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26-04-2007.xml from Riot in Emerald city at Krugle


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<?xml version="1.0" encoding="UTF-8"?>

<discussion>
    <generic-info>
        <date>26-04-2007</date>
        <location>Doma</location>
    </generic-info>

    <rad-sa-equippanim-stvarima>
        <ivica>
            <concept subject="Examine van inventara">
                Postoji definirana tipka koja postavlja
                'over the shoulder' kameru na equippanu
                stvar. Kad se kamera nalazi u tom modu, PlayerCharacter
                'gleda' u stvar i pri dnu se ispisuje opis stvari.

                Ako player nema equippanih stvari, tipka ne radi nista.
                Ako player ima jednu equippanu stvar, tipka startava examine.
                Ako player ima obje ruke zauzete, examine switcha izmedju
                dvije ruke.

                Izlazak iz examine moda dogadja se cim se player pomakne.
                <approved/>
            </concept>
            <concept subject="Predmeti van inventara">
                Kad player ima vise predmeta u interactible podrucju,
                konstruira se dummy entity. Dummy entity ima akcije koje predstavljaju
                iteme u interactible podrucju. Aktiviranje akcije fokusira playera na
                zadani item ili interactible. Slijedeci poziv actionmenua otvara akcije
                tog predmeta (pickup, operate, etc.)
                <approved/>
            </concept>
            <concept subject="Holster">
                Holster tipka moze biti primjerice shift i hotkey za ruku ili zasebna tipka.
                Holster za ruku sprema item u najblize mjesto s dovoljno mjesta za spremiti
                item iz ruke, dakle, dzep, unutrasnjost jakne, ruksak i slicno.

                Discard info: rijeseno u konceptu iz 17.04.2007
                <discarded/>
            </concept>
            <concept subject="Equippanje u ruku">
                Equippanje predmeta se radi direktno iz inventara ili preko hotkeyeva.
                Player odabire inventar i dodijeli mu hotkey: pritiskom na hotkey otvara se
                action menu sa akcijama koje predstavljaju iteme. Odabir akcije equippa
                item u ruku.
                <approved/>
            </concept>
            <concept subject="Koristenje predmeta">
                Kad player zeli iskoristiti predmet na neki nacin, mora ga equippati u ruku i
                onda pozvati action menu za tu ruku. 

                TODO: ATM sada ima akciju koja 'inserta credit card'. To treba popraviti tako
                da akcija nije u ATM-u nego samo neki setter, a akciju prenijeti u tipicnu
                use equipped hand akciju.
                <approved/>
            </concept>
            <concept subject="Svi action menui">
                Sazetak
                -------
                Action menui se otvaraju na
                - obicna 'operate' tipka (left CTRL) koja otvara set akcija za entity na kojeg
                  je PC fokusiran. Ako ima vise predmeta u interactible podrucju, prvo se odabire
                  predmet fokusa putem action menua.
                - hotkey za inventar (player defined) otvara action menu sa akcijama koje equippaju
                  odabrani item u slobodnu ruku
                - hotkey za ruku otvara set akcija za item u toj ruci. Ako je ruka prazna,
                  nista.
                - ako je predmet equippan u ruci, pritisak na hotkey inventara holstera taj predmet
                  ondje ako ima dovoljno mjesta 
                <approved/>
            </concept>
        </ivica>
    </rad-sa-equippanim-stvarima>
</discussion>



See more files for this project here

Riot in Emerald city

Cyberpunk third-person 2100. noir RPG thriller using JMonkey. Its going to be mix between Bloodnet, Neuromancer, DeusEx in gameplay, with pieces of Uplink and many other mini-games for dealing with variety of tasks (lockpicking, hacking...)

Project homepage: http://sourceforge.net/projects/riot-in-ecity
Programming language(s): Java,XML
License: other

  brainstormings/
    execution-process.html
    new-it-27-07-2007.html
    skill-mechanics-20-10-2006.html
    skill-mechanics-27-07-2007.html
  presentation/
    action-background.png
    background.png
    pn-header.png
    pn-logo.png
    riot-header.png
    riot-in-ecity.odp
    riot-logo-big.jpg
    riot-natuknice.odt
    sflogo.png
    smflogo.jpg
  storyline/
    README
    characters.odt
    setting.odt
    storyline.odt
  03-01-2007.xml
  15-02-2007.xml
  17-04-2007.xml
  18-04-2007.xml
  20-03-2007.xml
  21-02-2007.xml
  22-05-2007.xml
  25-03-2007.xml
  26-04-2007.xml
  27-07-2007.xml
  3d-models-special-objects_hr.txt
  chip-identify-minigame_hr.txt
  concept-ideas_hr.odt
  development-guide.txt
  dict.txt
  directory-listing.txt
  equipment_en.txt
  equipment_hr.txt
  first_build_task_list.txt
  hacking_en.txt
  icons.txt
  in-game-keyboard-commands_hr.txt
  new-IT-notes_hr.odt
  presentation.odp
  storyline_hr.txt
  todo.txt
  world-suggestions_hr.odt