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DynamicLibrary.h from osgDesigner at Krugle


Show DynamicLibrary.h syntax highlighted

#ifndef __DYNAMICLIBRARY__
#define __DYNAMICLIBRARY__ 1

#include <osg/Referenced>

#include <string>

#ifdef __APPLE__
#if !defined(MAC_OS_X_VERSION_10_3) || (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_3)
#define APPLE_PRE_10_3
#endif
#endif

#if defined(WIN32) && !defined(__CYGWIN__)
#elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
#else // all other unix
#include <unistd.h>
    #ifdef __hpux__
    // Although HP-UX has dlopen() it is broken! We therefore need to stick
    // to shl_load()/shl_unload()/shl_findsym()
    #include <dl.h>
    #include <errno.h>
    #else
    #include <dlfcn.h>
    #endif
#endif


namespace osgDesigner 
{

/** DynamicLibrary - encapsulates the loading and unloading of dynamic libraries,
    typically used for loading ReaderWriter plug-ins.
*/
class DynamicLibrary : public osg::Referenced
{
    public:

        typedef void*   HANDLE;
        typedef void*   PROC_ADDRESS;

        enum ResolutionFlag
        {
            #if defined(WIN32) && !defined(__CYGWIN__)
                DEFERRED    = 0,
                IMMEDIATE   = 0
            #elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
                DEFERRED    = 0,
                IMMEDIATE   = 0
            #elif defined(__hpux__)
                DEFERRED    = BIND_DEFERRED,
                IMMEDIATE   = BIND_IMMEDIATE
            #else
                DEFERRED    = RTLD_LAZY,
                IMMEDIATE   = RTLD_NOW
            #endif
        };
        
        enum ScopeFlag
        {
            #if defined(WIN32) && !defined(__CYGWIN__)
                GLOBAL      = 0,
                LOCAL       = 0
            #elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
                GLOBAL      = 0,
                LOCAL       = 0
            #elif defined(__hpux__)
                GLOBAL      = 0,
                LOCAL       = 0
            #else
                GLOBAL      = RTLD_GLOBAL,
                LOCAL       = RTLD_LOCAL
            #endif
        };


        
        /** returns a pointer to a DynamicLibrary object on successfully
          * opening of library returns NULL on failure.
          */
        static DynamicLibrary* loadLibrary(const std::string& libraryName);
        static DynamicLibrary* loadPlugin(const std::string& libraryName);
        /** return name of library stripped of path.*/
        const std::string& getName() const     { return _name; }

        /** return name of library including full path to it.*/
        const std::string& getFullName() const { return _fullName; }

        /** return handle to .dso/.dll dynamic library itself.*/
        HANDLE             getHandle() const   { return _handle; }

        /** return address of function located in library.*/
        PROC_ADDRESS       getProcAddress(const std::string& procName);

    protected:

        /** get handle to library file */
        static HANDLE getLibraryHandle(const std::string& libraryName, ResolutionFlag rf, ScopeFlag sf);

        /** disallow default constructor.*/
        DynamicLibrary():osg::Referenced() {}
        /** disallow copy constructor.*/
        DynamicLibrary(const DynamicLibrary&):osg::Referenced() {}
        /** disallow copy operator.*/
        DynamicLibrary& operator = (const DynamicLibrary&) { return *this; }
        
        /** Disallow public construction so that users have to go
          * through loadLibrary() above which returns NULL on 
          * failure, a valid DynamicLibrary object on success.
          */
        DynamicLibrary(const std::string& name,HANDLE handle);
        ~DynamicLibrary();

        HANDLE          _handle;
        std::string     _name;
        std::string     _fullName;

};

}

#endif // __DYNAMIC_LIBRARY_H




See more files for this project here

osgDesigner

osgDesigner is a graphical tool used to modify an OpenSceneGraph (OSG) scene using the osgIntrospection framework. OpenSceneGraph developpers will be able to extend osgDesigner at need using (editor | render | osgIntrospection wrapper) plugin system.

Project homepage: http://sourceforge.net/projects/osgdesigner
Programming language(s): C++,Shell Script
License: other

  CModulePrefixSuffix.h
  DynamicLibrary.h
  IEditorPluginABC.h
  IEditorPluginDescABC.h
  IEditorPluginWidgetABC.h
  IPluginDescABC.h
  IRenderPluginABC.h
  IRenderPluginDescABC.h
  SEditorPluginManager.h
  SEditorPluginRegistry.h
  SRenderPluginManager.h
  SRenderPluginRegistry.h
  TPluginManagerProxy.h