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/* Copyright (c) 2006-2007, Stefan Eilemann <eile@equalizergraphics.com>
All rights reserved. */
#ifndef EQ_PLY_PIPE_H
#define EQ_PLY_PIPE_H
#include <eq/eq.h>
#include "frameData.h"
namespace eqPly
{
class Pipe : public eq::Pipe
{
public:
const FrameData& getFrameData() const { return _frameData; }
protected:
virtual ~Pipe() {}
virtual eq::WindowSystem selectWindowSystem() const;
virtual bool configInit( const uint32_t initID );
virtual bool configExit();
virtual void frameStart( const uint32_t frameID,
const uint32_t frameNumber );
private:
FrameData _frameData;
};
}
#endif // EQ_PLY_PIPE_H
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