Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
Project homepage:
http://sourceforge.net/projects/angelion-tdc
Programming language(s): C,Python
License: other
Some source files from: Angelion - The Demon Conflict/arch/trunk/floors/water
lake.101.png
lake.102.png
lake.103.png
lake.104.png
lake_deep.101.png
lake_deep.102.png
lake_deep.103.png
lake_deep.104.png
lake_deep_fmask.101.png
lake_deep_fmask.102.png
lake_deep_fmask.103.png
lake_deep_fmask.104.png
lake_deep_fmask.105.png
lake_deep_fmask.106.png
lake_deep_fmask.107.png
lake_deep_fmask.108.png
lake_deep_fmask.201.png
lake_deep_fmask.203.png
lake_deep_fmask.205.png
lake_deep_fmask.207.png
lake_deep_fmask.301.png
lake_deep_fmask.302.png
lake_deep_fmask.309.png
lake_deepest.101.png
lake_deepest.102.png
lake_deepest.103.png
lake_deepest.104.png
lake_fmask.101.png
lake_fmask.102.png
lake_fmask.103.png
lake_fmask.104.png
lake_fmask.105.png
lake_fmask.106.png
lake_fmask.107.png
lake_fmask.108.png
lake_fmask.201.png
lake_fmask.203.png
lake_fmask.205.png
lake_fmask.207.png
lake_fmask.301.png
lake_fmask.302.png
lake_fmask.309.png
lo_floor_water1.101.png
lo_floor_water2.101.png
lo_floor_water3.101.png
lo_floor_water4.101.png
lo_floor_water5.101.png
lo_floor_water6.101.png
lo_water.arc
water_still.arc
water_still_deep.arc
water_still_deep_fmask.arc
water_still_deepest.arc
water_still_fmask.arc
See more files for this project here