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EventProcessor.cpp from MaNGOS at Krugle


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/* 
 * Copyright (C) 2005,2006,2007 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "EventProcessor.h"

EventProcessor::EventProcessor()
{
    m_time = 0;
    m_aborting = false;
}

EventProcessor::~EventProcessor()
{
    KillAllEvents();
}

void EventProcessor::Update(uint32 p_time)
{
    // update time
    m_time += p_time;

    // main event loop
    EventList::iterator i;
    while (((i = m_events.begin()) != m_events.end()) && i->first <= m_time)
    {
        // get and remove event from queue
        BasicEvent* Event = i->second;
        m_events.erase(i);

        if (!Event->to_Abort)
        {
            if (Event->Execute(m_time, p_time))
            {
                // completely destroy event if it is not re-added
                delete Event;
            }
        }
        else
        {
            Event->Abort(m_time);
            delete Event;
        }
    }
}

void EventProcessor::KillAllEvents()
{
    // prevent event insertions
    m_aborting = true;

    // first, abort all existing events
    for (EventList::iterator i = m_events.begin(); i != m_events.end(); ++i)
    {
        i->second->to_Abort = true;
        i->second->Abort(m_time);
        delete i->second;
    }

    // clear event list
    m_events.clear();
}

void EventProcessor::AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime)
{
    if (set_addtime) Event->m_addTime = m_time;
    Event->m_execTime = e_time;
    m_events.insert(std::pair<uint64, BasicEvent*>(e_time, Event));
}

uint64 EventProcessor::CalculateTime(uint64 t_offset)
{
    return(m_time + t_offset);
}




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MaNGOS

MaNGOS is an object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It\'s an educational project, to help developers get familar with large scale C++ and C# development projects.

Project homepage: http://sourceforge.net/projects/mangos
Programming language(s): C,C++,SQL
License: gpl2

  CountedReference/
    Reference.h
    ReferenceHolder.h
    ReferenceImpl.h
  LinkedReference/
    RefManager.h
    Reference.h
  ByteConverter.h
  Callback.h
  EventProcessor.cpp
  EventProcessor.h
  HashMap.h
  LinkedList.h
  TypeList.h