Show TreeModelFactory.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_TreeModelFactoryh_INCLUDE__)
#define __INCLUDE_TreeModelFactoryh_INCLUDE__
#include <3dsparse/Model.h>
class TreeModelFactory
{
public:
enum TreeType
{
eNone,
ePineNormal,
ePineBurnt,
ePineYellow,
ePineLight,
ePineSnow,
ePine2,
ePine3,
ePine4,
ePine2Snow,
ePine3Snow,
ePine4Snow,
ePalmNormal,
ePalmBurnt,
ePalm2,
ePalm3,
ePalm4,
ePalmB,
ePalmB2,
ePalmB3,
ePalmB4,
ePalmB5,
ePalmB6,
ePalmB7,
eOak,
eOak2,
eOak3,
eOak4
};
TreeModelFactory();
virtual ~TreeModelFactory();
Model *createModel(const char *fileName,
const char *texName);
static bool getTypes(const char *type, bool snow,
TreeType &normalType, TreeType &burntType);
protected:
};
#endif // __INCLUDE_TreeModelFactoryh_INCLUDE__
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