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CGLoader.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_CGLoaderh_INCLUDE__)
#define __INCLUDE_CGLoaderh_INCLUDE__

#include <cgext/CGProgram.h>

class CGLoader
{
public:
	static CGLoader *instance();

	bool init();
	CGProgram *loadVertexProgram(const char *fileName,
		const char *entryFn);
	CGProgram *loadFragmentProgram(const char *fileName,
	const char *entryFn);

	bool cgEnabled();

protected:
	static CGLoader *instance_;
	unsigned int counter_;
	bool init_;
	CGcontext cgContext_;

private:
	CGLoader();
	virtual ~CGLoader();
};

#endif // __INCLUDE_CGLoaderh_INCLUDE__




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  CGFog.cpp
  CGFog.h
  CGIncludes.h
  CGLoader.cpp
  CGLoader.h
  CGProgram.cpp
  CGProgram.h