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StateMachine.cpp from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#include "StdAfx.h"
#include "StateMachine.h"


void StateMachine::Update()
{
    //if a global state exists, call its execute method
    if (m_pGlobalState)   
        m_pGlobalState->Exec(m_pOwner);

    //same for the current state
    if (m_pCurrentState) 
        m_pCurrentState->Exec(m_pOwner);
}


void  StateMachine::ChangeState(State* pNewState)
{ 

    if ( m_pCurrentState ) {
        //keep a record of the previous state
        m_pPreviousState = m_pCurrentState;

        //call the exit method of the existing state
        m_pCurrentState->Exit(m_pOwner);
    }

    //change state to the new state
    m_pCurrentState = pNewState;

    //call the entry method of the new state
    m_pCurrentState->Enter(m_pOwner);
}






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palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

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