Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
Project homepage:
http://sourceforge.net/projects/nebuladevice
Programming language(s): C,C++,Python
License: other
Some source files from: The Nebula Device/nebula2/export/meshes
examples/
blendshape_b_0.n3d2
blendshape_b_1.n3d2
blendshape_b_2.n3d2
bouncingball_s_0.n3d2
bouncingball_sh_0.n3d2
eagle_sk_0.n3d2
envmapping_s_0.n3d2
facialanim_sk_0.n3d2
fire_pe_0.n3d2
kila_sk_0.nvx2
lightmapping_s_0.nvx2
multilayer_c_0.nvx2
multilayer_mlp_0.n3d2
opelblitz_s_0.n3d2
parallaxbump_s_0.n3d2
physics1_s_0.n3d2
progressbar_s_0.n3d2
psys2_testarea_pe2_0.n3d2
psys2_testarea_s_0.n3d2
skyElements_s_0.n3d2
smoke_pe_0.n3d2
tiger_s_0.n3d2
torus.n3d2
tree_spr_0.n3d2
tree_swg_0.n3d2
plane.n3d2
readme.txt
skybox.n3d2
See more files for this project here