Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.
res/ splines/ BMP.H BRUSH.H BSInput.cpp BSInput.h BSPFILE.H Bmp.cpp Brush.cpp BrushScript.cpp CAMERA.H CSG.CPP CamWnd.cpp CamWnd.h CapDialog.cpp CapDialog.h CharBuffer.h ChildFrm.cpp ChildFrm.h CommandsDlg.cpp CommandsDlg.h DRAG.CPP DialogInfo.cpp DialogInfo.h DialogTextures.cpp DialogTextures.h DialogThick.cpp DialogThick.h DlgEvent.cpp DlgEvent.h ECLASS.CPP ENTITY.CPP ENTITY.H ENTITYW.H EPAIRS.H EditWnd.cpp EditWnd.h EntityListDlg.cpp EntityListDlg.h EpairsWrapper.h FNMATCH.CPP FNMATCH.H FindTextureDlg.cpp FindTextureDlg.h GLINGR.H GLInterface.cpp GLW_WIN.H GroupBar.cpp GroupBar.h GroupDlg.cpp GroupDlg.h IBSPFrontend.h ICON1.ICO IEpairs.cpp IEpairs.h IMessaging.h IPluginEntities.h ISelectedFace.h IShaders.cpp IShaders.h LBMLIB.CPP LBMLIB.H LstToolBar.cpp LstToolBar.h MAP.CPP MAP.H MATHLIB.CPP MATHLIB.H MRU.CPP MRU.H MainFrm.cpp MainFrm.h MapInfo.cpp MapInfo.h Messaging.cpp Messaging.h NameDlg.cpp NameDlg.h NewProjDlg.cpp NewProjDlg.h PARSE.CPP PARSE.H PMESH.CPP PMESH.H POINTS.CPP PatchDensityDlg.cpp PatchDensityDlg.h PatchDialog.cpp PatchDialog.h PlugIn.cpp PlugIn.h PlugInManager.cpp PlugInManager.h PluginEntities.cpp PrefsDlg.cpp PrefsDlg.h QE3.CPP QE3.H QEDEFS.H QERTYPES.H QFILES.H QGL.H QGL_WIN.C QGL_WIN.CPP RADBSP.CPP RADEditView.cpp RADEditView.h RADEditWnd.cpp RADEditWnd.h RADKEYS.INI Radiant.aps Radiant.clw Radiant.cpp Radiant.h Radiant.rc Radiant.sln Radiant.suo Radiant.vcproj RadiantDoc.cpp RadiantDoc.h RadiantView.cpp RadiantView.h RotateDlg.cpp RotateDlg.h SELECT.CPP SELECT.H ScaleDialog.cpp ScaleDialog.h ScriptDlg.cpp ScriptDlg.h SelectedFace.cpp ShaderEdit.cpp ShaderEdit.h ShaderInfo.cpp ShaderInfo.h StdAfx.cpp StdAfx.h SurfaceDlg.cpp SurfaceDlg.h SurfacePlugin.cpp TexEdit.cpp TexEdit.h TexWnd.cpp TexWnd.h TextureBar.cpp