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demo.h from Allegro game programming library at Krugle


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/* Allegro datafile object indexes, produced by grabber v3.11 */
/* Datafile: e:\allegro\demo\demo.dat */
/* Date: Fri Apr  9 15:55:51 1999 */
/* Do not hand edit! */

#define ASTA01                           0        /* RLE  */
#define ASTA02                           1        /* RLE  */
#define ASTA03                           2        /* RLE  */
#define ASTA04                           3        /* RLE  */
#define ASTA05                           4        /* RLE  */
#define ASTA06                           5        /* RLE  */
#define ASTA07                           6        /* RLE  */
#define ASTA08                           7        /* RLE  */
#define ASTA09                           8        /* RLE  */
#define ASTA10                           9        /* RLE  */
#define ASTA11                           10       /* RLE  */
#define ASTA12                           11       /* RLE  */
#define ASTA13                           12       /* RLE  */
#define ASTA14                           13       /* RLE  */
#define ASTA15                           14       /* RLE  */
#define ASTB01                           15       /* RLE  */
#define ASTB02                           16       /* RLE  */
#define ASTB03                           17       /* RLE  */
#define ASTB04                           18       /* RLE  */
#define ASTB05                           19       /* RLE  */
#define ASTB06                           20       /* RLE  */
#define ASTB07                           21       /* RLE  */
#define ASTB08                           22       /* RLE  */
#define ASTB09                           23       /* RLE  */
#define ASTB10                           24       /* RLE  */
#define ASTB11                           25       /* RLE  */
#define ASTB12                           26       /* RLE  */
#define ASTB13                           27       /* RLE  */
#define ASTB14                           28       /* RLE  */
#define ASTB15                           29       /* RLE  */
#define ASTC01                           30       /* RLE  */
#define ASTC02                           31       /* RLE  */
#define ASTC03                           32       /* RLE  */
#define ASTC04                           33       /* RLE  */
#define ASTC05                           34       /* RLE  */
#define ASTC06                           35       /* RLE  */
#define ASTC07                           36       /* RLE  */
#define ASTC08                           37       /* RLE  */
#define ASTC09                           38       /* RLE  */
#define ASTC10                           39       /* RLE  */
#define ASTC11                           40       /* RLE  */
#define ASTC12                           41       /* RLE  */
#define ASTC13                           42       /* RLE  */
#define ASTC14                           43       /* RLE  */
#define ASTC15                           44       /* RLE  */
#define BOOM_SPL                         45       /* SAMP */
#define DEATH_SPL                        46       /* SAMP */
#define AL_END_FONT                         47       /* AL_FONT */
#define ENGINE1                          48       /* RLE  */
#define ENGINE2                          49       /* RLE  */
#define ENGINE3                          50       /* RLE  */
#define ENGINE4                          51       /* RLE  */
#define ENGINE5                          52       /* RLE  */
#define ENGINE6                          53       /* RLE  */
#define ENGINE7                          54       /* RLE  */
#define ENGINE_SPL                       55       /* SAMP */
#define GAME_MUSIC                       56       /* AL_MIDI */
#define GAME_PAL                         57       /* PAL  */
#define GO_BMP                           58       /* BMP  */
#define INTRO_ANIM                       59       /* FLIC */
#define INTRO_BMP_1                      60       /* BMP  */
#define INTRO_BMP_2                      61       /* BMP  */
#define INTRO_BMP_3                      62       /* BMP  */
#define INTRO_BMP_4                      63       /* BMP  */
#define INTRO_MUSIC                      64       /* AL_MIDI */
#define INTRO_SPL                        65       /* SAMP */
#define ROCKET                           66       /* RLE  */
#define SHIP1                            67       /* RLE  */
#define SHIP2                            68       /* RLE  */
#define SHIP3                            69       /* RLE  */
#define SHIP4                            70       /* RLE  */
#define SHIP5                            71       /* RLE  */
#define SHOOT_SPL                        72       /* SAMP */
#define TITLE_BMP                        73       /* BMP  */
#define TITLE_FONT                       74       /* AL_FONT */
#define TITLE_MUSIC                      75       /* AL_MIDI */
#define TITLE_PAL                        76       /* PAL  */
#define WELCOME_SPL                      77       /* SAMP */





See more files for this project here

Allegro game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming.

Project homepage: http://sourceforge.net/projects/alleg
Programming language(s): Assembly,C,Shell Script
License: other

  demo.c
  demo.h
  music.txt