Show IProcess.h syntax highlighted
/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG *
*Copyright (C) 2006, Tony Sparks *
* *
*This library is free software; you can redistribute it and/or *
*modify it under the terms of the GNU Lesser General Public *
*License as published by the Free Software Foundation; either *
*version 2.1 of the License, or (at your option) any later version. *
* *
*This library is distributed in the hope that it will be useful, *
*but WITHOUT ANY WARRANTY; without even the implied warranty of *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
*Lesser General Public License for more details. *
* *
*You should have received a copy of the GNU Lesser General Public *
*License along with this library; if not, write to the Free Software *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
**************************************************************************************
*/
#pragma once
#include "mmanager.h"
/**
==================================
Priority listing of each process
==================================
*/
enum {
LOW_PRIORITY = 1000,
MED_PRIORITY = 3000,
HIGH_PRIORITY= 5000
};
// IProcess is a subsystem ran by the kernel
class IProcess : public IMMObject
{
public:
IProcess() { canKill = false; priority = HIGH_PRIORITY; m_active = true;};
virtual int Init()=0;
virtual void Update(long dt)=0;
virtual void Shutdown()=0;
void SetActive(bool b) { m_active = b; };
bool IsActive() { return m_active; };
int GetPriority() { return priority; };
void SetPriority(int i) { priority = i; };
bool CanKill() { return canKill; }
void SetKill(bool b) { canKill = b; }
private:
bool canKill;
int priority;
bool m_active;
};
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