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aseFile.tab.cpp.h from Scorched 3D at Krugle


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////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#ifndef YYSTYPE
#define YYSTYPE int
#endif
#define	MAX_DIGIT	258
#define	MAX_FLOAT	259
#define	MAX_STRING	260
#define	MAX_LBRACKET	261
#define	MAX_RBRACKET	262
#define	MAX_ASCIIEXPORT_SYM	263
#define	MAX_COMMENT	264
#define	MAX_MESH_FACE_ID	265
#define	MAX_SCENE	266
#define	MAX_SCENE_TOKEN	267
#define	MAX_MATERIAL_LIST	268
#define	MAX_MATERIAL_LIST_TOKEN	269
#define	MAX_GEOMOBJECT	270
#define	MAX_NODE_NAME	271
#define	MAX_NODE_TM	272
#define	MAX_NODE_TM_TOKEN	273
#define	MAX_MESH	274
#define	MAX_TIMEVALUE	275
#define	MAX_MESH_NUMVERTEX	276
#define	MAX_MESH_NUMFACES	277
#define	MAX_MESH_VERTEX_LIST	278
#define	MAX_MESH_VERTEX	279
#define	MAX_MESH_FACE_LIST	280
#define	MAX_MESH_FACE	281
#define	MAX_MESH_SMOOTHING	282
#define	MAX_MESH_MTLID	283
#define	MAX_MESH_NUMTVERTEX	284
#define	MAX_MESH_NORMALS	285
#define	MAX_MESH_FACENORMAL	286
#define	MAX_MESH_VERTEXNORMAL	287
#define	MAX_PROP_MOTIONBLUR	288
#define	MAX_PROP_CASTSHADOW	289
#define	MAX_PROP_RECVSHADOW	290
#define	MAX_WIREFRAME_COLOR	291
#define	MAX_TM_ROW0	292
#define	MAX_TM_ROW1	293
#define	MAX_TM_ROW2	294
#define	MAX_TM_ROW3	295


extern YYSTYPE aselval;




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Scorched 3D

Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth.\r\nScorched3D can be played against the computer, other players and remotely across the internet or LAN.

Project homepage: http://sourceforge.net/projects/scorched3d
Programming language(s): C,C++,XML
License: gpl2

  ASEModelFactory.cpp
  ASEModelFactory.h
  Bone.cpp
  Bone.h
  Face.cpp
  Face.h
  MSModelFactory.cpp
  MSModelFactory.h
  Mesh.cpp
  Mesh.h
  MeshLOD.cpp
  MeshLOD.h
  MeshLODTri.cpp
  MeshLODTri.h
  MeshLODVector.cpp
  MeshLODVector.h
  Model.cpp
  Model.h
  ModelDefn.cpp
  ModelDefn.h
  ModelMaths.cpp
  ModelMaths.h
  ModelStore.cpp
  ModelStore.h
  TreeModelFactory.cpp
  TreeModelFactory.h
  Vertex.cpp
  Vertex.h
  aseFile.lex.cpp
  aseFile.tab.cpp
  aseFile.tab.cpp.h