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CGFog.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_CGFogh_INCLUDE__)
#define __INCLUDE_CGFogh_INCLUDE__

#include <cgext/CGLoader.h>

class CGFog
{
public:
	static CGFog *instance();

	void bind(unsigned int texNo0);
	void unBind();

protected:
	CGProgram *program_;
	CGProgram *programb_;

	CGparameter modelViewProj_;
	CGparameter modelView_;
	CGparameter lightPosition_;
	CGparameter viewPosition_;
	CGparameter decal0_;

private:
	CGFog();
	virtual ~CGFog();
};

#endif // __INCLUDE_CGFogh_INCLUDE__




See more files for this project here

Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  CGFog.cpp
  CGFog.h
  CGIncludes.h
  CGLoader.cpp
  CGLoader.h
  CGProgram.cpp
  CGProgram.h