Code Search for Developers
 
 
  

board.h from Thousand Parsec at Krugle


Show board.h syntax highlighted

#ifndef TPPROTO_BOARD_H
#define TPPROTO_BOARD_H
/*! \file
  \brief Declares Board class.
*/

#include <string>
#include <tpproto/frame.h>

namespace TPProto{

  /*! \brief Board Frame class.
    
  The Board class is the representation of the board Frame, and provides
  an interface to the boards.
  */
  class Board : public Frame{
  public:

    Board();
    virtual ~Board();

    void packBuffer(Buffer * buf);
    bool unpackBuffer(Buffer * buf);

    unsigned int getId();
    std::string getName();
    std::string getDescription();

    int numMessages();
    uint64_t getLastModifiedTime();

  private:
    unsigned int id;
    std::string name;
    std::string desc;
    int nummess;
    uint64_t modtime;

  };

}

#endif




See more files for this project here

Thousand Parsec

Thousand Parsec is a framework for turn based 4 X\'s game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.

Project homepage: http://sourceforge.net/projects/thousandparsec
Programming language(s): C++,Python
License: other

  Makefile.am
  addcategory.cpp
  addcategory.h
  adddesign.cpp
  adddesign.h
  asyncframelistener.h
  board.cpp
  board.h
  boardcache.cpp
  boardcache.h
  boardidslist.cpp
  boardidslist.h
  buffer.cpp
  buffer.h
  cache.cpp
  cache.h
  cachemethod.cpp
  cachemethod.h
  cachenonemethod.cpp
  cachenonemethod.h
  category.cpp
  category.h
  categorycache.cpp
  categorycache.h
  categoryidslist.cpp
  categoryidslist.h
  component.cpp
  component.h
  componentcache.cpp
  componentcache.h
  componentidslist.cpp
  componentidslist.h
  connect.cpp
  connect.h
  createaccount.cpp
  createaccount.h
  design.cpp
  design.h
  designcache.cpp
  designcache.h
  designidslist.cpp
  designidslist.h
  failframe.cpp
  failframe.h
  featuresframe.cpp
  featuresframe.h
  fleet.cpp
  fleet.h
  frame.cpp
  frame.h
  framebuilder.cpp
  framebuilder.h
  framecodec.cpp
  framecodec.h
  framefactory.cpp
  framefactory.h
  galaxy.cpp
  galaxy.h
  gamelayer.cpp
  gamelayer.h
  gamestatuslistener.h
  getboard.cpp
  getboard.h
  getboardidslist.cpp
  getboardidslist.h
  getbyid.cpp
  getbyid.h
  getcategory.cpp
  getcategory.h
  getcategoryidslist.cpp
  getcategoryidslist.h
  getcomponent.cpp
  getcomponent.h
  getcomponentidslist.cpp
  getcomponentidslist.h
  getdesign.cpp
  getdesign.h
  getdesignidslist.cpp
  getdesignidslist.h
  getfeatures.cpp
  getfeatures.h
  getidsequence.cpp
  getidsequence.h
  getmessage.cpp
  getmessage.h
  getobjectbyid.cpp
  getobjectbyid.h
  getobjectbypos.cpp
  getobjectbypos.h
  getobjectidsbycontainer.cpp
  getobjectidsbycontainer.h
  getobjectidsbypos.cpp
  getobjectidsbypos.h
  getobjectidslist.cpp
  getobjectidslist.h
  getorder.cpp
  getorder.h
  getorderdesc.cpp
  getorderdesc.h
  getordertypeslist.cpp
  getordertypeslist.h