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SoundBuffer.h from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include <al.h>



/**
======================
The sound Data created by OpenAL
======================
*/
class SoundBuffer
{
public:
	SoundBuffer(void);

	///** Generate the buffer */
	//int Create();

	/** Retrieve the OpenAL buffer */
	ALuint &GetBuffer() { return buffer; };

	/** Set the Buffer */
	void SetBuffer( ALuint buf ) { buffer = buf; };

	/** Delete Buffer */
	void Delete();

private:
	ALuint  buffer;

public:
	virtual ~SoundBuffer(void);
};




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palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  ISound.h
  Main.cpp
  SoundBuffer.cpp
  SoundBuffer.h
  SoundLoader.cpp
  SoundLoader.h
  SoundManager.cpp
  SoundManager.h
  SoundSource.cpp
  SoundSource.h
  stdafx.cpp
  stdafx.h