Show SoundLoader.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "soundsource.h"
#include <map>
/**
===================
Load a Sound file for play back
===================
*/
class SoundLoader
{
public:
SoundLoader(void);
/** Load a sound from a file */
SoundSource* LoadSound( const std::string &s );
/** Test to see if the sound exists */
bool HasSound(SoundSource* sound);
/** Delete a sound */
void Delete(SoundSource* sound);
/** Number of sound resources */
size_t NumSounds() { return m_sounds.size(); };
/** Clear all Songs from the loader */
void Clear();
private:
std::map<std::string, SoundSource*> m_sounds;
public:
virtual ~SoundLoader(void);
};
See more files for this project here