Code Search for Developers
 
 
  

LinkedList.h from MaNGOS at Krugle


Show LinkedList.h syntax highlighted

/* 
 * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _LINKEDLIST
#define _LINKEDLIST

#include "Common.h"

//============================================
class LinkedListHead;

class LinkedListElement
{
    private:
        friend class LinkedListHead;

        LinkedListElement* iNext;
        LinkedListElement* iPrev;
    public:
        LinkedListElement() { iNext = NULL; iPrev = NULL; }
        ~LinkedListElement() { delink(); }

        bool hasNext() { return(iNext->iNext != NULL); }
        bool hasPrev() { return(iPrev->iPrev != NULL); }
        bool isInList() { return(iNext != NULL && iPrev != NULL); }

        LinkedListElement* next() { return hasNext() ? iNext : NULL; }
        LinkedListElement* prev() { return hasPrev() ? iPrev : NULL; }

        void delink()
        {
            if(isInList())
            {
                iNext->iPrev = iPrev; iPrev->iNext = iNext; iNext = NULL; iPrev = NULL;
            }
        }

        void insertBefore(LinkedListElement* pElem)
        {
            pElem->iNext = this;
            pElem->iPrev = iPrev;
            iPrev->iNext = pElem;
            iPrev = pElem;
        }

        void insertAfter(LinkedListElement* pElem)
        {
            pElem->iPrev = this;
            pElem->iNext = iNext;
            iNext->iPrev = pElem;
            iNext = pElem;
        }
};

//============================================

class LinkedListHead
{
    private:
        LinkedListElement iFirst;
        LinkedListElement iLast;
        uint32 iSize;
    public:
        LinkedListHead()
        {
            // create empty list

            iFirst.iNext = &iLast;
            iLast.iPrev = &iFirst;
            iSize = 0;
        }

        bool isEmpty() { return(!iFirst.iNext->isInList()); }

        LinkedListElement* getFirst() { return(isEmpty() ? NULL : iFirst.iNext); }

        LinkedListElement* getLast() { return(isEmpty() ? NULL : iLast.iPrev); }

        void insertFirst(LinkedListElement* pElem)
        {
            iFirst.insertAfter(pElem);
        }

        void insertLast(LinkedListElement* pElem)
        {
            iLast.insertBefore(pElem);
        }

        uint32 getSize()
        {
            if(!iSize)
            {
                uint32 result = 0;
                LinkedListElement* e = getFirst();
                while(e)
                {
                    ++result;
                    e = e->next();
                }
                return result;
            }
            else
                return iSize;
        }

        void incSize() { iSize++; }
        void decSize() { iSize--; }

        template<class _Ty>
            class Iterator
        {
            public:
                typedef std::bidirectional_iterator_tag     iterator_category;
                typedef _Ty                                 value_type;
                typedef ptrdiff_t                           difference_type;
                typedef ptrdiff_t                           distance_type;
                typedef _Ty*                                pointer;
                typedef _Ty&                                reference;

                Iterator() : _Ptr(0)
                {                                           // construct with null node pointer
                }

                Iterator(pointer _Pnode) : _Ptr(_Pnode)
                {                                           // construct with node pointer _Pnode
                }

                reference operator*()
                {                                           // return designated value
                    return *_Ptr;
                }

                pointer operator->()
                {                                           // return pointer to class object
                    return _Ptr;
                }

                Iterator& operator++()
                {                                           // preincrement
                    _Ptr = _Ptr->next();
                    return (*this);
                }

                Iterator operator++(int)
                {                                           // postincrement
                    iterator _Tmp = *this;
                    ++*this;
                    return (_Tmp);
                }

                Iterator& operator--()
                {                                           // predecrement
                    _Ptr = _Ptr->prev();
                    return (*this);
                }

                Iterator operator--(int)
                {                                           // postdecrement
                    iterator _Tmp = *this;
                    --*this;
                    return (_Tmp);
                }

                bool operator==(Iterator const &_Right) const
                {                                           // test for iterator equality
                    return (_Ptr == _Right._Ptr);
                }

                bool operator!=(Iterator const &_Right) const
                {                                           // test for iterator inequality
                    return (!(*this == _Right));
                }

                bool operator==(pointer const &_Right) const
                {                                           // test for pointer equality
                    return (_Ptr != _Right);
                }

                bool operator!=(pointer const &_Right) const
                {                                           // test for pointer equality
                    return (!(*this == _Right));
                }

                pointer _Mynode()
                {                                           // return node pointer
                    return (_Ptr);
                }

            protected:
                pointer _Ptr;                               // pointer to node
        };

        typedef Iterator<LinkedListElement> iterator;
};

//============================================
#endif




See more files for this project here

MaNGOS

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It\'s an educational project, to help developers get familar with large scale C++ and C# development projects.

Project homepage: http://sourceforge.net/projects/mangos
Programming language(s): C,C++,SQL
License: gpl2

  CountedReference/
    Reference.h
    ReferenceHolder.h
    ReferenceImpl.h
  LinkedReference/
    RefManager.h
    Reference.h
  ByteConverter.h
  Callback.h
  EventProcessor.cpp
  EventProcessor.h
  HashMap.h
  LinkedList.h
  TypeList.h