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gui.cxx from Boson at Krugle


Show gui.cxx syntax highlighted

/************************************************************************

  MxGUI
  
  $Id: gui.cxx 5690 2005-02-14 14:21:56Z rivol $

 ************************************************************************/

#include <gfx/gfx.h>

#ifdef HAVE_FLTK

#include <gfx/gui.h>
#include <gfx/raster.h>

#include <FL/Fl_File_Chooser.H>
#include <FL/fl_ask.H>

#include <cstdio>
#include <cstdarg>
#include <fstream>

MxGUI *MxGUI::current = NULL;

MxGLCanvas::MxGLCanvas(int x, int y, int w, int h, const char *l)
    : Fl_Gl_Window(x, y, w, h, l)
{
    last_click[0] = last_click[1] = -1;
    app = NULL;
}

void MxGLCanvas::attach_app(MxGUI *a)
{
    if( !app )
	app = a;
}

void MxGLCanvas::resize(int x, int y, int w, int h)
{
    Fl_Gl_Window::resize(x, y, w, h);

    if( shown() )
    {
        make_current();
        glViewport(0, 0, w, h);
        invalidate();
    }
}

void MxGLCanvas::draw()
{
    if( !valid() )
    {
        valid(1);
        if(app) app->setup_for_drawing();
    }

    if(app) app->draw_contents();
}

int MxGLCanvas::handle(int event)
{
    bool need_redraw = false;

    int where[2];  where[0] = Fl::event_x();  where[1] = Fl::event_y();

    // NOTE: Normally, we examine event_state() rather than
    // event_button() because it is valid no matter what the generating
    // event whereas event_button() is only valid for PUSH and RELEASE
    // events.  However, since event_state() only tells us what buttons
    // are *pressed*, we need to revert to event_button() on RELEASE
    // events.
    //
    int which = Fl::event_button();

    if( event != FL_RELEASE )
    {
	if( Fl::event_state(FL_BUTTON1) )
	{
	    // emulate middle button by combination of left & right buttons
	    if( Fl::event_state(FL_BUTTON3) )  which = 2;
	    else                               which = 1;
	}
	else if( Fl::event_state(FL_BUTTON2) ) which = 2;
	else if( Fl::event_state(FL_BUTTON3) ) which = 3;
    }

    switch( event )
    {
    case FL_PUSH:
	need_redraw = app && app->mouse_down(where, which);
	last_click[0]=where[0];  last_click[1]=where[1];
	break;

    case FL_RELEASE:
	need_redraw = app && app->mouse_up(where, which);
	break;

    case FL_DRAG:
	need_redraw = app && app->mouse_drag(where, last_click, which);
	last_click[0]=where[0];  last_click[1]=where[1];
	break;

    case FL_FOCUS:
    case FL_UNFOCUS:
	// Do nothing special
	break;

    case FL_KEYBOARD:
	if( !app || !app->key_press(Fl::event_key()) )
	    return 0;
	break;

    default:
	return Fl_Gl_Window::handle(event);
    }

    if( need_redraw )
	redraw();

    return 1;
}

////////////////////////////////////////////////////////////////////////
//
// Default menu system.  Although the application can completely
// override this, it's expected that most programs will just add their
// own additional entries.
//

static void cb_exit(Fl_Menu_ *, void *)
	{ MxGUI::current->cleanup_for_exit(); exit(0); }

static void cb_animate(Fl_Menu_ *m, void *)
    { MxGUI::current->animate(m->mvalue()->value()!=0); }

static void cb_fps(Fl_Menu_ *m, void *)
{
    MxGUI *gui = MxGUI::current;

    // Convert default_fps to a string
    static char fps[64]; sprintf(fps, "%.1f", gui->default_fps);

    const char *result = fl_input("Number of frames per second to draw", fps);
    if( result )
    {
	gui->default_fps = atof(result);
	if( gui->target_fps>0 ) gui->target_fps=gui->default_fps;
    }
}

static void cb_snapshot(Fl_Menu_ *m, int format)
{
    MxGUI::current->canvas->redraw();		// don't want to snap menu
    MxGUI::current->snapshot_to_file(format);	// snapshot what's drawn
}

static void cb_save_view(Fl_Menu_ *m, void *)
{	      
  MxGUI::current->save_view_to_file();  
}

static void cb_load_view(Fl_Menu_ *m, void *)
{
  MxGUI::current->load_view_from_file();    
}

static void cb_display_size(Fl_Menu_ *m, int xw)
{
    if( MxGUI::current->toplevel->resizable() )
    {
	int yw = (3*xw)/4;
	MxGUI::current->resize_canvas(xw, yw);
    }
}

static void cb_hdtv_size(Fl_Menu_ *m, int xw)
{
    if( MxGUI::current->toplevel->resizable() )
    {
	int yw = (9*xw)/16;
	MxGUI::current->resize_canvas(xw, yw);
    }
}

static void cb_dv_size(Fl_Menu_ *m, int xw)
{
    if( MxGUI::current->toplevel->resizable() )
    {
	int yw = (2*xw)/3;
	MxGUI::current->resize_canvas(xw, yw);
    }
}

void MxGUI::cb_toggle(Fl_Menu_ *m, bool *flag)
{
    *flag = m->mvalue()->value()!=0;
    current->canvas->redraw();
}

static Fl_Menu_Item default_layout[] =
{
    MXGUI_BEGIN_MENU("&File")
    {"&New", FL_CTRL + 'n', NULL, NULL, FL_MENU_DIVIDER},
        MXGUI_BEGIN_MENU("Snapshot to")
#if defined(HAVE_LIBPNG)
        {"&PNG", FL_CTRL+'p', (Fl_Callback *)cb_snapshot, (void *)IMG_PNG},
#else
        {"&PNG", FL_CTRL+'p', NULL, NULL, FL_MENU_INACTIVE },
#endif
#if defined(HAVE_LIBTIFF)
        {"&TIFF", FL_CTRL+'P', (Fl_Callback *)cb_snapshot, (void *)IMG_TIFF},
#else
        {"&TIFF", FL_CTRL+'P', NULL, NULL, FL_MENU_INACTIVE},
#endif
        {"PP&M", 0, (Fl_Callback *)cb_snapshot, (void *)IMG_PNM},
#if defined(HAVE_LIBJPEG)
        {"&JPEG", 0, (Fl_Callback *)cb_snapshot, (void *)IMG_JPEG},
#else
        {"&JPEG", 0, NULL, NULL, FL_MENU_INACTIVE},
#endif
        MXGUI_END_MENU
    {"E&xit", FL_CTRL + 'q',  (Fl_Callback *)cb_exit, NULL},
    MXGUI_END_MENU

    MXGUI_BEGIN_MENU("&View")
    {"Animation speed ...", FL_CTRL+'r', (Fl_Callback *)cb_fps, NULL},
    {"&Animate", FL_CTRL+'a', (Fl_Callback *)cb_animate, NULL, FL_MENU_TOGGLE},
    {"Save view",FL_CTRL+'s',(Fl_Callback *)cb_save_view,NULL},
    {"Load view",FL_CTRL+'v',(Fl_Callback *)cb_load_view,NULL},

      MXGUI_BEGIN_MENU("Display &size")
      {"&320x240", 0, (Fl_Callback *)cb_display_size, (void*)320},
      {"&640x480", 0, (Fl_Callback *)cb_display_size, (void*)640},
      {"&800x600", 0, (Fl_Callback *)cb_display_size, (void*)800},
      {"&1024x768", 0, (Fl_Callback *)cb_display_size, (void*)1024, FL_MENU_DIVIDER},
      {"720x480", 0, (Fl_Callback *)cb_dv_size, (void*)720, FL_MENU_DIVIDER},
      {"480x270", 0, (Fl_Callback *)cb_hdtv_size, (void*)480},
      {"960x540", 0, (Fl_Callback *)cb_hdtv_size, (void*)960},
      {"1920x1080", 0, (Fl_Callback *)cb_hdtv_size, (void*)1920},
      MXGUI_END_MENU
    MXGUI_END_MENU

    MXGUI_FINISH_MENUBAR
};

int MxGUI::add_toggle_menu(const char *name, int key, bool& val, int flags)
{
    return menu_bar->add(name, key, (Fl_Callback *)cb_toggle, &val,
			 FL_MENU_TOGGLE|(val?FL_MENU_VALUE:0)|flags);
}

////////////////////////////////////////////////////////////////////////

#ifdef __CYGWIN__
extern "C"{
    extern int mainCRTStartup();
    int WinMainCRTStartup() { mainCRTStartup(); }
}
#endif

MxGUI::MxGUI()
{
    canvas = NULL;
    status_line = NULL;
    default_fps = 24.0f;
    target_fps = 0.0f;
    MxGUI::current = this;
}

Fl_Window *MxGUI::create_window(int xw, int yw, int pad)
{
    int yfill = 0;

    Fl_Window *w = new Fl_Window(xw+2*pad, 0);
    toplevel = w;
    w->box(FL_UP_BOX);

      menu_bar = new Fl_Menu_Bar(0, yfill, w->w(), 30);
      menu_bar->menu(menu_layout);
      yfill += menu_bar->h();

      add_upper_controls(yfill, pad);

      yfill += pad;
      canvas = new MxGLCanvas(pad, yfill, xw, yw);
      canvas->box(FL_DOWN_FRAME);
      canvas->attach_app(this);
      int glmode = FL_RGB8|FL_DOUBLE|FL_DEPTH|FL_ALPHA;
      if (canvas->can_do(glmode))
	canvas->mode(glmode);
      else
	canvas->mode(FL_RGB8|FL_DOUBLE|FL_DEPTH);
      yfill += canvas->h();

      add_lower_controls(yfill, pad);

      yfill += pad;
      status_line = new Fl_Output(pad, yfill, xw, 25);
      status_line->color(48);
      status_line->labeltype(FL_NO_LABEL);
      yfill += status_line->h();

    w->end();

    w->size(w->w(), yfill+pad);		// adjust window height
    w->resizable(*canvas);		// resize canvas with window

    // These are used by resize_canvas() to resize the window based on
    // the target size of the canvas.
    w_offset = w->w() - xw;
    h_offset = w->h() - yw;

    return w;
}

static
int arg_redirect(int argc, char **argv, int& index)
{
    MxGUI *app = MxGUI::current;
    return app?app->cmdline_option(argc, argv, index):0;
}

void MxGUI::initialize(int argc, char **argv, Fl_Menu_Item *m, int xw, int yw)
{
    Fl::visual(FL_RGB8);
    menu_layout = m?m:default_layout;

    int index = 0;
    if( argv )
	Fl::args(argc, argv, index, arg_redirect);

    create_window(xw, yw);
    toplevel->label("Graphics Program");

    if( argv )
    {
	if( index==argc )
	    cmdline_file(NULL);
	else
	    for(; index<argc; index++)
		cmdline_file(argv[index]);
    }
}

int MxGUI::run()
{
    toplevel->show();
    return Fl::run();
}

static
void cb_timeout(void *)
{
    MxGUI *app = MxGUI::current;

    if(!app || app->target_fps==0.0f)  return;

    app->update_animation();
    app->canvas->redraw();
    Fl::repeat_timeout(1/app->target_fps, cb_timeout);
}

void MxGUI::animate(bool will)
{
    if( will )
    {
	target_fps = default_fps;
	Fl::add_timeout(1/target_fps, cb_timeout);
    }
    else
	target_fps = 0;
}

int MxGUI::status(const char *fmt, ...)
{
    static char strbuf[1000];

    va_list args;
    va_start(args, fmt);
    int n = vsprintf(strbuf, fmt, args);

    status_line->value(strbuf);
    return n;
}

bool MxGUI::snapshot_to_file(int format, const char *filenamep)
{
    canvas->make_current();
    Fl::flush();

    GLint vp[4]; glGetIntegerv(GL_VIEWPORT, vp);

    glPushAttrib(GL_PIXEL_MODE_BIT);
    glReadBuffer(GL_FRONT);
    glPixelStorei(GL_PACK_ALIGNMENT, 1);

    int nchan = 3;
    if( format==IMG_PNG || format==IMG_TIFF )
	// Currently, only TIFF and PNG writers support the alpha channel
	nchan = 4;

    ByteRaster img(vp[2]-vp[0], vp[3]-vp[1], nchan);
    glReadPixels(vp[0],vp[1],vp[2],vp[3],
	    nchan==4 ? GL_RGBA : GL_RGB,
	    GL_UNSIGNED_BYTE,img.head());

    glPopAttrib();
    img.vflip();

    if ( filenamep == NULL )
    {
        char msg[80], pat[8], name[16];
        sprintf(msg, "Save %s Snapshot", image_type_name(format));
        sprintf(pat, "*.%s", image_type_ext(format));
        sprintf(name, "snap.%s", image_type_ext(format));

        filenamep = fl_file_chooser(msg, pat, name);
    }

    if( filenamep )
	return write_image(filenamep, img, format);
    else
	return false;
}

bool MxGUI::save_view_to_file()
{
  GLdouble M[16];
  GLdouble P[16];
  canvas->make_current();
  Fl::flush();
  
  GLint vp[4]; glGetIntegerv(GL_VIEWPORT, vp);
  GLint width = vp[2]-vp[0];
  GLint height =vp[3]-vp[1];
  glGetDoublev(GL_MODELVIEW_MATRIX,M);
  glGetDoublev(GL_PROJECTION_MATRIX,P);

  const char *filename = fl_file_chooser("Save view", "*.vw", "snap.vw");
  if( filename )
  {
      std::ofstream outfile(filename);
      outfile << width  << std::endl;
      outfile << height << std::endl;

      int i;
      for(i=0;i<16;i++)  outfile << P[i] <<"\n";
      for(i=0;i<16;i++)  outfile << M[i] <<"\n";

      return true;
  }
  else
      return false;
}
 
bool MxGUI::load_view_from_file()
{
  canvas->make_current();
  Fl::flush();
  GLint height;
  GLint width;
  GLdouble M[16];
  GLdouble P[16];
  
  const char *filename = fl_file_chooser("Load view", "*.vw", "snap.vw");
  if (filename)
  {
      std::ifstream infile(filename);
      if (!infile.is_open())
      {
	  std::cerr << "Error opening file " << filename << std::endl;
	  return false;
      }
      infile >> width;
      infile >> height;

      int i;
      for(i=0;i<16;i++)  infile >> P[i]; 
      for(i=0;i<16;i++)  infile >> M[i];

      glMatrixMode(GL_PROJECTION);
      glLoadMatrixd(P);
      glMatrixMode(GL_MODELVIEW);
      glLoadMatrixd(M);
      resize_canvas(width,height);
      return true;
  }
  else
      return false;
}

void MxGUI::lock_size()
{
    toplevel->size_range(toplevel->w(), toplevel->h(),
			 toplevel->w(), toplevel->h());
    toplevel->resizable(NULL);
}

void MxGUI::unlock_size()
{
    toplevel->resizable(*canvas);
    toplevel->size_range(100, 100, 0, 0);
}


void MxGUI::resize_canvas(int width, int height)
{
    toplevel->size(width+w_offset, height+h_offset);
    toplevel->redraw();
}

////////////////////////////////////////////////////////////////////////

void MxGUI::setup_for_drawing()
{
    glClearColor(0.65f, 0.65f, 0.65f, 0.0f);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
}

void MxGUI::draw_contents()
{
    glClear(GL_COLOR_BUFFER_BIT);

    glMatrixMode(GL_MODELVIEW);
    glPushMatrix();
    glLoadIdentity();

    glColor3f(0.0, 0.0, 0.0);
    glBegin(GL_LINES);
      glVertex2f(-1.0, 0.0);  glVertex2f(1.0, 0.0);
      glVertex2f(0.0, -1.0);  glVertex2f(0.0, 1.0);
    glEnd();
    
    glPopMatrix();
}

void MxGUI::update_animation()
{
}

bool MxGUI::mouse_down(int *where, int which)
{
    return false;
}

bool MxGUI::mouse_up(int *where, int which)
{
    return false;
}

bool MxGUI::mouse_drag(int *where, int *last, int which)
{
    return false;
}

bool MxGUI::key_press(int key)
{
    return false;
}

int MxGUI::cmdline_option(int argc, char **argv, int& index)
{
    return 0;
}

void MxGUI::cmdline_file(const char *file)
{
}

#endif /* HAVE_FLTK */




See more files for this project here

Boson

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

Project homepage: http://sourceforge.net/projects/boson
Programming language(s): C,C++
License: other

  gfx/
    arcball.h
    array.h
    baseball.h
    geom3d.h
    geom4d.h
    gfx.h
    gl.h
    glext.h
    gltools.h
    gui.h
    intvec.h
    mat2.h
    mat3.h
    mat4.h
    mfc.h
    quat.h
    raster.h
    script.h
    symmat3.h
    symmat4.h
    trackball.h
    vec2.h
    vec3.h
    vec4.h
    wintools.h
  CMakeLists.txt
  arcball.cxx
  baseball.cxx
  config-libgfx.h.cmake
  geom3d.cxx
  geom4d.cxx
  gltools.cxx
  gui.cxx
  mat2.cxx
  mat3.cxx
  mat4.cxx
  quat.cxx
  raster-jpeg.cxx
  raster-png.cxx
  raster-pnm.cxx
  raster-tiff.cxx
  raster.cxx
  script.cxx
  symmat3.cxx
  symmat4.cxx
  time.cxx
  trackball.cxx
  wintools.cxx