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The Nebula Device

Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.

Project homepage: http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other



Some source files from: The Nebula Device/nebula2/export/meshes
  examples/
    blendshape_b_0.n3d2
    blendshape_b_1.n3d2
    blendshape_b_2.n3d2
    bouncingball_s_0.n3d2
    bouncingball_sh_0.n3d2
    eagle_sk_0.n3d2
    envmapping_s_0.n3d2
    facialanim_sk_0.n3d2
    fire_pe_0.n3d2
    kila_sk_0.nvx2
    lightmapping_s_0.nvx2
    multilayer_c_0.nvx2
    multilayer_mlp_0.n3d2
    opelblitz_s_0.n3d2
    parallaxbump_s_0.n3d2
    physics1_s_0.n3d2
    progressbar_s_0.n3d2
    psys2_testarea_pe2_0.n3d2
    psys2_testarea_s_0.n3d2
    skyElements_s_0.n3d2
    smoke_pe_0.n3d2
    tiger_s_0.n3d2
    torus.n3d2
    tree_spr_0.n3d2
    tree_swg_0.n3d2
  plane.n3d2
  readme.txt
  skybox.n3d2



See more files for this project here