Show GSUtil.cpp syntax highlighted
/*
* Copyright (C) 2003-2005 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSdx9.h"
#include "GSState.h"
BOOL IsDepthFormatOk(IDirect3D9* pD3D, D3DFORMAT DepthFormat, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat)
{
// Verify that the depth format exists.
HRESULT hr = pD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT, CGSdx9App::D3DDEVTYPE_X, AdapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, DepthFormat);
if(FAILED(hr)) return FALSE;
// Verify that the depth format is compatible.
hr = pD3D->CheckDepthStencilMatch(D3DADAPTER_DEFAULT, CGSdx9App::D3DDEVTYPE_X, AdapterFormat, BackBufferFormat, DepthFormat);
return SUCCEEDED(hr);
}
HRESULT CompileShaderFromResource(IDirect3DDevice9* pD3DDev, UINT id, CString entry, CString target, UINT flags, IDirect3DPixelShader9** ppPixelShader)
{
CheckPointer(pD3DDev, E_POINTER);
CheckPointer(ppPixelShader, E_POINTER);
CComPtr<ID3DXBuffer> pShader, pErrorMsgs;
HRESULT hr = D3DXCompileShaderFromResource(
AfxGetResourceHandle(), MAKEINTRESOURCE(id),
NULL, NULL,
entry, target, flags,
&pShader, &pErrorMsgs, NULL);
ASSERT(SUCCEEDED(hr));
if(SUCCEEDED(hr))
{
hr = pD3DDev->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), ppPixelShader);
ASSERT(SUCCEEDED(hr));
}
return hr;
}
HRESULT AssembleShaderFromResource(IDirect3DDevice9* pD3DDev, UINT id, UINT flags, IDirect3DPixelShader9** ppPixelShader)
{
CheckPointer(pD3DDev, E_POINTER);
CheckPointer(ppPixelShader, E_POINTER);
CComPtr<ID3DXBuffer> pShader, pErrorMsgs;
HRESULT hr = D3DXAssembleShaderFromResource(
AfxGetResourceHandle(), MAKEINTRESOURCE(id),
NULL, NULL,
flags,
&pShader, &pErrorMsgs);
ASSERT(SUCCEEDED(hr));
if(SUCCEEDED(hr))
{
hr = pD3DDev->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), ppPixelShader);
ASSERT(SUCCEEDED(hr));
}
return hr;
}
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