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Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21



Some source files from: Equalizer - Multipipe Rendering/src/examples
  common/
  configs/
    TG-VizCluster/
      tvc-deskside/
        3-node.2D.eqc
        3-node.DB.ds.eqc
        3-node.cave.eqc
    1-pipe.eqc
    1-pipe.stereo.anaglyph.eqc
    1-pipe.stereo.quad.eqc
    1-window.nonthreaded.eqc
    2-channel.hb.eqc
    2-channel.stereo.passive.eqc
    2-node.2D.eqc
    2-node.DB.ds.eqc
    2-node.DB.eqc
    2-pipe.2D.eqc
    2-pipe.DB.ds.eqc
    2-pipe.DB.eqc
    2-pipe.EYE.eqc
    2-pipe.stereo.passive.eqc
    2-window.2D.eqc
    2-window.DB.eqc
    2-window.EYE.anaglyph.eqc
    2-window.eqc
    3-channel.cave.eqc
    3-node.2D.eqc
    3-node.DB.ds.eqc
    3-node.DB.eqc
    3-pipe.eqc
    3-window.2D.eqc
    3-window.DB.ds.eqc
    4-node.2D.eqc
    4-node.DB.bs.eqc
    4-node.DB.ds.eqc
    4-node.DB.eqc
    4-window.DB.bs.eqc
    4-window.DB.eqc
    4-window.EYE.2D.eqc
    5-channel.cave.eqc
    5-node.2D.eqc
    5-node.DB.ds.eqc
    5-node.DB.eqc
    6-node.2D.eqc
    6-node.DB.ds.eqc
    6-node.DB.eqc
    6-window.DB.async.eqc
    7-window.EYE.2D.eqc
    8-node.DB.bs.eqc
    8-node.DB.ds.eqc
    8-node.DB.eqc
    8-window.DB.eqc
    Makefile
    README
    config.eqc
    hactar.2D.eqc
    hactar.DB.ds.eqc
    hactar.DB.eqc
    hactar.eqc
    hactar.rc.eqc
    stress.2D.eqc
    stress.eqc
    stress.threads.eqc
    test.eqc
  eqPixelBench/
    Makefile
    README
    channel.cpp
    channel.h
    config.cpp
    config.h
    configEvent.cpp
    configEvent.h
    main.cpp
  eqPly/
    eqPly.app/
    Makefile
    README
    channel.cpp
    channel.h
    colorVertex.h
    config.cpp
    config.h
    eqPly.cpp
    eqPly.h
    frameData.h
    initData.cpp
    initData.h
    localInitData.cpp
    localInitData.h
    logo.rgb
    main.cpp
    node.cpp
    node.h
    normalFace.h
    pipe.cpp
    pipe.h
    ply.h
    plyFileIO.cpp
    plyFileIO.h
    plyModel.cpp
    plyModel.h
    plyfile.cpp
    rockerArm.ply
    tracker.cpp
    tracker.h
    vertex.h
    window.cpp
    window.h
  eqPlyNew/
    eqPly.app/
    Makefile
    README
    channel.cpp
    channel.h
    config.cpp
    config.h
    eqPly.cpp
    eqPly.h
    frameData.h
    initData.cpp
    initData.h
    localInitData.cpp
    localInitData.h
    logo.rgb
    main.cpp
    node.cpp
    node.h
    pipe.cpp
    pipe.h
    ply.h
    plyfile.cpp
    rockerArm.ply
    tracker.cpp
    tracker.h
    typedefs.h
    vertexBufferBase.h
    vertexBufferData.h
    vertexBufferLeaf.cpp
    vertexBufferLeaf.h
    vertexBufferNode.cpp
    vertexBufferNode.h
    vertexBufferRoot.cpp
    vertexBufferRoot.h
    vertexBufferState.h
    vertexData.cpp
    vertexData.h
    window.cpp
    window.h
  eqVol/
    eqVol.app/
    Bucky32x32x32_d.raw
    Bucky32x32x32_d.raw.vhf
    Makefile
    channel.cpp
    channel.h
    config.cpp
    config.h
    eqVol.cpp
    eqVol.h
    frame.h
    frameData.h
    fshader.cg
    fshader.oglsl
    fshader_.oglsl
    hlp.h
    image.h
    initData.cpp
    initData.h
    localInitData.cpp
    localInitData.h
    logo.rgb
    main.cpp
  include/
  libmesh/
  Makefile



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