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kquaternion.h from Spatial Knowledge Experiments at Krugle


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/*
    Copyright (C) 2003, 2004, 2005 by Luca Cappa
    Written by Luca Cappa groton@users.sourceforge.net
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __KQUATERNION_H__
#define __KQUATERNION_H__

#include "eulerangles.h"


class KQuaternion
{
private:
  int m_order; //order of applying the Eulers Angles.
public:
  
  /// Construct a 0,0,0,1 quaternion.
  KQuaternion (int p_order = EulOrdYXZs) : m_order (p_order)
  { 
    Init(0, 0, 0, 1);
  }

  /// Construct a quaternion with the given parameters.
  KQuaternion (float theR, float theX=0.0, float theY=0.0, float theZ=0.0,
    int p_order = EulOrdYXZs) : m_order (p_order)
  { 
    Init (theR, theX, theY, theZ ); 
  }

  /// Copy constructor.
  KQuaternion (const KQuaternion& q) :
    m_order (q.m_order)
  { 
    Init (q.r, q.x, q.y, q.z); 
  }
  /// Construct quaternion from a vector.
  KQuaternion (const csVector3& q, int p_order = EulOrdYXZs) :
    m_order (p_order)
  { 
    Init (0, q.x, q.y, q.z);
  }

  /// Construct quaternion from a matrix
  KQuaternion (const csMatrix3& smat, int p_order = EulOrdYXZs);

  ~KQuaternion ()
  {
    //Intentionally blank.
  }

  void SetWithEuler (const csVector3& p_angles);

  void SetWithEuler (const csVector3& p_angles, int p_order);

  void GetEulerAngles (csVector3& p_angles);
  
  void GetEulerAngles (csVector3& p_angles, int p_order);

  void Normalize ()
  {
    float l_dist, l_square;

    l_square = x * x + y * y + z * z + r * r;

    if (l_square > 0.0f)
      l_dist = (float)(1.0f / sqrt (l_square));
    else 
      l_dist = 1;

    x *= l_dist;
    y *= l_dist;
    z *= l_dist;
    r *= l_dist;
  }

  /// Initialize a quaternion with specific values.
  inline void Init (float theR, float theX, float theY, float theZ)
  { 
    r = theR; 
    x = theX; 
    y = theY; 
    z = theZ; 
  }

  ///
  inline friend KQuaternion operator+ (const KQuaternion& q1, const KQuaternion& q2)
  { 
    return KQuaternion (q1.r + q2.r, q1.x + q2.x, q1.y + q2.y, q1.z + q2.z,
      q1.m_order);
  }
  
  ///
  inline friend KQuaternion operator- (const KQuaternion& q1, const KQuaternion& q2)
  { 
    return KQuaternion (q1.r - q2.r, q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, 
      q1.m_order);
  }
  
  ///
  inline friend KQuaternion operator* (const KQuaternion& q1, const KQuaternion& q2)
  { 
    return KQuaternion (q1.r*q2.r -  q1.x*q2.x - q1.y*q2.y - q1.z*q2.z,
             q1.y*q2.z -  q1.z*q2.y + q1.r*q2.x + q1.x*q2.r,
             q1.z*q2.x -  q1.x*q2.z + q1.r*q2.y + q1.y*q2.r,
             q1.x*q2.y -  q1.y*q2.x + q1.r*q2.z + q1.z*q2.r, q1.m_order); 
  }

  ///
  KQuaternion& operator*= (const KQuaternion& q2)
  {
    Init (r*q2.r -  x*q2.x - y*q2.y - z*q2.z,
      y*q2.z -  z*q2.y + r*q2.x + x*q2.r,
      z*q2.x -  x*q2.z + r*q2.y + y*q2.r,
      x*q2.y -  y*q2.x + r*q2.z + z*q2.r);
    return *this;
  }


  const csMatrix3 GetMatrix () const;

  ///
  void Conjugate () 
  { 
    Init (r, -x, -y, -z); 
  }

  /// Negate all parameters of the quaternion
  void Negate () 
  { 
    Init(-r, -x, -y, -z); 
  }

  /** Invert the orientation of this quaternion */
  void Invert();

  /// rotated = q * vec * qConj.
  csVector3 Rotate (csVector3 const&vec) const
  {
    KQuaternion p (vec);
    KQuaternion qConj (r, -x, -y, -z);

    p = *this * p;
    p *= qConj;
    return csVector3 (p.x, p.y, p.z);
  }


  /**
   * Spherical Linear Interpolation between two quaternions
   * Calculated between this class & the second quaternion by the slerp
   * factor and returned as a new quaternion
   */
  KQuaternion Slerp (const KQuaternion &quat2, float slerp) const;

  //Most important datas!
  float x;
  float y;
  float z;
  float r;
};

#endif




See more files for this project here

Spatial Knowledge Experiments

A simulation of 3D virtual worlds for psychological experiments

Project homepage: http://sourceforge.net/projects/ske
Programming language(s): C,C++,Perl
License: other

  isense/
  joystick/
  Jamfile
  KImageCardinalDirection.h
  SKE.cpp
  SKE.h
  eulerangles.c
  eulerangles.h
  ikdraggable.cpp
  ikdraggable.h
  ikdraghandler.h
  ikmission.h
  ikxmlreader.h
  ikxmlwriter.h
  kappstate.cpp
  kappstate.h
  kbasedraggable.cpp
  kbasedraggable.h
  kbasedraghandler.cpp
  kbasedraghandler.h
  kblock.cpp
  kblock.h
  kblockId.h
  kblockid.cpp
  kcamera.cpp
  kcamera.h
  kcollision.cpp
  kcommandprocessor.cpp
  kcommandprocessor.h
  kconstant.cpp
  kconstant.h
  kcursor3d.cpp
  kcursor3d.h
  kdata.cpp
  kdata.h
  kdatalist.cpp
  kdatalist.h
  kdragmanager.cpp
  kdragmanager.h
  keventhandlermanager.cpp
  keventhandlermanager.h
  kflags.cpp
  kflags.h
  kimagecardinaldirection.cpp
  kkeys.cpp
  kkeys.h
  kkeystate.cpp
  kkeystate.h
  klandmark.cpp
  klandmark.h
  klandmarklist.cpp
  klandmarklist.h
  klight.cpp
  klight.h
  klightlist.cpp
  klightlist.h
  kmap.cpp
  kmap.h
  kmission.cpp
  kmission.h
  kmissiontype.cpp
  kmissiontype.h
  kmode.cpp
  kmode.h
  kmousemanager.cpp
  kmousemanager.h
  kobject3d.cpp
  kobject3d.h
  korientation.cpp
  korientation.h
  kpath.cpp
  kpath.h
  kpathfollower.cpp
  kpathfollower.h
  kplayer.cpp
  kplayer.h
  kposition.cpp
  kposition.h
  kquaternion.cpp
  kquaternion.h
  ksaveddatamanager.cpp
  ksaveddatamanager.h
  ksegment3.h
  ksign.cpp
  ksign.h
  ksprite3d.cpp
  ksprite3d.h
  ksprite3dlist.cpp
  ksprite3dlist.h
  kterrain.cpp
  kterrain.h
  kthing.cpp
  kthing.h
  kutil.cpp
  kutil.h
  kwireframe.cpp
  kwireframe.h
  kxmlhelper.h
  movement1d.h
  movement3d.h
  quattypes.h