Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Plex/ Actions.py DFA.py Errors.py Lexicons.py Machines.py README Regexps.py Scanners.py TODO Timing.py Traditional.py Transitions.py __init__.py test_tm.py docs/ layout/ inset-h.jpg nav-end.gif nav-start.jpg nebuladevice2.gif tnd.css top-back.gif top-image.jpg screens/ classbuilderconfirm.png classbuildertab.png workspacestab.png Manual.html generators/ __init__.py doxygen.py factory.py makefile.py vstudio7.py vstudio71.py vstudio8.py gui/ xrc/ format_dlg.xrc renderpath.xrc __init__.py buildlog.py classbuilderpanel.py cmddatapanels.py cmdeditorpanel.py cmdparser.py doxygengeneratorsettings.py externaltaskdialog.py main.py workspacespanel.py xrcguiutils.py __init__.py bldscanner.py buildconfig.py buildsys.py bundle.py config.mak externaltask.py guid.py module.py pykillwinproc.pyd target.py workspace.py