Show Model.h syntax highlighted
////////////////////////////////////////////////////////////////////////////////
// Scorched3D (c) 2000-2004
//
// This file is part of Scorched3D.
//
// Scorched3D is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Scorched3D is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Scorched3D; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
////////////////////////////////////////////////////////////////////////////////
#if !defined(__INCLUDE_Modelh_INCLUDE__)
#define __INCLUDE_Modelh_INCLUDE__
#include <3dsparse/Mesh.h>
#include <3dsparse/Bone.h>
class Model
{
public:
Model();
virtual ~Model();
Vector &getMin() { return min_; }
Vector &getMax() { return max_; }
std::vector<Mesh *> &getMeshes() { return meshes_; }
std::vector<BoneType *> &getBaseBoneTypes() { return baseBoneTypes_; }
std::vector<Bone *> &getBones() { return bones_; }
int getNumberTriangles();
int getStartFrame() { return startFrame_; }
int getTotalFrames() { return totalFrames_; }
// Used during building
void setup();
void addMesh(Mesh *mesh) { meshes_.push_back(mesh); }
void addBone(Bone *bone) { bones_.push_back(bone); }
void setStartFrame(int frame) { startFrame_ = frame; }
void setTotalFrames(int frames) { totalFrames_ = frames; }
protected:
std::vector<Mesh *> meshes_;
std::vector<Bone *> bones_;
std::vector<BoneType *> baseBoneTypes_;
Vector min_, max_;
int startFrame_;
int totalFrames_;
void centre();
void setupBones();
void setupColor();
};
#endif // __INCLUDE_Modelh_INCLUDE__
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