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ikmission.h from Spatial Knowledge Experiments at Krugle


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/*
    Copyright (C) 2003, 2004 by Luca Cappa
    Written by Luca Cappa groton@users.sourceforge.net
  
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.
  
    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.
  
    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef __IKMISSION_H__
#define __IKMISSION_H__


#include "csutil/scf.h"
#include "csutil/ref.h"
#include "kquaternion.h"

class scfString;
class csVector3;
struct iString;
struct iDocumentNode;
class csSchedule;

class KLandmark;
class KData;
class KDataList;
class KPosition;
class KPath;
class KPathFollower;
class KMissionType;



#ifndef NEW_MISSION_DESIGN

SCF_VERSION (iKMission, 0, 0, 1);

struct iKMission : public iBase
{
  /*
  
    INPUT
  
  */

  /**
  Get/Set the mission name.
  */
  virtual const char* GetName() = 0;
  virtual void SetName (const char* p_name) = 0;

  /**
  Get/Set the starting position.
  */
  virtual KPosition* GetInitPosition () = 0;
  virtual void SetInitPosition (KPosition* p_pos) = 0;
  
  /**
  Get/Set the map
  */
  virtual KMap* GetMap () = 0;
  virtual void SetMap (KMap*) = 0;
  
  /**
  Get/Set the landmarks
  */
  virtual KLandmarkList* GetLandmarks () = 0;
  virtual void SetLandmarks (KLandmarkList*) = 0;


  

  /*
  
    OUTPUT
  
  */
  
  /**
  Get the minutes the mission took from starting to ending.
  */
  virtual float GetMinutes () = 0;
  /**
  Get the meters walked during the mission.
  */
  virtual float GetMeters () = 0;  
    
  
  virtual void StartRecording (int p_intervalMs) = 0;
  virtual void Record (int p_elapsedTimeMs) = 0;
  virtual void StopRecording () = 0;

  virtual bool GetCollectingData() = 0;
  virtual KDataList* GetDataList () = 0;
  //????virtual const KConstant<KMissionType>& GetMissionType () = 0;
  virtual const KMissionType& GetMissionType () = 0;

  //
  //  
  virtual bool SaveMissionInfo (iDocumentNode* p_node)  = 0;
  virtual bool LoadMissionInfo (iDocumentNode* p_node)  = 0;
};


SCF_VERSION (iKTargetingMission, 0, 0, 1);

struct iKTargetingMission : public iBase
{
  /*
  
    INPUT
  
  */
  virtual void SetTargetName (const char* p_name) = 0;
  virtual const char* GetTargetName () = 0;
  virtual KLandmark* GetTarget () = 0;
  
  virtual KPath* GetPath () = 0;
  virtual void SetPath (KPath*) = 0;
  
  virtual float GetAllowedMinutes () = 0;
  virtual void SetAllowedMinutes (float) = 0;

  //Utility methods.
  virtual KPathFollower* GetPathFollower () = 0;
  virtual csRefArray<iCollider>* GetColliders () = 0;
  
  virtual bool WriteAdditionalInfo (iDocumentNode* p_parent) = 0;
  virtual bool ReadAdditionalInfo (iDocumentNode* p_parent) = 0;
};


SCF_VERSION (iKFreeWalkingMission, 0, 0, 1);

struct iKFreeWalkingMission : public iBase
{
  /*

  INPUT

  */
  virtual float GetAllowedMinutes () = 0;
  virtual void SetAllowedMinutes (float) = 0;

  virtual bool WriteAdditionalInfo (iDocumentNode* p_parent) = 0;
  virtual bool ReadAdditionalInfo (iDocumentNode* p_parent) = 0;
};

SCF_VERSION (iKNotFreeWalkingMission, 0, 0, 1);

struct iKNotFreeWalkingMission : public iBase
{
  /*

  INPUT

  */
  virtual KPath* GetPath () = 0;
  virtual void SetPath (KPath* l_path) = 0;

  virtual bool WriteAdditionalInfo (iDocumentNode* p_parent) = 0;
  virtual bool ReadAdditionalInfo (iDocumentNode* p_parent) = 0;
};

SCF_VERSION (iKPointingTargetMission, 0, 0, 1);

struct iKPointingTargetMission : public iBase
{
  /*

  INPUT

  */
  virtual  char* GetTargetName () = 0;
  virtual KLandmark* GetTarget () = 0;
  virtual void SetTargetName (const char* p_targetName) = 0;

  virtual bool WriteAdditionalInfo (iDocumentNode* p_parent) = 0;
  virtual bool ReadAdditionalInfo (iDocumentNode* p_parent) = 0;

  /*
  
    OUTPUT
  
  */
  virtual float CalculateAngle () = 0;
};


#else //NEW_MISSION_DESIGN

SCF_VERSION (iConditionTester, 0, 1, 0);

struct iConditionTester : public iBase
{
  virtual bool Test () = 0;
};

SCF_VERSION (iActionGetter, 0, 1, 0);

struct iActionGetter : public iBase
{
  virtual bool Action () = 0;
};

SCF_VERSION (iGeneralTester, 0, 1, 0);

struct iGeneralTester : public iBase
{
  virtual bool Test () = 0;
  virtual bool AddConditionTester (iConditionTester* p_aG) = 0;
  virtual bool AddActionGetter (iActionGetter* p_aG) = 0;
};

SCF_VERSION (iKMission, 0, 1, 0);

struct iKMission : public iBase
{
  virtual bool HandleEvent (iEvent& ev) = 0;

  virtual void StartRecording (csTicks) = 0;
  
  virtual void StopRecording () = 0;

  virtual bool AddGeneralTester (iGeneralTester* p_gT) = 0;
};

#endif //NEW_MISSION_DESIGN


#endif




See more files for this project here

Spatial Knowledge Experiments

A simulation of 3D virtual worlds for psychological experiments

Project homepage: http://sourceforge.net/projects/ske
Programming language(s): C,C++,Perl
License: other

  isense/
  joystick/
  Jamfile
  KImageCardinalDirection.h
  SKE.cpp
  SKE.h
  eulerangles.c
  eulerangles.h
  ikdraggable.cpp
  ikdraggable.h
  ikdraghandler.h
  ikmission.h
  ikxmlreader.h
  ikxmlwriter.h
  kappstate.cpp
  kappstate.h
  kbasedraggable.cpp
  kbasedraggable.h
  kbasedraghandler.cpp
  kbasedraghandler.h
  kblock.cpp
  kblock.h
  kblockId.h
  kblockid.cpp
  kcamera.cpp
  kcamera.h
  kcollision.cpp
  kcommandprocessor.cpp
  kcommandprocessor.h
  kconstant.cpp
  kconstant.h
  kcursor3d.cpp
  kcursor3d.h
  kdata.cpp
  kdata.h
  kdatalist.cpp
  kdatalist.h
  kdragmanager.cpp
  kdragmanager.h
  keventhandlermanager.cpp
  keventhandlermanager.h
  kflags.cpp
  kflags.h
  kimagecardinaldirection.cpp
  kkeys.cpp
  kkeys.h
  kkeystate.cpp
  kkeystate.h
  klandmark.cpp
  klandmark.h
  klandmarklist.cpp
  klandmarklist.h
  klight.cpp
  klight.h
  klightlist.cpp
  klightlist.h
  kmap.cpp
  kmap.h
  kmission.cpp
  kmission.h
  kmissiontype.cpp
  kmissiontype.h
  kmode.cpp
  kmode.h
  kmousemanager.cpp
  kmousemanager.h
  kobject3d.cpp
  kobject3d.h
  korientation.cpp
  korientation.h
  kpath.cpp
  kpath.h
  kpathfollower.cpp
  kpathfollower.h
  kplayer.cpp
  kplayer.h
  kposition.cpp
  kposition.h
  kquaternion.cpp
  kquaternion.h
  ksaveddatamanager.cpp
  ksaveddatamanager.h
  ksegment3.h
  ksign.cpp
  ksign.h
  ksprite3d.cpp
  ksprite3d.h
  ksprite3dlist.cpp
  ksprite3dlist.h
  kterrain.cpp
  kterrain.h
  kthing.cpp
  kthing.h
  kutil.cpp
  kutil.h
  kwireframe.cpp
  kwireframe.h
  kxmlhelper.h
  movement1d.h
  movement3d.h
  quattypes.h