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localInitData.h from Equalizer - Multipipe Rendering at Krugle


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/* Copyright (c) 2007, Stefan Eilemann <eile@equalizergraphics.com>
   All rights reserved. */

#ifndef EQ_PLY_LOCALINITDATA_H
#define EQ_PLY_LOCALINITDATA_H

#include "initData.h"

class FrameData;

namespace eqPly
{
    class LocalInitData : public InitData
    {
    public:
        LocalInitData();

        void parseArguments( int argc, char** argv );

        const std::string& getTrackerPort() const { return _trackerPort; }
        bool               useColor()       const { return _color; }
        bool               isResident()     const { return _isResident; }
        uint32_t           getMaxFrames()   const { return _maxFrames; }

        const LocalInitData& operator = ( const LocalInitData& from );

    private:
        std::string _trackerPort;
        uint32_t    _maxFrames;
        bool        _color;
        bool        _isResident;
    };
}

#endif // EQ_PLY_LOCALINITDATA_H




See more files for this project here

Equalizer - Multipipe Rendering

Equalizer is a programming interface and resource management system for scalable graphics applications for clusters and shared memory systems. It is build upon a scalable programming interface solving the problems common to any multipipe application.

Project homepage: http://sourceforge.net/projects/equalizer
Programming language(s): C,C++
License: lgpl21

  eqPly.app/
    Contents/
      MacOS/
      Info.plist
  Makefile
  README
  channel.cpp
  channel.h
  config.cpp
  config.h
  eqPly.cpp
  eqPly.h
  frameData.h
  initData.cpp
  initData.h
  localInitData.cpp
  localInitData.h
  logo.rgb
  main.cpp
  node.cpp
  node.h
  pipe.cpp
  pipe.h
  ply.h
  plyfile.cpp
  rockerArm.ply
  tracker.cpp
  tracker.h
  typedefs.h
  vertexBufferBase.h
  vertexBufferData.h
  vertexBufferLeaf.cpp
  vertexBufferLeaf.h
  vertexBufferNode.cpp
  vertexBufferNode.h
  vertexBufferRoot.cpp
  vertexBufferRoot.h
  vertexBufferState.h
  vertexData.cpp
  vertexData.h
  window.cpp
  window.h