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config.cpp from Equalizer - Multipipe Rendering at Krugle


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/* Copyright (c) 2007, Stefan Eilemann <eile@equalizergraphics.com> 
   All rights reserved. */

#include "config.h"
#include "configEvent.h"

using namespace std;

Config::Config()
{
}

Config::~Config()
{
}

bool Config::handleEvent( const eq::ConfigEvent* event )
{
    switch( event->type )
    {
        case ConfigEvent::READBACK:
        case ConfigEvent::ASSEMBLE:
            cout << static_cast< const ConfigEvent* >( event ) << endl;
            return true;

        default:
            return eq::Config::handleEvent( event );
    }
}




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Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21

  Makefile
  README
  channel.cpp
  channel.h
  config.cpp
  config.h
  configEvent.cpp
  configEvent.h
  main.cpp