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QuestImporter.h from palisma2d at Krugle


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/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

#include <string>
#include <map>
#include "Scene.h"
#include "../shared/MFile.h"
#include "../shared/EntDict.h"
#include "IEntity.h"


const int MAPMAX_X = 25;
const int MAPMAX_Y = 25;

/**
==========================
Imports a .MAP file, and parses it out

File tree --  [name].MAP  -- zip file containing the following
				|
				+-[name].DFN -- defines tile sets
				|
				+-[name].LY1 -- background tiles
				|
				+-[name].LY2 -- collidable tiles/ with triggers
				|
				+-[name].EVT -- defines triggers for tiles
				|
				+-[name].ENTS -- defines entities 
==========================
*/
class QuestImporter
{
public:
    QuestImporter();
	
	/** Create the a scene from a .MAP file */
	Scene* CreateScene(const std::string &file);

	/** Get the current version of .MAP setup */
	std::string GetVersion() { return m_version; };

private:
	/** Parse the .DFN file */
    void ParseDefine();

    /** Parse .LY1 and .LY2 files -- The map layer */
    void ParseLayers(int layer, type_Layer &layers, Scene* scene );

    /** Parse .EVT file -- The events on each tile */
    void ParseEvents(Scene* scene);

    /** Parse .ENTS file -- The Entities on a map */
    void ParseEntities();
    /** Parses a given layer */
    void Parse(type_Layer &layer, MFile &file, Scene* scene );

    /** Release resources */
    void Release();
    // name of the map
    std::string m_name;

	// Version
	std::string m_version;

	// Tiles to choose from
    typedef std::map< std::string, Tile*> type_Tiles;
	type_Tiles m_tiles;

    // Entities to choose from
    typedef std::map< std::string, IEntity*> type_EntDict;
    type_EntDict m_entities;

public:
    virtual ~QuestImporter(void);
};




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palisma2d

The University of Wisconsin-Parkside Developers Union first product. More info to come. Code name Palisma.

Project homepage: http://code.google.com/p/palisma2d/
Programming language(s): C,C++
License: gpl2

  DialogModel.cpp
  DialogModel.h
  DialogState.cpp
  DialogState.h
  Enemy.cpp
  Enemy.h
  EntityController.cpp
  EntityController.h
  EntityEvents.cpp
  EntityEvents.h
  EntityFactory.cpp
  EntityFactory.h
  EntityManager.cpp
  EntityManager.h
  EntityStates.cpp
  EntityStates.h
  Event.h
  HUD.cpp
  HUD.h
  IEntity.cpp
  IEntity.h
  IWeapon.cpp
  IWeapon.h
  InGameState.cpp
  InGameState.h
  Inventory.cpp
  Inventory.h
  MissionHolder.cpp
  MissionHolder.h
  Player.cpp
  Player.h
  PlayerConfig.cpp
  PlayerConfig.h
  PlayerController.cpp
  PlayerController.h
  QuestImporter.cpp
  QuestImporter.h
  ReadMe.txt
  Scene.cpp
  Scene.h
  Shotgun.cpp
  Shotgun.h
  State.h
  StateFactory.cpp
  StateFactory.h
  StateMachine.cpp
  StateMachine.h
  Tile.cpp
  Tile.h
  Weather.cpp
  Weather.h
  stdafx.cpp
  stdafx.h