NeoenEngine NG (Next Generation) is the evolution of neoengine one,it\'s a different development from NeoEngine2, it\'s a direct inherits from NeoEngine one.\n
Makefile.am SConscript animlib.cpp animlib.h base.cpp base.h bone.cpp bone.h bool.cpp bool.h boundingvolume.cpp boundingvolume.h chunk.cpp chunk.h chunkio.cpp chunkio.h chunktype.h color.cpp color.h complex.cpp complex.h core.cpp core.h core_inl.h dll.cpp factory.cpp factory.h float.cpp float.h integer.cpp integer.h light.cpp light.h material.cpp material.h materiallib.cpp materiallib.h matrix.cpp matrix.h mesh.cpp mesh.h meshentity.cpp meshentity.h neochunkio-static.dev neochunkio.cbp neochunkio.depend neochunkio.dev neochunkio.dsp neochunkio.layout neochunkio.vcproj nodeanimation.cpp nodeanimation.h nodekeyframe.cpp nodekeyframe.h notify.cpp notify.h polygonbuffer.cpp polygonbuffer.h polygonstrip.cpp polygonstrip.h primitive.cpp primitive.h quaternion.cpp quaternion.h room.cpp room.h scene.cpp scene.h sceneentity.cpp sceneentity.h scenenode.cpp scenenode.h shader.cpp shader.h shaderprogram.cpp shaderprogram.h short.cpp short.h skeleton.cpp skeleton.h skeletonanimation.cpp skeletonanimation.h skin.cpp skin.h skinvertexbuffer.cpp skinvertexbuffer.h skybox.cpp skybox.h skydome.cpp skydome.h stdstring.cpp stdstring.h submesh.cpp submesh.h submeshanimation.cpp submeshanimation.h submeshkeyframe.cpp submeshkeyframe.h technique.cpp technique.h texlayer.cpp texlayer.h texmatrixgen.cpp texmatrixgen.h vector3d.cpp vector3d.h vertexbuffer.cpp vertexbuffer.h