borderPtr->lightColorPtr != NULL) {
	Tk_FreeColor(borderPtr->lightColorPtr);
    }
    if (borderPtr->shadow != None) {
	Tk_FreeBitmap(display, borderPtr->shadow);
    }
    if (borderPtr->bgGC != None) {
	Tk_FreeGC(display, borderPtr->bgGC);
    }
    if (borderPtr->darkGC != None) {
	Tk_FreeGC(display, borderPtr->darkGC);
    }
    if (borderPtr->lightGC != None) {
	Tk_FreeGC(display, borderPtr->lightGC);
    }
    if (prevPtr == borderPtr) {
	if (borderPtr->nextPtr == NULL) {
	    Tcl_DeleteHashEntry(borderPtr->hashPtr);
	} else {
	    Tcl_SetHashValue(borderPtr->hashPtr, borderPtr->nextPtr);
	}
    } else {
	while (prevPtr->nextPtr != borderPtr) {
	    prevPtr = prevPtr->nextPtr;
	}
	prevPtr->nextPtr = borderPtr->nextPtr;
    }
    if (borderPtr->objRefCount == 0) {
	ckfree((char *) borderPtr);
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Free3DBorderFromObj --
 *
 *	This procedure is called to release a border allocated by
 *	Tk_Alloc3DBorderFromObj. It does not throw away the Tcl_Obj *;
 *	it only gets rid of the hash table entry for this border
 *	and clears the cached value that is normally stored in the object.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The reference count associated with the border represented by
 *	objPtr is decremented, and the border's resources are released 
 *	to X if there are no remaining uses for it.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Free3DBorderFromObj(tkwin, objPtr)
    Tk_Window tkwin;		/* The window this border lives in. Needed
				 * for the screen and colormap values. */
    Tcl_Obj *objPtr;		/* The Tcl_Obj * to be freed. */
{
    Tk_Free3DBorder(Tk_Get3DBorderFromObj(tkwin, objPtr));
    FreeBorderObjProc(objPtr);
}

/*
 *---------------------------------------------------------------------------
 *
 * FreeBorderObjProc -- 
 *
 *	This proc is called to release an object reference to a border.
 *	Called when the object's internal rep is released or when
 *	the cached borderPtr needs to be changed.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The object reference count is decremented. When both it
 *	and the hash ref count go to zero, the border's resources
 *	are released.
 *
 *---------------------------------------------------------------------------
 */

static void
FreeBorderObjProc(objPtr)
    Tcl_Obj *objPtr;		/* The object we are releasing. */
{
    TkBorder *borderPtr = (TkBorder *) objPtr->internalRep.twoPtrValue.ptr1;

    if (borderPtr != NULL) {
	borderPtr->objRefCount--;
	if ((borderPtr->objRefCount == 0) 
		&& (borderPtr->resourceRefCount == 0)) {
	    ckfree((char *) borderPtr);
	}
	objPtr->internalRep.twoPtrValue.ptr1 = (VOID *) NULL;
    }
}

/*
 *---------------------------------------------------------------------------
 *
 * DupBorderObjProc -- 
 *
 *	When a cached border object is duplicated, this is called to
 *	update the internal reps.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	The border's objRefCount is incremented and the internal rep
 *	of the copy is set to point to it.
 *
 *---------------------------------------------------------------------------
 */

static void
DupBorderObjProc(srcObjPtr, dupObjPtr)
    Tcl_Obj *srcObjPtr;		/* The object we are copying from. */
    Tcl_Obj *dupObjPtr;		/* The object we are copying to. */
{
    TkBorder *borderPtr = (TkBorder *) srcObjPtr->internalRep.twoPtrValue.ptr1;
    
    dupObjPtr->typePtr = srcObjPtr->typePtr;
    dupObjPtr->internalRep.twoPtrValue.ptr1 = (VOID *) borderPtr;

    if (borderPtr != NULL) {
	borderPtr->objRefCount++;
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_SetBackgroundFromBorder --
 *
 *	Change the background of a window to one appropriate for a given
 *	3-D border.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Tkwin's background gets modified.
 *
 *----------------------------------------------------------------------
 */

void
Tk_SetBackgroundFromBorder(tkwin, border)
    Tk_Window tkwin;		/* Window whose background is to be set. */
    Tk_3DBorder border;		/* Token for border. */
{
    register TkBorder *borderPtr = (TkBorder *) border;

    Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel);
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_GetReliefFromObj --
 *
 *	Return an integer value based on the value of the objPtr.
 *
 * Results:
 *	The return value is a standard Tcl result. If an error occurs during
 *	conversion, an error message is left in the interpreter's result
 *	unless "interp" is NULL.
 *
 * Side effects:
 *	The object gets converted by Tcl_GetIndexFromObj.
 *
 *----------------------------------------------------------------------
 */

int
Tk_GetReliefFromObj(interp, objPtr, resultPtr)
    Tcl_Interp *interp;		/* Used for error reporting. */
    Tcl_Obj *objPtr;		/* The object we are trying to get the 
				 * value from. */
    int *resultPtr;		/* Where to place the answer. */
{
    return Tcl_GetIndexFromObj(interp, objPtr, reliefStrings, "relief", 0, 
	    resultPtr);
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_GetRelief --
 *
 *	Parse a relief description and return the corresponding
 *	relief value, or an error.
 *
 * Results:
 *	A standard Tcl return value.  If all goes well then
 *	*reliefPtr is filled in with one of the values
 *	TK_RELIEF_RAISED, TK_RELIEF_FLAT, or TK_RELIEF_SUNKEN.
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

int
Tk_GetRelief(interp, name, reliefPtr)
    Tcl_Interp *interp;		/* For error messages. */
    CONST char *name;		/* Name of a relief type. */
    int *reliefPtr;		/* Where to store converted relief. */
{
    char c;
    size_t length;

    c = name[0];
    length = strlen(name);
    if ((c == 'f') && (strncmp(name, "flat", length) == 0)) {
	*reliefPtr = TK_RELIEF_FLAT;
    } else if ((c == 'g') && (strncmp(name, "groove", length) == 0)
	    && (length >= 2)) {
        *reliefPtr = TK_RELIEF_GROOVE;
    } else if ((c == 'r') && (strncmp(name, "raised", length) == 0)
	    && (length >= 2)) {
	*reliefPtr = TK_RELIEF_RAISED;
    } else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)) {
        *reliefPtr = TK_RELIEF_RIDGE;
    } else if ((c == 's') && (strncmp(name, "solid", length) == 0)) {
	*reliefPtr = TK_RELIEF_SOLID;
    } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) {
	*reliefPtr = TK_RELIEF_SUNKEN;
    } else {
	char buf[200];

	sprintf(buf, "bad relief type \"%.50s\": must be %s",
		name, "flat, groove, raised, ridge, solid, or sunken");
	Tcl_SetResult(interp, buf, TCL_VOLATILE);
	return TCL_ERROR;
    }
    return TCL_OK;
}

/*
 *--------------------------------------------------------------
 *
 * Tk_NameOfRelief --
 *
 *	Given a relief value, produce a string describing that
 *	relief value.
 *
 * Results:
 *	The return value is a static string that is equivalent
 *	to relief.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

CONST char *
Tk_NameOfRelief(relief)
    int relief;		/* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED,
			 * or TK_RELIEF_SUNKEN. */
{
    if (relief == TK_RELIEF_FLAT) {
	return "flat";
    } else if (relief == TK_RELIEF_SUNKEN) {
	return "sunken";
    } else if (relief == TK_RELIEF_RAISED) {
	return "raised";
    } else if (relief == TK_RELIEF_GROOVE) {
	return "groove";
    } else if (relief == TK_RELIEF_RIDGE) {
	return "ridge";
    } else if (relief == TK_RELIEF_SOLID) {
	return "solid";
    } else if (relief == TK_RELIEF_NULL) {
	return "";
    } else {
	return "unknown relief";
    }
}

/*
 *--------------------------------------------------------------
 *
 * Tk_Draw3DPolygon --
 *
 *	Draw a border with 3-D appearance around the edge of a
 *	given polygon.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information is drawn in "drawable" in the form of a
 *	3-D border borderWidth units width wide on the left
 *	of the trajectory given by pointPtr and numPoints (or
 *	-borderWidth units wide on the right side, if borderWidth
 *	is negative).
 *
 *--------------------------------------------------------------
 */

void
Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
	borderWidth, leftRelief)
    Tk_Window tkwin;		/* Window for which border was allocated. */
    Drawable drawable;		/* X window or pixmap in which to draw. */
    Tk_3DBorder border;		/* Token for border to draw. */
    XPoint *pointPtr;		/* Array of points describing
				 * polygon.  All points must be
				 * absolute (CoordModeOrigin). */
    int numPoints;		/* Number of points at *pointPtr. */
    int borderWidth;		/* Width of border, measured in
				 * pixels to the left of the polygon's
				 * trajectory.   May be negative. */
    int leftRelief;		/* TK_RELIEF_RAISED or
				 * TK_RELIEF_SUNKEN: indicates how
				 * stuff to left of trajectory looks
				 * relative to stuff on right. */
{
    XPoint poly[4], b1, b2, newB1, newB2;
    XPoint perp, c, shift1, shift2;	/* Used for handling parallel lines. */
    register XPoint *p1Ptr, *p2Ptr;
    TkBorder *borderPtr = (TkBorder *) border;
    GC gc;
    int i, lightOnLeft, dx, dy, parallel, pointsSeen;
    Display *display = Tk_Display(tkwin);

    if (borderPtr->lightGC == None) {
	TkpGetShadows(borderPtr, tkwin);
    }

    /*
     * Handle grooves and ridges with recursive calls.
     */

    if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) {
	int halfWidth;

	halfWidth = borderWidth/2;
	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED
		: TK_RELIEF_SUNKEN);
	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		-halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN
		: TK_RELIEF_RAISED);
	return;
    }

    /*
     * If the polygon is already closed, drop the last point from it
     * (we'll close it automatically).
     */

    p1Ptr = &pointPtr[numPoints-1];
    p2Ptr = &pointPtr[0];
    if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) {
	numPoints--;
    }

    /*
     * The loop below is executed once for each vertex in the polgon.
     * At the beginning of each iteration things look like this:
     *
     *          poly[1]       /
     *             *        /
     *             |      /
     *             b1   * poly[0] (pointPtr[i-1])
     *             |    |
     *             |    |
     *             |    |
     *             |    |
     *             |    |
     *             |    | *p1Ptr            *p2Ptr
     *             b2   *--------------------*
     *             |
     *             |
     *             x-------------------------
     *
     * The job of this iteration is to do the following:
     * (a) Compute x (the border corner corresponding to
     *     pointPtr[i]) and put it in poly[2].  As part of
     *	   this, compute a new b1 and b2 value for the next
     *	   side of the polygon.
     * (b) Put pointPtr[i] into poly[3].
     * (c) Draw the polygon given by poly[0..3].
     * (d) Advance poly[0], poly[1], b1, and b2 for the
     *     next side of the polygon.
     */

    /*
     * The above situation doesn't first come into existence until
     * two points have been processed;  the first two points are
     * used to "prime the pump", so some parts of the processing
     * are ommitted for these points.  The variable "pointsSeen"
     * keeps track of the priming process;  it has to be separate
     * from i in order to be able to ignore duplicate points in the
     * polygon.
     */

    pointsSeen = 0;
    for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1;
	    i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) {
	if ((i == -1) || (i == numPoints-1)) {
	    p2Ptr = pointPtr;
	}
	if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) {
	    /*
	     * Ignore duplicate points (they'd cause core dumps in
	     * ShiftLine calls below).
	     */
	    continue;
	}
	ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1);
	newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x);
	newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y);
	poly[3] = *p1Ptr;
	parallel = 0;
	if (pointsSeen >= 1) {
	    parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]);

	    /*
	     * If two consecutive segments of the polygon are parallel,
	     * then things get more complex.  Consider the following
	     * diagram:
	     *
	     * poly[1]
	     *    *----b1-----------b2------a
	     *                                \
	     *                                  \
	     *         *---------*----------*    b
	     *        poly[0]  *p2Ptr   *p1Ptr  /
	     *                                /
	     *              --*--------*----c
	     *              newB1    newB2
	     *
	     * Instead of using x and *p1Ptr for poly[2] and poly[3], as
	     * in the original diagram, use a and b as above.  Then instead
	     * of using x and *p1Ptr for the new poly[0] and poly[1], use
	     * b and c as above.
	     *
	     * Do the computation in three stages:
	     * 1. Compute a point "perp" such that the line p1Ptr-perp
	     *    is perpendicular to p1Ptr-p2Ptr.
	     * 2. Compute the points a and c by intersecting the lines
	     *    b1-b2 and newB1-newB2 with p1Ptr-perp.
	     * 3. Compute b by shifting p1Ptr-perp to the right and
	     *    intersecting it with p1Ptr-p2Ptr.
	     */

	    if (parallel) {
		perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y);
		perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x);
		(void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]);
		(void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c);
		ShiftLine(p1Ptr, &perp, borderWidth, &shift1);
		shift2.x = shift1.x + (perp.x - p1Ptr->x);
		shift2.y = shift1.y + (perp.y - p1Ptr->y);
		(void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]);
	    }
	}
	if (pointsSeen >= 2) {
	    dx = poly[3].x - poly[0].x;
	    dy = poly[3].y - poly[0].y;
	    if (dx > 0) {
		lightOnLeft = (dy <= dx);
	    } else {
		lightOnLeft = (dy < dx);
	    }
	    if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) {
		gc = borderPtr->lightGC;
	    } else {
		gc = borderPtr->darkGC;
	    }
	    XFillPolygon(display, drawable, gc, poly, 4, Convex,
		    CoordModeOrigin);
	}
	b1.x = newB1.x;
	b1.y = newB1.y;
	b2.x = newB2.x;
	b2.y = newB2.y;
	poly[0].x = poly[3].x;
	poly[0].y = poly[3].y;
	if (parallel) {
	    poly[1].x = c.x;
	    poly[1].y = c.y;
	} else if (pointsSeen >= 1) {
	    poly[1].x = poly[2].x;
	    poly[1].y = poly[2].y;
	}
	pointsSeen++;
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Fill3DRectangle --
 *
 *	Fill a rectangular area, supplying a 3D border if desired.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information gets drawn on the screen.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Fill3DRectangle(tkwin, drawable, border, x, y, width,
	height, borderWidth, relief)
    Tk_Window tkwin;		/* Window for which border was allocated. */
    Drawable drawable;		/* X window or pixmap in which to draw. */
    Tk_3DBorder border;		/* Token for border to draw. */
    int x, y, width, height;	/* Outside area of rectangular region. */
    int borderWidth;		/* Desired width for border, in
				 * pixels. Border will be *inside* region. */
    int relief;			/* Indicates 3D effect: TK_RELIEF_FLAT,
				 * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */
{
    register TkBorder *borderPtr = (TkBorder *) border;
    int doubleBorder;

    /*
     * This code is slightly tricky because it only draws the background
     * in areas not covered by the 3D border. This avoids flashing
     * effects on the screen for the border region.
     */
  
    if (relief == TK_RELIEF_FLAT) {
	borderWidth = 0;
    } else {
	/*
	 * We need to make this extra check, otherwise we will leave
	 * garbage in thin frames [Bug: 3596]
	 */
	if (width < 2*borderWidth) {
	    borderWidth = width/2;
	}
	if (height < 2*borderWidth) {
	    borderWidth = height/2;
	}
    }
    doubleBorder = 2*borderWidth;

    if ((width > doubleBorder) && (height > doubleBorder)) {
	XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC,
		x + borderWidth, y + borderWidth,
		(unsigned int) (width - doubleBorder),
		(unsigned int) (height - doubleBorder));
    }
    if (borderWidth) {
	Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width,
		height, borderWidth, relief);
    }
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Fill3DPolygon --
 *
 *	Fill a polygonal area, supplying a 3D border if desired.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Information gets drawn on the screen.
 *
 *----------------------------------------------------------------------
 */

void
Tk_Fill3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
	borderWidth, leftRelief)
    Tk_Window tkwin;		/* Window for which border was allocated. */
    Drawable drawable;		/* X window or pixmap in which to draw. */
    Tk_3DBorder border;		/* Token for border to draw. */
    XPoint *pointPtr;		/* Array of points describing
				 * polygon.  All points must be
				 * absolute (CoordModeOrigin). */
    int numPoints;		/* Number of points at *pointPtr. */
    int borderWidth;		/* Width of border, measured in
				 * pixels to the left of the polygon's
				 * trajectory.   May be negative. */
    int leftRelief;			/* Indicates 3D effect of left side of
				 * trajectory relative to right:
				 * TK_RELIEF_FLAT, TK_RELIEF_RAISED,
				 * or TK_RELIEF_SUNKEN. */
{
    register TkBorder *borderPtr = (TkBorder *) border;

    XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC,
	    pointPtr, numPoints, Complex, CoordModeOrigin);
    if (leftRelief != TK_RELIEF_FLAT) {
	Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints,
		borderWidth, leftRelief);
    }
}

/*
 *--------------------------------------------------------------
 *
 * BorderInit --
 *
 *	Initialize the structures used for border management.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	Read the code.
 *
 *-------------------------------------------------------------
 */

static void
BorderInit(dispPtr)
     TkDisplay * dispPtr;     /* Used to access thread-specific data. */
{
    dispPtr->borderInit = 1;
    Tcl_InitHashTable(&dispPtr->borderTable, TCL_STRING_KEYS);
}

/*
 *--------------------------------------------------------------
 *
 * ShiftLine --
 *
 *	Given two points on a line, compute a point on a
 *	new line that is parallel to the given line and
 *	a given distance away from it.
 *
 * Results:
 *	None.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

static void
ShiftLine(p1Ptr, p2Ptr, distance, p3Ptr)
    XPoint *p1Ptr;		/* First point on line. */
    XPoint *p2Ptr;		/* Second point on line. */
    int distance;		/* New line is to be this many
				 * units to the left of original
				 * line, when looking from p1 to
				 * p2.  May be negative. */
    XPoint *p3Ptr;		/* Store coords of point on new
				 * line here. */
{
    int dx, dy, dxNeg, dyNeg;

    /*
     * The table below is used for a quick approximation in
     * computing the new point.  An index into the table
     * is 128 times the slope of the original line (the slope
     * must always be between 0 and 1).  The value of the table
     * entry is 128 times the amount to displace the new line
     * in y for each unit of perpendicular distance.  In other
     * words, the table maps from the tangent of an angle to
     * the inverse of its cosine.  If the slope of the original
     * line is greater than 1, then the displacement is done in
     * x rather than in y.
     */

    static int shiftTable[129];

    /*
     * Initialize the table if this is the first time it is
     * used.
     */

    if (shiftTable[0] == 0) {
	int i;
	double tangent, cosine;

	for (i = 0; i <= 128; i++) {
	    tangent = i/128.0;
	    cosine = 128/cos(atan(tangent)) + .5;
	    shiftTable[i] = (int) cosine;
	}
    }

    *p3Ptr = *p1Ptr;
    dx = p2Ptr->x - p1Ptr->x;
    dy = p2Ptr->y - p1Ptr->y;
    if (dy < 0) {
	dyNeg = 1;
	dy = -dy;
    } else {
	dyNeg = 0;
    }
    if (dx < 0) {
	dxNeg = 1;
	dx = -dx;
    } else {
	dxNeg = 0;
    }
    if (dy <= dx) {
	dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7;
	if (!dxNeg) {
	    dy = -dy;
	}
	p3Ptr->y += dy;
    } else {
	dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7;
	if (dyNeg) {
	    dx = -dx;
	}
	p3Ptr->x += dx;
    }
}

/*
 *--------------------------------------------------------------
 *
 * Intersect --
 *
 *	Find the intersection point between two lines.
 *
 * Results:
 *	Under normal conditions 0 is returned and the point
 *	at *iPtr is filled in with the intersection between
 *	the two lines.  If the two lines are parallel, then
 *	-1 is returned and *iPtr isn't modified.
 *
 * Side effects:
 *	None.
 *
 *--------------------------------------------------------------
 */

static int
Intersect(a1Ptr, a2Ptr, b1Ptr, b2Ptr, iPtr)
    XPoint *a1Ptr;		/* First point of first line. */
    XPoint *a2Ptr;		/* Second point of first line. */
    XPoint *b1Ptr;		/* First point of second line. */
    XPoint *b2Ptr;		/* Second point of second line. */
    XPoint *iPtr;		/* Filled in with intersection point. */
{
    int dxadyb, dxbdya, dxadxb, dyadyb, p, q;

    /*
     * The code below is just a straightforward manipulation of two
     * equations of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve
     * for the x-coordinate of intersection, then the y-coordinate.
     */

    dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y);
    dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y);
    dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x);
    dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y);

    if (dxadyb == dxbdya) {
	return -1;
    }
    p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb);
    q = dxbdya - dxadyb;
    if (q < 0) {
	p = -p;
	q = -q;
    }
    if (p < 0) {
	iPtr->x = - ((-p + q/2)/q);
    } else {
	iPtr->x = (p + q/2)/q;
    }
    p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb);
    q = dxadyb - dxbdya;
    if (q < 0) {
	p = -p;
	q = -q;
    }
    if (p < 0) {
	iPtr->y = - ((-p + q/2)/q);
    } else {
	iPtr->y = (p + q/2)/q;
    }
    return 0;
}

/*
 *----------------------------------------------------------------------
 *
 * Tk_Get3DBorderFromObj --
 *
 *	Returns the border referred to by a Tcl object.  The border must
 *	already have been allocated via a call to Tk_Alloc3DBorderFromObj 
 *	or Tk_Get3DBorder.
 *
 * Results:
 *	Returns the Tk_3DBorder that matches the tkwin and the string rep
 *	of the name of the border given in objPtr.
 *
 * Side effects:
 *	If the object is not already a border, the conversion will free
 *	any old internal representation. 
 *
 *----------------------------------------------------------------------
 */

Tk_3DBorder
Tk_Get3DBorderFromObj(tkwin, objPtr)
    Tk_Window tkwin;
    Tcl_Obj *objPtr;		/* The object whose string value selects
				 * a border. */
{
    TkBorder *borderPtr = NULL;
    Tcl_HashEntry *hashPtr;
    TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr;

    if (objPtr->typePtr != &tkBorderObjType) {
	InitBorderObj(objPtr);
    }

    /*
     * If we are lucky (and the user doesn't use too many different
     * displays, screens, or colormaps...) then the  TkBorder 
     * structure we need will be cached in the internal
     * representation of the Tcl_Obj.  Check it out...
     */

    borderPtr = (TkBorder *) objPtr->internalRep.twoPtrValue.ptr1;
    if ((borderPtr != NULL)
	    && (borderPtr->resourceRefCount > 0)
	    && (Tk_Screen(tkwin) == borderPtr->screen)
	    && (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	/*
	 * The object already points to the right border structure.
	 * Just return it.
	 */
	return (Tk_3DBorder) borderPtr;
    }

    /*
     * If we make it here, it means we aren't so lucky.  Either there
     * was no cached TkBorder in the Tcl_Obj, or the TkBorder that was
     * there is for the wrong screen/colormap.  Either way, we have
     * to search for the right TkBorder.  For each color name, there is
     * linked list of TkBorder structures, one structure for each 
     * screen/colormap combination.  The head of the linked list is
     * recorded in a hash table (where the key is the color name)
     * attached to the TkDisplay structure.  Walk this list to find
     * the right TkBorder structure.
     */

    hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, Tcl_GetString(objPtr));
    if (hashPtr == NULL) {
	goto error;
    }
    for (borderPtr = (TkBorder *) Tcl_GetHashValue(hashPtr);
	    (borderPtr != NULL); borderPtr = borderPtr->nextPtr) {
	if ((Tk_Screen(tkwin) == borderPtr->screen)
		&& (Tk_Colormap(tkwin) == borderPtr->colormap)) {
	    FreeBorderObjProc(objPtr);
	    objPtr->internalRep.twoPtrValue.ptr1 = (VOID *) borderPtr;
	    borderPtr->objRefCount++;
	    return (Tk_3DBorder) borderPtr;
	}
    }

    error:
    panic("Tk_Get3DBorderFromObj called with non-existent border!");
    /*
     * The following code isn't reached; it's just there to please compilers.
     */
    return NULL;
}

/*
 *----------------------------------------------------------------------
 *
 * InitBorderObj --
 *
 *	Attempt to generate a border internal form for the Tcl object
 *	"objPtr".
 *
 * Results:
 *	The return value is a standard Tcl result. If an error occurs during
 *	conversion, an error message is left in the interpreter's result
 *	unless "interp" is NULL.
 *
 * Side effects:
 *	If no error occurs, a blank internal format for a border value
 *	is intialized. The final form cannot be done without a Tk_Window.
 *
 *----------------------------------------------------------------------
 */

static void
InitBorderObj(objPtr)
    Tcl_Obj *objPtr;		/* The object to convert. */
{
    Tcl_ObjType *typePtr;

    /*
     * Free the old internalRep before setting the new one. 
     */

    Tcl_GetString(objPtr);
    typePtr = objPtr->typePtr;
    if ((typePtr != NULL) && (typePtr->freeIntRepProc != NULL)) {
	(*typePtr->freeIntRepProc)(objPtr);
    }
    objPtr->typePtr = &tkBorderObjType;
    objPtr->internalRep.twoPtrValue.ptr1 = (VOID *) NULL;
}

/*
 *----------------------------------------------------------------------
 *
 * TkDebugBorder --
 *
 *	This procedure returns debugging information about a border.
 *
 * Results:
 *	The return value is a list with one sublist for each TkBorder
 *	corresponding to "name".  Each sublist has two elements that
 *	contain the resourceRefCount and objRefCount fields from the
 *	TkBorder structure.
 *
 * Side effects:
 *	None.
 *
 *----------------------------------------------------------------------
 */

Tcl_Obj *
TkDebugBorder(tkwin, name)
    Tk_Window tkwin;		/* The window in which the border will be
				 * used (not currently used). */
    char *name;			/* Name of the desired color. */
{
    TkBorder *borderPtr;
    Tcl_HashEntry *hashPtr;
    Tcl_Obj *resultPtr, *objPtr;
    TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr;

    resultPtr = Tcl_NewObj();
    hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, name);
    if (hashPtr != NULL) {
	borderPtr = (TkBorder *) Tcl_GetHashValue(hashPtr);
	if (borderPtr == NULL) {
	    panic("TkDebugBorder found empty hash table entry");
	}
	for ( ; (borderPtr != NULL); borderPtr = borderPtr->nextPtr) {
	    objPtr = Tcl_NewObj();
	    Tcl_ListObjAppendElement(NULL, objPtr,
		    Tcl_NewIntObj(borderPtr->resourceRefCount));
	    Tcl_ListObjAppendElement(NULL, objPtr,
		    Tcl_NewIntObj(borderPtr->objRefCount)); 
	    Tcl_ListObjAppendElement(NULL, resultPtr, objPtr);
	}
    }
    return resultPtr;
}




See more files for this project here

Gdb

GDB, the GNU Project debugger, allows you to see what is going on `inside' another program while it executes -- or what another program was doing at the moment it crashed.

Project homepage: http://sources.redhat.com/gdb/
Programming language(s): Assembly,C,C++,Expect
License: other

  README
  default.h
  ks_names.h
  prolog.ps
  tk.decls
  tk.h
  tk3d.c
  tk3d.h
  tkArgv.c
  tkAtom.c
  tkBind.c
  tkBitmap.c
  tkButton.c
  tkButton.h
  tkCanvArc.c
  tkCanvBmap.c
  tkCanvImg.c
  tkCanvLine.c
  tkCanvPoly.c
  tkCanvPs.c
  tkCanvText.c
  tkCanvUtil.c
  tkCanvWind.c
  tkCanvas.c
  tkCanvas.h
  tkClipboard.c
  tkCmds.c
  tkColor.c
  tkColor.h
  tkConfig.c
  tkConsole.c
  tkCursor.c
  tkDecls.h
  tkEntry.c
  tkError.c
  tkEvent.c
  tkFileFilter.c
  tkFileFilter.h
  tkFocus.c
  tkFont.c
  tkFont.h
  tkFrame.c
  tkGC.c
  tkGeometry.c
  tkGet.c
  tkGrab.c
  tkGrid.c
  tkImage.c
  tkImgBmap.c
  tkImgGIF.c
  tkImgPPM.c
  tkImgPhoto.c
  tkImgUtil.c
  tkInitScript.h
  tkInt.decls
  tkInt.h
  tkIntDecls.h
  tkIntPlatDecls.h
  tkIntXlibDecls.h
  tkListbox.c
  tkMacWinMenu.c
  tkMain.c
  tkMenu.c
  tkMenu.h
  tkMenuDraw.c
  tkMenubutton.c
  tkMenubutton.h
  tkMessage.c
  tkObj.c
  tkOldConfig.c
  tkOption.c
  tkPack.c
  tkPanedWindow.c
  tkPlace.c
  tkPlatDecls.h
  tkPointer.c
  tkPort.h
  tkRectOval.c
  tkScale.c
  tkScale.h
  tkScrollbar.c
  tkScrollbar.h
  tkSelect.c
  tkSelect.h
  tkSquare.c
  tkStubImg.c
  tkStubInit.c
  tkStubLib.c
  tkStyle.c
  tkTest.c
  tkText.c
  tkText.h
  tkTextBTree.c
  tkTextDisp.c
  tkTextImage.c
  tkTextIndex.c
  tkTextMark.c
  tkTextTag.c
  tkTextWind.c
  tkTrig.c
  tkUndo.c
  tkUndo.h