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ScaleDialog.cpp from Nxabega at Krugle


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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// ScaleDialog.cpp : implementation file
//

#include "stdafx.h"
#include "Radiant.h"
#include "ScaleDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CScaleDialog dialog


CScaleDialog::CScaleDialog(CWnd* pParent /*=NULL*/)
	: CDialog(CScaleDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(CScaleDialog)
	m_fZ = 1.0f;
	m_fX = 1.0f;
	m_fY = 1.0f;
	//}}AFX_DATA_INIT
}


void CScaleDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CScaleDialog)
	DDX_Text(pDX, IDC_EDIT_Z, m_fZ);
	DDX_Text(pDX, IDC_EDIT_X, m_fX);
	DDX_Text(pDX, IDC_EDIT_Y, m_fY);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CScaleDialog, CDialog)
	//{{AFX_MSG_MAP(CScaleDialog)
		// NOTE: the ClassWizard will add message map macros here
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CScaleDialog message handlers




See more files for this project here

Nxabega

Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.

Project homepage: http://sourceforge.net/projects/nxabega
Programming language(s): C,C++
License: other

  res/
  splines/
  BMP.H
  BRUSH.H
  BSInput.cpp
  BSInput.h
  BSPFILE.H
  Bmp.cpp
  Brush.cpp
  BrushScript.cpp
  CAMERA.H
  CSG.CPP
  CamWnd.cpp
  CamWnd.h
  CapDialog.cpp
  CapDialog.h
  CharBuffer.h
  ChildFrm.cpp
  ChildFrm.h
  CommandsDlg.cpp
  CommandsDlg.h
  DRAG.CPP
  DialogInfo.cpp
  DialogInfo.h
  DialogTextures.cpp
  DialogTextures.h
  DialogThick.cpp
  DialogThick.h
  DlgEvent.cpp
  DlgEvent.h
  ECLASS.CPP
  ENTITY.CPP
  ENTITY.H
  ENTITYW.H
  EPAIRS.H
  EditWnd.cpp
  EditWnd.h
  EntityListDlg.cpp
  EntityListDlg.h
  EpairsWrapper.h
  FNMATCH.CPP
  FNMATCH.H
  FindTextureDlg.cpp
  FindTextureDlg.h
  GLINGR.H
  GLInterface.cpp
  GLW_WIN.H
  GroupBar.cpp
  GroupBar.h
  GroupDlg.cpp
  GroupDlg.h
  IBSPFrontend.h
  ICON1.ICO
  IEpairs.cpp
  IEpairs.h
  IMessaging.h
  IPluginEntities.h
  ISelectedFace.h
  IShaders.cpp
  IShaders.h
  LBMLIB.CPP
  LBMLIB.H
  LstToolBar.cpp
  LstToolBar.h
  MAP.CPP
  MAP.H
  MATHLIB.CPP
  MATHLIB.H
  MRU.CPP
  MRU.H
  MainFrm.cpp
  MainFrm.h
  MapInfo.cpp
  MapInfo.h
  Messaging.cpp
  Messaging.h
  NameDlg.cpp
  NameDlg.h
  NewProjDlg.cpp
  NewProjDlg.h
  PARSE.CPP
  PARSE.H
  PMESH.CPP
  PMESH.H
  POINTS.CPP
  PatchDensityDlg.cpp
  PatchDensityDlg.h
  PatchDialog.cpp
  PatchDialog.h
  PlugIn.cpp
  PlugIn.h
  PlugInManager.cpp
  PlugInManager.h
  PluginEntities.cpp
  PrefsDlg.cpp
  PrefsDlg.h
  QE3.CPP
  QE3.H
  QEDEFS.H
  QERTYPES.H
  QFILES.H
  QGL.H
  QGL_WIN.C
  QGL_WIN.CPP
  RADBSP.CPP
  RADEditView.cpp
  RADEditView.h
  RADEditWnd.cpp
  RADEditWnd.h
  RADKEYS.INI
  Radiant.aps
  Radiant.clw
  Radiant.cpp
  Radiant.h
  Radiant.rc
  Radiant.sln
  Radiant.suo
  Radiant.vcproj
  RadiantDoc.cpp
  RadiantDoc.h
  RadiantView.cpp
  RadiantView.h
  RotateDlg.cpp
  RotateDlg.h
  SELECT.CPP
  SELECT.H
  ScaleDialog.cpp
  ScaleDialog.h
  ScriptDlg.cpp
  ScriptDlg.h
  SelectedFace.cpp
  ShaderEdit.cpp
  ShaderEdit.h
  ShaderInfo.cpp
  ShaderInfo.h
  StdAfx.cpp
  StdAfx.h
  SurfaceDlg.cpp
  SurfaceDlg.h
  SurfacePlugin.cpp
  TexEdit.cpp
  TexEdit.h
  TexWnd.cpp
  TexWnd.h
  TextureBar.cpp